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PlugInChipsMod
Adds plug-in chips from NieR: Automata as items into Risk of Rain 2.
| Date uploaded | 4 years ago |
| Version | 0.3.0 |
| Download link | RumblingJOSEPH-PlugInChipsMod-0.3.0.zip |
| Downloads | 661 |
| Dependency string | RumblingJOSEPH-PlugInChipsMod-0.3.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1903README
Plug-In Chips Mod
Adds some plug-in chips from NieR: Automata as items into Risk of Rain 2! Values for the chips can be changed in the config editor to your own liking. Feedback/Suggestions are always appreciated; feel free to contact me in the Risk of Rain 2 modding discord server: @joseph#6783
Chips
Deadly Heal: Heals the player for 10% of their max hp when killing an enemy.
Offensive Heal: When the player hits an enemy, they heal for 20% of the attack's damage.
Anti-Chain Damage: When the player is hit by an enemy, they become invulnerable to all damage for 1.5 seconds.
Shockwave: Whenever the player uses their primary skill, fires a shockwave attack in that direction that deals 80% damage, and pierces enemies.
Taunt-Up: When the player strikes an enemy, the enemy is thrown into a rage, permanantely increasing speed, damage, and damage received.
To Do
- Add more Plug-in chips.
- Fix shockwave: randomly does 3x expected damage frequently, no idea what is causing it
- Fix the models. I'm going to try to make them look like they do in NieR. (My drawing skills are not the best)
- Balance.
- Be on the lookout: Currently investigating an issue where getting hit by an elite causes an ungodly amount of their projectiles to spawn, not sure if it is this mod.
Changelog
Balance changes likely require you to delete the config to take effect
0.3.0
- Shockwave
- Fixed an issue where the full description was not displaying properly.
- Taunt-Up
- Added Taunt-Up chip
0.2.0
- Shockwave:
- Added shockwave chip
0.1.1
- Anti-Chain Damage:
- Fixed an issue where Anti-Chain Damage was not stacking past 2 stacks.
- Increased base duration to 1.5 seconds (up from 1 second)
- Decreased time increment per stack to .5 seconds (down from 1 second)
- (I felt as though it was too weak with one, but too powerful with multiple stacks.)
- Offensive Heal:
- Increased base healing to 20% (up from 10%)
- (I think it needed this to really be worth the red-tier, seeing how deadly heal is green and is more effective early game.)
0.1.0
- Release