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Billy Commando
Billy Kid (Zenless Zone Zero) as a Commando skin, with coat and chain physics and his two revolvers that heat up when he shoots.
By Randy77
| Date uploaded | 14 hours ago |
| Version | 0.5.1 |
| Download link | Randy77-Billy_Commando-0.5.1.zip |
| Downloads | 139 |
| Dependency string | Randy77-Billy_Commando-0.5.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.4.7RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
Billy Commando
Adds Billy Kid from Zenless Zone Zero as a skin for the Commando.
- Billy's full body replaces the Commando and follows all of his animations.
- Coat, collar and belt chains have their own physics.
- Billy's two revolvers replace the Commando's pistols, and muzzle flashes come out of them.
- The barrels glow red-hot when he shoots, then cool down.
- Item displays are hidden on Billy so they do not float around him.
- Billy's portrait replaces the Commando's in the scoreboard, ally cards and end of run report.
Select the skin in the Commando's loadout (Skins tab).
Configuration
BepInEx/config/com.randy.billycommando.cfg
| Section | Setting | Default | |
|---|---|---|---|
| Physics | Enabled | true | Coat, collar and chain physics |
| Physics | Inertia | 0.15 | How much the coat lags when running or turning |
| Weapons | BillyGuns | true | Show Billy's revolvers |
| Weapons | MuzzleOnBillyGuns | true | Muzzle flashes at the tip of Billy's revolvers |
| Weapons | Overheat | true | Barrels heat up when shooting |
| Weapons | OverheatBrightness | 1 | Brightness of the barrel heat |
| Model | HideItemDisplays | true | Hide item and equipment displays on Billy |
| Model | BillyPortrait | true | Billy's portrait in the game UI |
| Model | Size | 1 | Extra size multiplier |
Credits
3D model by 观海子 (BiliBili). Billy Kid © HoYoverse / miHoYo.
CHANGELOG
Changelog
0.5.1
- New mod icon: Billy's head, same as the skin icon.
0.5.0
- New skin icon: Billy's official art, centered on his head.
- Billy's portrait replaces the Commando's in the game UI (Tab scoreboard, ally cards, end of run report) for players using the skin. Setting: Model > BillyPortrait.
0.4.1
- Credits update.
0.4.0
- Item and equipment displays are hidden on Billy (they are placed for the Commando's body and floated around him). Setting: Model > HideItemDisplays.
- Removed the character select pose from 0.3.0: Billy follows the Commando's own menu animation again.
0.3.0
- Character select pose inspired by the Billy Kid figure: one revolver hanging along his leg, the other resting on his shoulder behind his neck, with slow breathing. Setting: Model > MenuPose.
0.2.1
- Barrel heat now only covers the front half of the barrel, fading in toward a hot muzzle, like in Zenless Zone Zero.
0.2.0
- Barrel heat: like in Zenless Zone Zero, the barrel of each revolver glows red-hot when Billy shoots with it (hotter toward the muzzle), then cools down. Works on every Commando attack that fires the pistols; the grenade does not heat them.
- New settings: Weapons > Overheat and Weapons > OverheatBrightness.
0.1.3
- Fixed the revolvers being upside down in a run: the Commando's animations flip his gun bones compared to his T-pose, so the barrel and top of the revolver are now read from his hand every frame.
0.1.2
- Billy now actually holds his revolvers: the grip sits in his fist, the barrel points where the Commando aims, and his wrists turn to match.
- The Thunderstore package now includes the README.
0.1.1
- Fixed Billy not showing in a run (only the vanilla Commando appeared): his materials no longer depend on the Commando material being loaded, and his mesh and textures survive stage changes.
0.1.0
- First version: Billy Kid body on the Commando, retargeted onto the Commando animations.
- Coat, collar and belt chain physics.
- Billy's two revolvers in his hands, with muzzle flashes moved to their tips.