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Decompiled source of TectonicSpreadChange v1.0.0
ArtiSetSpread.dll
Decompiled 14 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HG.GeneralSerializer; using Microsoft.CodeAnalysis; using RoR2; using RoR2.Skills; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ArtiSetSpread")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ArtiSetSpread")] [assembly: AssemblyTitle("ArtiSetSpread")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ArtiSetSpread { [BepInPlugin("Somnia.ArtiSetSpread", "ArtiSetSpread", "1.0.0")] public class ArtiSetSpread : BaseUnityPlugin { private const string PluginGUID = "Somnia.ArtiSetSpread"; private const string PluginAuthor = "Somnia"; private const string PluginName = "ArtiSetSpread"; private const string PluginVersion = "1.0.0"; public void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) EntityStateConfiguration val = Addressables.LoadAssetAsync<EntityStateConfiguration>((object)"RoR2/Base/Mage/EntityStates.Mage.Weapon.FireEarthShards.asset").WaitForCompletion(); ((SerializedFieldCollection)(ref val.serializedFieldsCollection)).GetOrCreateField("maxNoise").fieldValue.stringValue = "2.5"; ((SerializedFieldCollection)(ref val.serializedFieldsCollection)).GetOrCreateField("minNoise").fieldValue.stringValue = "-2.5"; ((SerializedFieldCollection)(ref val.serializedFieldsCollection)).GetOrCreateField("maxSpread").fieldValue.stringValue = "50"; ((SerializedFieldCollection)(ref val.serializedFieldsCollection)).GetOrCreateField("maxProjectiles").fieldValue.stringValue = "9"; SkillDef val2 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFireEarthShards.asset").WaitForCompletion(); val2.baseRechargeInterval = 5f; } } }