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TechDebtCollector-Forgotten_Relics-1.2.0 icon

Forgotten Relics

Realms left to time. A content pack focused on maps and monsters. Revived and fixed for Seekers of the Storm / Alloyed Collective.

Date uploaded 5 days ago
Version 1.2.0
Download link TechDebtCollector-Forgotten_Relics-1.2.0.zip
Downloads 632
Dependency string TechDebtCollector-Forgotten_Relics-1.2.0

This mod requires the following mods to function

RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_Networking-1.0.4 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.4
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_ContentManagement-1.1.0 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.1.0
RiskofThunder-RoR2BepInExPack-1.49.0 icon
RiskofThunder-RoR2BepInExPack

Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.

Preferred version: 1.49.0

README

Adds new realms you may find your way to, and new enemies to fight.

Revived for Hallowed Concepts with Plasma's permission. This is a continuation of PlasmaCore's Forgotten Relics, rebuilt from the original release with fixes for the current game version. It replaces the original mod and RelicsFix, do not install either of them alongside it.

Content

  • Stages: Dry Basin, Slumbering Satellite, Forgotten Haven
  • Monsters: Frost Wisp, Coil Golem, Sanctum Wisp, Brass Monolith
  • Items: Empyrean Braces, Relic of Energy, Essence of Tar, Sage's Book, Empty Relic
  • Interactables: Broken Teleporter, Shrine of Tar, Sages' Shrine, Slumbering Pedestals, Battery Bank
  • Hazards (off by default): Gravity Mine, Lightning Rod

Every piece of content can be disabled in BepInEx/config/PlasmaCore.ForgottenRelics.cfg, including the Shrine of Tar on Dry Basin.

Credits

  • PlasmaCore: Original mod
  • pseudopulse: RelicsFix, which this revival's director fixes are based on
  • Groove_Salad(groove_salad): Spawn director stuff, Icon outline templates
  • timop(timxop): Spanish translation
  • Kaban(hexxedude): Russian translation
  • Kau(kauzoka): Portuguese translation
  • StyleMyk(stylemyk): French translation
  • Elchia_Mushroom(mushroom0073): Chinese translation

Gallery

CHANGELOG

1.2.1

  • Added IgnoreSoulExtraction body flag to Brass Monolith because without it resulted in some unintended weird behavior

1.2.0

  • Revived for Seekers of the Storm / Alloyed Collective, built from the 1.1.30 release
  • Fixed the Broken Teleporter not taking the Relic of Energy (InvalidProgramException in Inventory.RemoveItem), all item removal now uses the permanent item API
  • Fixed the Broken Teleporter event completing when any other boss group on the stage was defeated, and being restartable with a second relic while running
  • Rebuilt the monster and interactable pools for Dry Basin, Slumbering Satellite and Forgotten Haven so they blend expansion content correctly (includes the RelicsFix fixes)
  • Slumbering Satellite can spawn the loose Relic of Energy again, Forgotten Haven uses its own interactables again
  • Forgotten Relics monsters no longer leak into Abandoned Aqueduct's spawn pool, and no longer get double weight on DLC runs
  • Fixed item displays for Sage's Book and Empyrean Braces after ItemDisplayRuleSet.Init became a coroutine
  • Fixed the Essence of Tar overlay filling every overlay slot
  • Fixed the Volatile Battery model missing on the Forgotten Haven battery container
  • Fixed hazard placement being able to loop forever
  • Fixed decompiled base calls that recursed forever: Brass Monolith bells freezing the game, Dry Basin newt altar spawn points breaking stage load (and the pause menu with it), plus the worm body, random rotation and sectioned scene info components
  • Orphaned Brass Monolith bells now follow the nearest living Brass Monolith instead of the farthest one
  • Dry Basin now always has at least one Newt Altar (its spawn points were set to 0-2, leaving a third of visits without one)
  • Vertex painter streams are only disabled on Forgotten Relics stages instead of everywhere
  • Added config option Disable Shrine of Tar to remove the Shrine of Tar from Dry Basin
  • Added LookingGlass item stats for Empyrean Braces and Essence of Tar (toggle: Enable LookingGlass Compatibility)