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AspectAbilities
Adds on-use effects to elite aspects. Enemies can use them starting from stage 11 on Drizzle, stage 6 on Rainstorm and stage 1 on Monsoon.
| Date uploaded | 5 years ago |
| Version | 1.4.6 |
| Download link | TheMysticSword-AspectAbilities-1.4.6.zip |
| Downloads | 591 |
| Dependency string | TheMysticSword-AspectAbilities-1.4.6 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
Aspect Abilities
Adds on-use effects to elite aspects. Enemies can use them starting from stage 11 on Drizzle, stage 6 on Rainstorm and stage 1 on Monsoon.
Blazing - release a barrage of seeking missiles (15s)

Overloading - instantly teleport to any point of the world (15s)

Glacial - deploy a destructible debuff ward that reduces the maximum health of every enemy inside it (45s)

Malachite - summon a Malachite Urchin that follows you and inherits your items (90s)

Celestine - heal all allies inside the invisibility aura (7s)

Perfected - temporarily encase yourself in Lunar Shell, preventing enemy attacks from dealing more than 10% of your maximum health as damage in a single hit (45s)

Changelog:
1.4.6:
- Fixed Malachite Urchins not despawning if Malachite aspect is used again while Urchins are alive
- Fixed wrong max Malachite Urchin calculations that are based on enemy size, causing Golems, Beetle Guards etc. to have 3 Urchins instead of one. Now all enemies have 1 Urchin slot with the exception of extremely big ones such as the Wandering Vagrant and the Solus Control Unit
1.4.5:
- Blazing:
- Damage:
12x200%⇒ 12x300% - Firing Delay:
0.25s⇒ 0.1s
- Damage:
- Glacial:
- Max Radius:
30m⇒ 60m - Ice Crystal Health:
80 (+24 per level)⇒ 110 (+33 per level) - Ice crystals no longer have proc immunity
- Max Radius:
- Malachite:
- Urchins On Use:
3⇒ 1 - Max Urchins:
9⇒ 1 - Summoned urchin health and damage stats are now equal to 3x the stats of a regular Malachite Urchin
- Summoned urchins no longer have proc immunity
- Urchins On Use:
- Celestine:
- Cooldown:
15s⇒ 7s
- Cooldown:
- Perfected:
- Cooldown:
90s⇒ 45s
- Cooldown:
(Previous changelogs can be found here)