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Sckot-ArtificerRework-1.1.3 icon

ArtificerRework

Artificer rework for several abilities plus a new one

By Sckot
Date uploaded 2 days ago
Version 1.1.3
Download link Sckot-ArtificerRework-1.1.3.zip
Downloads 127
Dependency string Sckot-ArtificerRework-1.1.3

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_ContentManagement-1.1.0 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.1.0

README

ArtificerRework

A rework of Artificer's kit, built around chaining lightning, heavy fire and a charged ice storm. Everything is configurable (BepInEx/config/com.ror2.artificer.rework.cfg).

Slot Skill What it does
Primary Chain Bolt (replaces Plasma Bolt) Bolt bursts for 280% in a 3 m splash. Lightning then arcs to up to 3 other enemies within 13 m for 280% each. Every 10 levels: +1 bounce per arc, +2 m arc range. No enemy is struck twice.
Secondary Fireball (new) Charge like Nano-Bomb. A heavy fireball flies in a light arc and explodes for 350%–1600%, igniting and leaving the ground burning for 5 s. Size, recoil and shake scale with charge.
Utility Tectonic Blast (chargeable) Tap = vanilla (8×100% shards, Oil, push-back). Hold = up to 2× range and a much stronger push if airborne. Uses the vanilla shard projectile.
Utility Glacial Storm (replaces Snapfreeze) Charge to summon a snowstorm (8–14 m) where you aim: a massive central ice pillar erupts for 300%–500% (freezing), ringed by ice pillars. For 8 s the storm deals 25%/tick, slows after 1 s inside and freezes after 2.5 s. A frost sphere shows the exact size while charging.
Special Flamethrower (modified) Range 20 → 32 m, damage 2000% → 1800%, Agile, and applies Ember: a permanent non-stacking burn that explodes like Gasoline (150%, 12 m, ignites) when the victim dies. While airborne the flames push you back; with enough attack speed, aim down and fly.

CHANGELOG

Changelog

1.1.1

  • Listing description updated. No gameplay changes.

1.1.0

  • Fireball: Elder Lemurian fireball visual, light arc, size scales with charge, recoil and screen shake, fire-tinted charge VFX. Damage 350%–1600%. Visible burning ground patch.
  • Glacial Storm (Snapfreeze rework): now chargeable. Summons a snowstorm (8–14 m) with a massive central pillar (300%–500%, freezing) ringed by ice pillars; a frost sphere shows the exact storm size while charging.
  • Chain Bolt: 3 m impact splash; arc range +2 m every 10 levels.
  • Flamethrower: Agile; while airborne the flames push you back (scales with attack speed). Ember buff is now red.
  • Tectonic Blast: locates the vanilla shard projectile automatically; vertical spread.
  • Ion Glide moved to experimental (off by default; vanilla Ion Surge stays).
  • Fade-out for zones, pillars and Ember embers.

1.0.0

  • Initial release.