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SSF-PersonalBalancePatch-1.0.0 icon

PersonalBalancePatch

Personal balance patch: per-run lunar coins, scaling kill bounty, buffed Singularity Band and Commando Dive, reworked Defiant Gouge and Transcendence, shield-aware fall damage. Everyone in a lobby needs it.

By SSF
Date uploaded 8 hours ago
Version 1.0.0
Download link SSF-PersonalBalancePatch-1.0.0.zip
Downloads 12
Dependency string SSF-PersonalBalancePatch-1.0.0

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0

README

PersonalBalancePatch

This mod is just a dumping ground for different balance ideas I had to make the runs with the fellas more interesting.

Everyone in a lobby needs the same version of this mod. It registers itself with R2API's network compatibility check, so players without it (or with a different version) are rejected from the lobby.

Changes

Lunar coins

  • Your lunar coin balance is now per run. Every run starts at 0, and the balance is discarded afterwards. Your save file's coin count is never read or changed.
  • Every kill has a flat 2% chance to drop a lunar coin. The chance no longer halves after each drop.

Kill bounty

  • Gold from kills starts slightly above vanilla (112.5%) and falls toward 37.5% of vanilla as the run's difficulty rises, so long runs and slow, full-map looting pay less.
  • Gold from chests, barrels, and items is unchanged, so money items matter more later in a run.

Singularity Band

  • The black hole deals 150% damage (+150% per stack), up from 100%.
  • Recharge time is 13 seconds, down from 20. The cooldown stack counter now counts real seconds.

Defiant Gouge

  • Now only triggers when you fail a Shrine of Chance, not on every shrine.
  • Holders fail Shrines of Chance much less often: 25% failure chance with one stack, multiplied by 0.8 for each additional stack (never zero).
  • A failure summons enemies at the shrine. The encounter budget is 80 x difficulty x stacks (vanilla: 40).
  • You get a chat message when it happens.

Transcendence

  • Shields now take longer to start recharging and longer to refill:
    • Wait after taking damage: 7 + stacks seconds (vanilla: 7)
    • Time to refill from empty: 2 + stacks seconds (vanilla: 2)
  • This applies to your whole shield bar, including shield from other sources while you hold Transcendence.
  • The shield-recharge sound now plays when the recharge actually starts.

Fall damage (everyone)

  • Fall damage is now measured against health plus shield instead of health alone. Shields still absorb it first, but a large shield no longer makes falls nearly harmless.

Commando

  • Tactical Dive now also refreshes the cooldowns of your secondary and special, in addition to the primary reload it already did.

Compatibility

  • Requires R2API Core and R2API Language (installed automatically).
  • Optional: LookingGlass. If installed, its item stat panels show the new Singularity Band, Defiant Gouge, and Transcendence numbers.
  • Item and skill text is updated for English only.

CHANGELOG

Changelog

1.0.0

  • Initial release.