SkyFall-QualityOfRoR2 icon

QualityOfRoR2

Hide opened chests, auto sprint, revive teammates at the Woods shrine, remember difficulty/artifacts, and restart from pause or death reports with the same run settings.

CHANGELOG

Changelog

1.1.1

  • Gate Quick Restart spawns with UNet's native scene-ready handshake. New persistent player masters must not arrive while the old client Run is still destroying all bodies/masters. This addresses living players appearing dead to teammates after restart; live co-op verification remains necessary.
  • Include opened barrels. Hide empty opened chests during Delusion too, restoring their visuals/colliders when they reset or become available again. Remove the artifact-manager access that threw during run teardown.
  • Preserve neutral artifact ballots instead of saving all resolved Off rules as red-X votes. Migrate v1 Off records to neutral, retaining enabled artifacts/difficulty and a backup. Explicit Off choices saved in v2 remain explicit.
  • Release build, 65 lifecycle/owner/preferences checks and native API audits pass.

1.1.0

  • Paid Shrine of the Woods activations also revive dead connected teammates with their inventory, native respawn and brief protection; pending extra lives are excluded.
  • Save difficulty and artifact selections per local RoR2 profile and game mode, outside shared manager configs. Restore available host choices through the native vote system after its in-memory ballot initializes; preserve missing mod choices and reject forced unlocks.
  • Add a native-styled Quick restart action to game-over/death reports. Remove the restart hotkey; menu buttons remain available to ordinary hosts.
  • Centralize modular owner-only modwright tools in QoR for stage travel/listing, player listing, targeted gold and restart. Keep the former casino names as restricted aliases.
  • Release build, 58 lifecycle/authorization/parser/file-store checks and installed-game API audits pass. Live UI, shrine revive, lobby restoration and co-op testing remain necessary.

1.0.0

  • Hide completed chests while preserving rewards, network references and reopening behavior.
  • Add automatic sprint with hold-to-walk, native skill restrictions and UI/flight guards.
  • Add host quick restart with preserved run settings and per-player choices, plus pause-menu, shortcut and console controls.
  • Detect existing equivalents to avoid duplicate logic/buttons. Include configuration, build scripts and lifecycle checks.