You are viewing a potentially older version of this package. View all versions.
TechDebtCollector-GoldenCoastPlus-1.4.0 icon

GoldenCoastPlus

Adds some things to Golden Coast in the hopes of making it a more interesting and fun environment to visit. Highly configurable.

Date uploaded 4 days ago
Version 1.4.0
Download link TechDebtCollector-GoldenCoastPlus-1.4.0.zip
Downloads 540
Dependency string TechDebtCollector-GoldenCoastPlus-1.4.0

This mod requires the following mods to function

RiskofThunder-R2API_ProcType-1.0.2 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.2
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Items-1.0.8 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.8
bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
score-MiscFixes-1.6.1 icon
score-MiscFixes

Fixes some bugs

Preferred version: 1.6.1
RiskofThunder-R2API_Elites-1.1.3 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.1.3
RiskofThunder-R2API_RecalculateStats-1.7.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.7.0

README

GoldenCoastPlusRevived

This mod aims to improve Golden Coast and make it more interesting and fun.

Change list

  • Allied Aurelionite is now three times as strong, and its health and damage scales linearly.
  • Aurelionite can now drop three new items: Golden Knurl, Titanic Greatsword, and Guardian's Eye.
    • Golden Knurl grants the player +33 max health, +3 regen, and +2 armor per level.
    • Titanic Greatsword is an on-hit proc item that summons Aurelionite's sword when it triggers.
    • Guardian's Eye charges up a laser as you gain gold that fires at nearby enemies when charged.
    • The drop weight of every item in Aurelionite's drop table, including Halcyon Seed, is configurable.
  • The unused Gold Elites now spawn in Gilded Coast, and only there. Their attacks steal gold on hit, and they drop that gold and a lot more on death.
    • Holding their aspect, Coven of Gold, makes your attacks grant gold on hit.

  • Changes to Aurelionite's fight.
    • Only four beacons spawn.
    • Aurelionite now has more health per level.
    • Aurelionite now becomes invulnerable and turns the beacons off for every third of its health it loses.
    • Removing Aurelionite's invulnerability by turning the beacons back on will debuff it with increased damage taken for 10 seconds.
    • As the fight progresses, Aurelionite's attacks become more dangerous.
      • In phase 1, its sword attack summons a single line of swords.
      • In phase 2, its sword attack summons a cross of swords.
      • In phase 3, its sword attack summons a star of swords, its cooldowns are reduced, and it becomes Gilded.
    • Killing Aurelionite grants all players a stack of Aurelionite's Blessing, which increases gold gain. This can be disabled in the config.

Credits

  • Lambda Male and swuff for the icons for the items and the Gold elite buff.
  • .score for the mod restructure and revival post-AC

CHANGELOG

1.4.2

  • uploaded the wrong dll, gg

1.4.1

  • Added LookingGlass item stats support

1.4.0

  • Updated for the latest game version
  • Re-added Gold Elites (Coven of Gold), spawning only in Gilded Coast
  • Re-added the Halcyon Seed changes, allied Aurelionite is 3x as strong and its damage scales linearly
  • Added configurable drop weights for every item in Aurelionite's drop table
  • Added a config to disable Aurelionite's Blessing, and one to hide its buff icon
  • Added a config to disable the boss becoming Gilded
  • Fixed item icons being gigantic when shown in the world (scrappers, Mithrix stealing items, item orbs)
  • Fixed Mithrix being able to steal Aurelionite's Blessing
  • Fixed Golden Knurl granting almost no health, it now properly grants 33 max health per level
  • Fixed item descriptions not updating when changing configs in game
  • Fixed item descriptions showing wrong numbers for Titanic Greatsword's chance and damage and Guardian's Eye's damage
  • Fixed Titanic Greatsword multiplying its damage twice
  • Fixed the boss sword attack escalating out of order, it now goes single line -> cross -> star
  • The boss now becomes Gilded in phase 3 instead of phase 2
  • Guardian's Eye ready buff now uses the eye icon

1.3.4

  • Made boss fist slam actually work

1.3.3

  • Fixed gold generation bug
  • Fixed boss armor not getting removed fully when vulnerable
  • Updated configs

  • Increased boss damage vulnerability from 1.5x to 2x
  • Increased boss health per level mult from 1x to 1.5x
  • Reduced boss max fist slam directions from 8 -> 6
  • Increase laser eye targets per stack from 2 -> 3
  • Reduced Golden Knurl armor per level from 3 -> 2
  • Increase Greatsword chance from 5% -> 10%
  • Increase Aurelionites Blessing gold % gain from 25% -> 40%

1.3.2

  • Networked visuals for laser eye

1.3.1

  • Updated for AC

1.3.0

  • Fixed things just straight up ignoring configs????

  • Added AutoConfigs and config syncing

  • Fixed item descriptions being incorrect

  • Fixed Boss attacks being out of order

  • Removed timed phases in favor of 3 health-based phases

  • Enrage mode P3

  • Added adaptive armor to boss

  • Shortened laser duration

  • Added brief invuln time on spawn

  • Improved broken armor debuff to fit better with current stats

  • Titanic Sword mostly unchanged

  • 5% for 1250% TOTAL damage

  • Many bugfixes

  • Golden Knurl now grants 33 hp/lvl, 3 regen/level, 3 armor/level

  • Should make it a bit different from the normal Knurl

  • Still on the chopping block for a full rework, this will do for now.

  • Laser Eye now scales with 2 (+2 per stack) enemies hit for 600% base dmg each

  • Laser Eye stacks no longer are timed

  • Laser Eye stacks start at 25, and is reduced by earning gold.

  • Each time you can afford a small chest, the stacks will hit 0 and the eye will be armed.

1.2.1

  • Bugfix lasereye NRE

1.2.0

  • Moved to new maintainer, full backend rewrite.
  • Removed Gold Elites
  • Modified some cfg options

1.1.1

  • Recompiled to work with latest game ver

1.1.0

  • Fixed icons not loading via YUV2 or whatever, if you had issues with this, the mod should load fine now.
  • Fixed Laser Eye not working, dnSpy sucks so real

1.0.4

  • Fixed a cascading NRE spam caused by a really edge case incompatibility between RealerRisingTides and this mod, and maybe between SS2 and this mod.

1.0.3

  • Added more configs for the balance nerds (proc coeffs, health, damage, elite cost, etc)

1.0.2

  • Added WorldUnique tag to the 3 items this mod adds. This should stop them from being dropped as teleporter rewards.

1.0.1

  • Blacklisted the items from showing up in Printers, oops

1.0.0

  • Now maintained by me
  • dnSpied and fixed up for SotS, took a whole day but its worth it

0.6.5

  • Forgot to include the actual update dll lol

0.6.4

  • Pretty sure I finally fixed the bug with Golden Knurl's health increase that's been in the mod forever

0.6.3

  • Okay but this time I actually fixed it

0.6.2

  • Fixed for the latest update.

0.6.1

  • Fixed NREs caused by Golden Knurl's implementation.

0.6.0

  • Updated for Survivors of the Void.
  • Now uses RecalculateStatsAPI which should fix any weirdness or incompatibiltiy issues.

0.5.30

  • I think I actually fixed the Thunderstore formatting this time.

0.5.3

  • Fixed the names of Gold elites, should now say "Gold <character name>"

0.5.2

  • Thank you swuff for offering to write lore descriptions for the items in this mod! Finally adding them in 2 months after I got them.
  • Fixed an issue where Aurelionite was becoming invincible before its phase transitions.
  • Maybe I'll start actually working on this mod again who knows heehoo

0.5.1

  • Aurelionite will now use its third phase attacks if its first phase change happens when it is at the final third of its health.

0.5.0

  • Changed the duration of the debuff Aurelionite gets upon its armor being broken to 10 seconds (down from 20).
  • Increased Aurelionite's health by 2x.
  • Changed Aurelionite's attacks as the phases of its fight progress (see Change List).
  • Added a bonus reward for defeating Aurelionite in only 1 or 2 cycles.
  • Fixed text color of Golden Knurl's description.
  • Reduced Titanic Greatsword's damage from 2000% to 1250%.
  • Added config for Aurelionite's fight changes and the items he can drop.

0.4.2

  • Fixed issues with Golden Knurl's renderer materials (finally).
  • Fixed Aurelionite's invincibilty triggering too early.

0.4.1

  • Fixed the entire game breaking because I forgot to finish my TakeDamage hook.

0.4.0

  • Reverted the changes to pickup and description text of the last update.
  • Only Halcyon Seed contributes to allied Aurelionite's strength, like before, but it is still three times as powerful.
  • Reworked Aurelionite's fight (see Change List).

0.3.3

  • Updated pickup and description text of the items.

0.3.2

  • All items that Aurelionite can drop now contribute to its allied version's strength. Only Halcyon Seed is removed from the player's inventory, and it now contributes 3 times as much to its strength.
  • Updated icons for Golden Knurl and the Gold elite buff.

0.3.1

  • Updated icon outlines (thanks to swuff for the icons themselves and rob for hooking me up).

0.3.0

  • All items now have proper icons (thanks to Lamda Male) and item displays.
  • Gold Elites now drop 5x the amount of gold that they did before, and have a proper buff icon (thanks to Lambda Male).
  • Fixed issues with Coven of Gold's name tokens.
  • Fixed issue with Golden Knurl not granting regen.
  • Fixed issue with Aurelionite being unable to drop Halcyon Seed.
  • Fixed plugin name.

0.2.2

  • Fixed incompatibility issues with Aetherium.

0.2.1

  • Golden Knurl now gives a 10% health increase rather than a flat 60.

0.2.0

  • Gave the Gold Elites their unused skin.
  • Updated Titanic Greatsword's model.
  • Added Guardian's Eye.

0.1.1

  • Fixed for RoR2 v1.1.1.2.

0.1.0

  • Initial Unfinished Release