You are viewing a potentially older version of this package. View all versions.
SolidwoodFailures-RevampedWarbanner-1.0.2 icon

RevampedWarbanner

Forces the Warbanner item to spawn only on equipment usage and with halved radius.

Date uploaded 3 years ago
Version 1.0.2
Download link SolidwoodFailures-RevampedWarbanner-1.0.2.zip
Downloads 254
Dependency string SolidwoodFailures-RevampedWarbanner-1.0.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Revamped Warbanner

Changes the Warbanner item so that you would actually seek it out as a worthwhile item that is fun to use. Disables warbanner placement on teleporter initiation and level up, but spawns on equipment usage. Reduces radius from 16m (+8m per banner) to 8m (+4m per banner).

There is a compatability issue with BetterUI's tooltips where it will always display the Warbanner radius as 16m (+8m/stack). I have raised this issue to BetterUI's developer. The actual radius of the Warbanner is given by the "New Radius" tag.

In addition, the mod TeammateRevival appears to prevent summoning Warbanner using equipment. I have no idea why this is the case. At this time, TeammateRevival appears to be incompatible with RevampedWarbanner.

Changelog

  • 1.0.0
    • Initial Release
  • 1.0.1
    • Added (partial) BetterUI compatability and configuration options for warbanner radius.
  • 1.0.2
    • Fixed bug where Warbanners will spawn on equipment usage even if the player doesn't have a Warbanner... (sigh).