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ArtifactOfPandemonium
Adds Artifact of Pandemonium: randomly enables other unlocked artifacts (never Sacrifice) and grants Petrichor V's Blessing for bonus move speed, money, and chest spawns.
| Date uploaded | a week ago |
| Version | 1.1.0 |
| Download link | SomeTroubadour-ArtifactOfPandemonium-1.1.0.zip |
| Downloads | 163 |
| Dependency string | SomeTroubadour-ArtifactOfPandemonium-1.1.0 |
This mod requires the following mods to function
RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.43.0RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.9RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
Artifact of Pandemonium
Adds a new artifact: Artifact of Pandemonium.
When enabled, at the start of each run:
- Randomly enables a number of your other unlocked artifacts, regardless of their selected state in the lobby.
- Artifact of Sacrifice is never selected and is always forced off.
- The first 2 artifacts chosen (after shuffling) are always enabled.
- Every other artifact starts with a 35% chance to be enabled — each successful enable halves the chance for the next one, so the chaos tapers off the more artifacts are already active.
- Grants all players Petrichor V's Blessing — a set of three random bonuses that changes every stage:
- Each stage, 3 of the 4 possible buffs are active: move speed, attack speed, gold earned, and chest spawns.
- The magnitude of each buff is randomized within a range.
- The more artifacts you have unlocked, the stronger the blessing becomes.
- Active buffs are announced in chat at the start of each stage.
Warning: if you have fewer than 2 other artifacts unlocked, Pandemonium has nothing to work with — enemy level scaling is forced to its maximum immediately. Unlock more artifacts first.
Compatibility
Works in multiplayer. Artifact randomization and blessing values are computed server-side and announced to all players via chat.
Got an idea to help make this better (or maybe some new mods in the future)? Reach out on X @SomeTroubadour or find me on Discord as troubadour1.
CHANGELOG
1.1.0 — "Stoned on a Sunday"
"Stoned on a Sunday" sounds more like a song title than a version number — and honestly, that felt right. This is the first update to my first mod, put together on a lazy afternoon with a little help from an AI co-developer who turned out to have surprisingly strong opinions about event subscription ordering. The Blessing is more chaotic now. Enjoy the pandemonium.
- Petrichor V's Blessing now randomly selects 3 of 4 possible buffs each stage (move speed, attack speed, gold, chests), each with a randomized magnitude
- Added attack speed as a fourth blessing buff type
- Blessing composition and values are seeded per-stage so all co-op clients see the same roll
- Active blessing buffs are announced in chat at the start of each stage
- Fixed: stat bonuses from the blessing were applied before the
onRecalculateStatshandler was subscribed, potentially missing the first recalc on body spawn - Fixed: gold bonus no longer applies to non-player masters (e.g. enemies with Empathy Cores)
- Fixed:
IsBlessingActive()now guards againstRun.instancebeing null between runs
1.0.0
- Initial release
- Adds Artifact of Pandemonium
- Randomly enables other unlocked artifacts (Sacrifice excluded, always disabled)
- First 2 shuffled artifacts always enabled; remaining artifacts have a 35% chance to enable, halving after each success
- Grants Petrichor V's Blessing: +10% move speed, +10% money earned, +25% chest spawns
- Punishes players with fewer than 2 other unlocked artifacts by maxing enemy level scaling immediately