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TheMysticSword-AspectAbilities-1.4.6 icon

AspectAbilities

Adds on-use effects to elite aspects. Enemies can use them starting from stage 11 on Drizzle, stage 6 on Rainstorm and stage 1 on Monsoon.

Date uploaded 5 years ago
Version 1.4.6
Download link TheMysticSword-AspectAbilities-1.4.6.zip
Downloads 591
Dependency string TheMysticSword-AspectAbilities-1.4.6

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
tristanmcpherson-R2API-4.3.21 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.3.21
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
TheMysticSword-MysticsRisky2Utils-2.0.5 icon
TheMysticSword-MysticsRisky2Utils

Library for TheMysticSword's mods

Preferred version: 2.0.5

README

Aspect Abilities

Adds on-use effects to elite aspects. Enemies can use them starting from stage 11 on Drizzle, stage 6 on Rainstorm and stage 1 on Monsoon.


Blazing - release a barrage of seeking missiles (15s)


Overloading - instantly teleport to any point of the world (15s)


Glacial - deploy a destructible debuff ward that reduces the maximum health of every enemy inside it (45s)


Malachite - summon a Malachite Urchin that follows you and inherits your items (90s)


Celestine - heal all allies inside the invisibility aura (7s)


Perfected - temporarily encase yourself in Lunar Shell, preventing enemy attacks from dealing more than 10% of your maximum health as damage in a single hit (45s)


Changelog:

1.4.6:

  • Fixed Malachite Urchins not despawning if Malachite aspect is used again while Urchins are alive
  • Fixed wrong max Malachite Urchin calculations that are based on enemy size, causing Golems, Beetle Guards etc. to have 3 Urchins instead of one. Now all enemies have 1 Urchin slot with the exception of extremely big ones such as the Wandering Vagrant and the Solus Control Unit

1.4.5:

  • Blazing:
    • Damage: 12x200% ⇒ 12x300%
    • Firing Delay: 0.25s ⇒ 0.1s
  • Glacial:
    • Max Radius: 30m ⇒ 60m
    • Ice Crystal Health: 80 (+24 per level) ⇒ 110 (+33 per level)
    • Ice crystals no longer have proc immunity
  • Malachite:
    • Urchins On Use: 3 ⇒ 1
    • Max Urchins: 9 ⇒ 1
    • Summoned urchin health and damage stats are now equal to 3x the stats of a regular Malachite Urchin
    • Summoned urchins no longer have proc immunity
  • Celestine:
    • Cooldown: 15s ⇒ 7s
  • Perfected:
    • Cooldown: 90s ⇒ 45s

(Previous changelogs can be found here)