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RumblingJOSEPH-PlugInChipsMod-0.2.0 icon

PlugInChipsMod

Adds plug-in chips from NieR: Automata as items into Risk of Rain 2.

Date uploaded 4 years ago
Version 0.2.0
Download link RumblingJOSEPH-PlugInChipsMod-0.2.0.zip
Downloads 452
Dependency string RumblingJOSEPH-PlugInChipsMod-0.2.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1903 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1903
tristanmcpherson-R2API-4.3.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.3.5
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Plug-In Chips Mod

Adds some plug-in chips from NieR: Automata as items into Risk of Rain 2! Values for the chips can be changed in the config editor to your own liking. Feedback/Suggestions are always appreciated; feel free to contact me in the Risk of Rain 2 modding discord server: @joseph#6783

Chips

Deadly Heal: Heals the player for 10% of their max hp when killing an enemy.

Offensive Heal: When the player hits an enemy, they heal for 20% of the attack's damage.

Anti-Chain Damage: When the player is hit by an enemy, they become invulnerable to all damage for 1.5 seconds.

Shockwave: Whenever the player uses their primary skill, fires a shockwave attack in that direction that deals 80% damage, and pierces enemies.

To Do

  • Add more Plug-in chips.
  • Fix shockwave: randomly does 3x expected damage frequently, no idea what is causing it
  • Fix the models. I'm going to try to make them look like they do in NieR. (My drawing skills are not the best)
  • Balance.

Changelog

Balance changes likely require you to delete the config to take effect

0.2.0

  • Shockwave:
    • Added shockwave chip

0.1.1

  • Anti-Chain Damage:
    • Fixed an issue where Anti-Chain Damage was not stacking past 2 stacks.
    • Increased base duration to 1.5 seconds (up from 1 second)
    • Decreased time increment per stack to .5 seconds (down from 1 second)
    • (I felt as though it was too weak with one, but too powerful with multiple stacks.)
  • Offensive Heal:
    • Increased base healing to 20% (up from 10%)
    • (I think it needed this to really be worth the red-tier, seeing how deadly heal is green and is more effective early game.)

0.1.0

  • Release