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PersonalBalancePatch
Personal balance patch: per-run lunar coins, scaling kill bounty, buffed Singularity Band and Commando Dive, reworked Defiant Gouge and Transcendence, shield-aware fall damage. Everyone in a lobby needs it.
By SSF
| Last updated | 7 hours ago |
| Total downloads | 10 |
| Total rating | 0 |
| Categories | Tweaks |
| Dependency string | SSF-PersonalBalancePatch-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
PersonalBalancePatch
This mod is just a dumping ground for different balance ideas I had to make the runs with the fellas more interesting.
Everyone in a lobby needs the same version of this mod. It registers itself with R2API's network compatibility check, so players without it (or with a different version) are rejected from the lobby.
Changes
Lunar coins
- Your lunar coin balance is now per run. Every run starts at 0, and the balance is discarded afterwards. Your save file's coin count is never read or changed.
- Every kill has a flat 2% chance to drop a lunar coin. The chance no longer halves after each drop.
Kill bounty
- Gold from kills starts slightly above vanilla (112.5%) and falls toward 37.5% of vanilla as the run's difficulty rises, so long runs and slow, full-map looting pay less.
- Gold from chests, barrels, and items is unchanged, so money items matter more later in a run.
Singularity Band
- The black hole deals 150% damage (+150% per stack), up from 100%.
- Recharge time is 13 seconds, down from 20. The cooldown stack counter now counts real seconds.
Defiant Gouge
- Now only triggers when you fail a Shrine of Chance, not on every shrine.
- Holders fail Shrines of Chance much less often: 25% failure chance with one stack, multiplied by 0.8 for each additional stack (never zero).
- A failure summons enemies at the shrine. The encounter budget is 80 x difficulty x stacks (vanilla: 40).
- You get a chat message when it happens.
Transcendence
- Shields now take longer to start recharging and longer to refill:
- Wait after taking damage: 7 + stacks seconds (vanilla: 7)
- Time to refill from empty: 2 + stacks seconds (vanilla: 2)
- This applies to your whole shield bar, including shield from other sources while you hold Transcendence.
- The shield-recharge sound now plays when the recharge actually starts.
Fall damage (everyone)
- Fall damage is now measured against health plus shield instead of health alone. Shields still absorb it first, but a large shield no longer makes falls nearly harmless.
Commando
- Tactical Dive now also refreshes the cooldowns of your secondary and special, in addition to the primary reload it already did.
Compatibility
- Requires R2API Core and R2API Language (installed automatically).
- Optional: LookingGlass. If installed, its item stat panels show the new Singularity Band, Defiant Gouge, and Transcendence numbers.
- Item and skill text is updated for English only.