Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
QualityOfRoR2
Hide opened chests, auto sprint, revive teammates at the Woods shrine, remember difficulty/artifacts, and restart from pause or death reports with the same run settings.
CHANGELOG
Changelog
1.1.1
- Gate Quick Restart spawns with UNet's native scene-ready handshake. New persistent player masters must not arrive while the old client Run is still destroying all bodies/masters. This addresses living players appearing dead to teammates after restart; live co-op verification remains necessary.
- Include opened barrels. Hide empty opened chests during Delusion too, restoring their visuals/colliders when they reset or become available again. Remove the artifact-manager access that threw during run teardown.
- Preserve neutral artifact ballots instead of saving all resolved Off rules as red-X votes. Migrate v1 Off records to neutral, retaining enabled artifacts/difficulty and a backup. Explicit Off choices saved in v2 remain explicit.
- Release build, 65 lifecycle/owner/preferences checks and native API audits pass.
1.1.0
- Paid Shrine of the Woods activations also revive dead connected teammates with their inventory, native respawn and brief protection; pending extra lives are excluded.
- Save difficulty and artifact selections per local RoR2 profile and game mode, outside shared manager configs. Restore available host choices through the native vote system after its in-memory ballot initializes; preserve missing mod choices and reject forced unlocks.
- Add a native-styled Quick restart action to game-over/death reports. Remove the restart hotkey; menu buttons remain available to ordinary hosts.
- Centralize modular owner-only
modwrighttools in QoR for stage travel/listing, player listing, targeted gold and restart. Keep the former casino names as restricted aliases. - Release build, 58 lifecycle/authorization/parser/file-store checks and installed-game API audits pass. Live UI, shrine revive, lobby restoration and co-op testing remain necessary.
1.0.0
- Hide completed chests while preserving rewards, network references and reopening behavior.
- Add automatic sprint with hold-to-walk, native skill restrictions and UI/flight guards.
- Add host quick restart with preserved run settings and per-player choices, plus pause-menu, shortcut and console controls.
- Detect existing equivalents to avoid duplicate logic/buttons. Include configuration, build scripts and lifecycle checks.