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SniperClassic
BETA RELEASE. Adds the Sniper from Risk of Rain 1 along with his Spotter drone. Multiplayer-compatible, everything works but the mod still needs visual polish.
| Date uploaded | 5 years ago |
| Version | 0.5.4 |
| Download link | Sniper_Mafia-SniperClassic-0.5.4.zip |
| Downloads | 3206 |
| Dependency string | Sniper_Mafia-SniperClassic-0.5.4 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
SniperClassic Beta
BETA RELEASE: Everything (including multiplayer) works fine, but the animations/visuals need polish. When the mod comes out of beta, Sniper and his alt skills will be locked by default, but there will be a config option to automatically unlock everything.
The Sniper is a long-range DPS who uses powerful charged attacks to take down big targets. His Spotter drone allows him to analyze enemies, causing heavy attacks to transfer their damage to nearby enemies when hit.

IMPORTANT: READ THIS
- All players need the mod in multiplayer.
- Scope input settings can be found in the config.
To-do list
- Alt M2
- Alt Utility
- Tweak roll physics
- Ragdoll
- Polish anims
- Select anim
- Make alt gun model show up in character select.
- Make some adjustments to the alt gun model.
- Slightly change gun model when choosing between Snipe and Heavy Snipe
- Fix Sniper HUD showing through Command/Scrapper menus
- Mastery alt model
- Unlock conditions
- Visions of Heresy interactions
- Add VFX for Spotter
- Fix hoof/capacitor displays
- Tweak skill icons
Installation
Place SniperClassic.dll in /Risk of Rain 2/BepInEx/plugins/ Settings can be changed in BepInEx/config/com.Moffein.SniperClassic.cfg
Credits
Moffein - Code LucidInceptor - Models Timeweeper - Chiropractor, Animations, Code Rob - Animations, Code Swuff - Character select icon outlines, animation help Papazach - Skill Icons
Big thanks to Rob and Timesweeper for helping me with all the code-related stuff to get Lucid's models in-game, along with doing the animations! You guys are lifesavers! Also huge thanks to Lucid for all the models!
Sounds taken from Dirty Bomb, TF2, RoR1, and https://www.youtube.com/watch?v=aoBWUs8poYU
Changelog
0.5.4
- Visions of Heresy is now affected by the scope.
- Scoping in will make Visions cost 2 ammo, but deal double damage regardless of charge.
- Scope Charge multiplier is applied on top of the scope damage multiplier of Visions.
0.5.3
- Tweaked skill icons.
- Firing animation tweaks.
- Fixed scope movement penalties not applying in multiplayer.
- Roll renamed to Duck and Cover.
- Roll distance reduced. Re-enabled trimping on roll (was broken due to some unused testing stuff from pre-release).
- Backflip renamed to Military Training.
- Backflip is now the default utility.
- Spotter: Feedback proc coefficient increased 0.33 -> 0.5
0.5.2
- Fixed Crowbar/Rejuvenation Rack/Elemental Band displays
- Moved Resonance Disk display to Sniper's shoulder.
0.5.1
- Adjusted/added a lot of animations
- Added spotter idle animations
- Added new Backflip utility
- Added new bullet tracers
- Added work in progress ragdoll
0.5.0
- Release