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SmolTweaksTeam-LongerSpawnInvincibility-1.0.1 icon

LongerSpawnInvincibility

Longer spawn invincibility changes the initial invincibility upon spawning into a new stage, configurable

Date uploaded 5 months ago
Version 1.0.1
Download link SmolTweaksTeam-LongerSpawnInvincibility-1.0.1.zip
Downloads 478
Dependency string SmolTweaksTeam-LongerSpawnInvincibility-1.0.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0

README

Smol Tweaks Team is PROUD to present:

Longer Spawn Invincibility

A very specific mod for a very specific use case, ever had the issue of starting an Acrid run and getting hit by a Blazing Elite before you can even get up? (not you then watch this https://clips.twitch.tv/OpenEndearingDonutPrimeMe) Or had a bad connection in multiplayer and therefore took a while to spawn in and suddenly died when the next network update finally arrived at your client?

WE SAY, NO LONGER

(at Smol Tweaks Team)

This mod allows you the reader to adjust, how long you get invincibility upon spawning into a stage. That's it. Have fun, don't cheat >:/

CHANGELOG

1.0.1

  • ONLY CHANGE IS THE README FILE, now it no longer is the default

1.0.0

  • First release
  • Has config for adjusting the increased invincibility timer on spawn

KNOWN ISSUES: The only know issue is that there are no safe guards for the config float meaning you could input illegal numbers or negative numbers. The mod or its creator is not liable should anything happen (probably nothing will but hey).