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TinkersSatchel
An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.
| Date uploaded | 4 years ago |
| Version | 1.13.1 |
| Download link | ThinkInvis-TinkersSatchel-1.13.1.zip |
| Downloads | 2297 |
| Dependency string | ThinkInvis-TinkersSatchel-1.13.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.9RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1ThinkInvis-NavYoink
A small library for keeping track of nav graph nodes to allow dynamic removal.
Preferred version: 1.0.0README
Tinker's Satchel
SUPPORT DISCLAIMER
Use of a mod manager is STRONGLY RECOMMENDED.
Seriously, use a mod manager.
If the versions of Tinker's Satchel or TILER2 (or possibly any other mods) are different between your game and other players' in multiplayer, things WILL break. If TILER2 is causing kicks for "unspecified reason", it's likely due to a mod version mismatch. Ensure that all players in a server, including the host and/or dedicated server, are using the same mod versions before reporting a bug.
While reporting a bug, make sure to post a console log (path/to/RoR2/BepInEx/LogOutput.log) from a run of the game where the bug happened; this often provides important information about why the bug is happening. If the bug is multiplayer-only, please try to include logs from both server and client.
Description
Tinker's Satchel is a general content pack, containing assorted items, equipments, interactables, artifacts, and skill variants. In total, this mod includes:
- 30 total items/equipments:
- 6 tier-1,
- 6 tier-2,
- 5 tier-3,
- 5 equipments,
- 3 lunar items,
- 3 lunar equipments,
- 1 tier-1 void,
- 1 tier-2 void;
- 2 interactables:
- 2 drones;
- 3 skill variants:
- all for Engineer;
- and 5 artifacts.
Short summaries are provided below. For a full description of each item, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/ContentSummary.md
Mod Content: Items & Equipments
| Icon | Name/Description |
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Tier-1 Items |
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Mostly-Tame Mimic Mimics your other items at random. |
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Sturdy Mug Chance to shoot extra, unpredictable projectiles. |
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Percussive Maintenance Hit allies to heal them. |
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Macho Moustache The bigger the fight, the higher your damage. |
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Triskelion Brooch Chance to combine ignite, freeze, and stun. |
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Old War Lidar Deal more damage to persistent combatants. |
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Tier-2 Items |
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Armor Crystal Gain armor by hoarding money. |
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Unstable Klein Bottle Chance to push or pull nearby enemies on taking damage. |
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Pulse Monitor Auto-activate your equipment for free at low health. |
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Negative Feedback Loop Some incoming damage is dealt over time. |
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Pixie Tube Drop random buffs on using skills. |
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Defibrillator Your heals can crit. |
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Tier-3 Items |
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H3AD-53T Your Utility skill builds a stunning static charge. |
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Pinball Wizard Projectiles may bounce and home. |
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Go-Faster Stripes Your Utility skill gains more mobility. |
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Spacetime Skein Gain mass while stationary. Lose mass while moving. |
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Shrink Ray Suppress a single target's non-primary skills and damage. |
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Equipments |
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Cardboard Box Pack up and move. [Cooldown: 60 s] |
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Causal Camera Phase briefly and rewind yourself 10 seconds. [Cooldown: 90 s] |
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Quantum Recombobulator Reroll an interactable once. [Cooldown: 60 s] |
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Command Terminal Revive an ally or summon a drone. Consumed on use. [Cooldown: 10 s] |
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Lodestone Pull nearby enemies and allied item effects. [Cooldown: 20 s] |
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Lunar Items |
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RC Controller Nearby turrets and drones attack with you... BUT no longer attack automatically. |
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Bismuth Tonic Gain resistance when hit by one enemy type... BUT gain weakness to the others. |
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Hydroponic Cell Half of damage and healing received combine into damage on your next strike... BUT you heal for 50% less. |
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Lunar Equipments |
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Silver Compass Shows you a path... BUT it will be fraught with danger. [Cooldown*: 180 s] |
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Faulty Mortar Tube Throw a bomb that will detonate when damaged... BUT it may damage survivors too. [Cooldown: 40 s] |
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EMP Device Disable skills on enemies... BUT disable non-primary skills on survivors. [Cooldown: 60 s] |
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Void Items(requires Survivors of the Void DLC) |
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Villainous Visage (T1) Deal more damage when given time to plot. Corrupts all Macho Moustaches. |
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Armor Prism (T2) Gain massive armor by focusing your item build. Corrupts all Armor Crystals. |
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Mod Content: Skill Variants
| Icon | Name/Description |
|---|---|
Engineer |
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Smart Flak Continuously fire proximity fragmentation shells. Direct hits deal 50% damage. Shrapnel is evenly distributed and tracks within 75° for 8x25% damage. |
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Decoy Chaff Deal 4x75% damage and clear enemy projectiles in a frontal cone. Struck enemies within line of sight of any of your turrets will be Taunted by a turret for 6 seconds. |
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Speed Dispenser Deploy a stationary decanter that stores up to 4 delicious, caffeinated, precision-brewed charges of +50% speed while sprinting and +25% jump height. Charges last 15 seconds; restores 1 charge every 7.5 seconds. |
Mod Content: Interactables
| Icon | Name/Description |
|---|---|
Drones |
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Item Drone Give items to share them with allies near the drone. |
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Bulwark Drone Enemies near the drone will attack it more often. Has high health and innate shield and armor. |
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Mod Content: Artifacts
| Icon | Name | Description |
|---|---|---|
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Artifact of Tactics | All combatants give nearby teammates small, stacking boosts to speed, damage, and armor. |
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Artifact of Suppression | Players take heavily increased damage while airborne. |
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Artifact of Haste | All combatants attack 10x faster and deal 1/20x damage. |
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Artifact of Danger | Players can be killed in one hit. |
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Artifact of Safekeeping | All item drops are taken and guarded by the teleporter boss, which will explode in a shower of loot when killed. |
Issues/TODO
- Items have no DisplayRules.
- Most items need some effects & model polish in general.
- Broken drones are missing smoke/sparks effects.
- Some class-specific item behaviors on Go-Faster Stripes are missing or placeholders.
- Mimic usually displays a count of 0 in chat pickup announcements; might also not count towards logbook stat tracker.
- See the GitHub repo for more!
Changelog
The 5 latest updates are listed below. For a full changelog, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/changelog.md
1.13.1
- Balance pass.
- RC Controller: buffed default attack speed bonus (25% → 40%).
- Engineer: Speed Dispenser:
- Now provides a 25% jump height bonus.
- Now holds 4 charges (up from 3).
- Charges now recharge in 7.5 seconds (up from 10).
- Engineer: Chaff:
- Now deals 4x75% damage with 0.5 proc coefficient (was 1x200% damage with 1 proc coefficient).
- Will cleanse projectiles and taunt enemies with every hit, making it slightly easier to time.
- Engineer: Chaff: Renamed to Decoy Chaff for clarity.
- Engineer: Speed Dispenser fixes:
- Fixed not being set to player team.
- Now has its own deployable slot so mods that tweak the max shield count won't affect it.
1.13.0 The Skillful Update, Part Engineer
- ADDED SKILL VARIANTS:
- Engineer: Smart Flak, Chaff, Speed Dispenser!
- Bulwark Drone now uses the same Taunt debuff added by Chaff (will now apply a damage debuff vs non-Taunters and allow attacking any Taunter).
- Updated an older language token name format on Silver Compass (all instances of "TINKSATCH" → "TKSAT").
- Fixed Percussive Maintenance not working if used by multiplayer clients.
- Fixed some Mostly-Tame Mimic NREs during object creation/destruction.
- Due to limitations on the length of Thunderstore readme pages, long descriptions and notes have been cut from this page's content summary. Added a link to a separate full version, similarly to the changelog link.
1.12.3
- Fixed Unstable Klein Bottle pull-mode force being much higher than intended.
- Fixed missing style tags in Unstable Klein Bottle description.
1.12.2
- Balance pass.
- Macho Moustache:
- Now has a radius of 100 m (was 10 m).
- Now provides a damage bonus of 1% per enemy per stack (was 5%).
- Now only works on enemies in combat (used a skill recently) or danger (was hurt recently).
- Now counts elites and champions/bosses as multiple enemies (default +2/+4).
- Renamed existing config options to force changes, as this is effectively a major rework to further differentiate the item from Focus Crystal.
- Negative Feedback Loop:
- No longer triggers on-hurt items.
- No longer applies to fall damage.
- Now procs its DoT once per frame (effectively continuously) by default. This config was not forced to update; default 0.2s will still be in place for already-installed copies of the mod.
- Percussive Maintenance:
- Now also heals you when you heal an ally (for 25% the amount by default).
- Unstable Klein Bottle:
- Now pulls enemies instead of pushing if procced by a melee survivor. List of melee survivors is configurable (by body name).
- RC Controller:
- Nerfed first-stack fire rate to match per-extra-stack rate (100% --> 25%).
- Macho Moustache:
- Percussive Maintenance now passes through proc chain masks instead of using an empty one.
- Phrasing tweak on Defibrillator description.
- Fixed Pinball Wizard unintentionally affecting deployables and Rex's Special skill. Now has a configurable projectile name blacklist.
1.12.1
- Balance pass.
- Hydroponic Cell now adds base damage instead of direct damage.
- Hydroponic Cell now has a minimum hit threshold similar to the elemental bands (defaults to the same amount, 400%).
- Unstable Klein Bottle now deals damage (50% by default).
- Allowed Pixie Tube to work on some previously-blacklisted skills (MUL-T and Railgunner mode switches) now that an ICD is in place.
- Reduced Bulwark Drone shield (100 --> 60) and armor (50 --> 20). Testing found it to be both too evasive and too tanky at once.
- Hydroponic Cell informational buffs are now percentages of max charge (was previously integer times max health / damage stat).
- Hydroponic Cell is now implemented as a separate instance of damage due to technical limitations on the minimum hit threshold.
- Improved AI on Item Drone and Equipment Drone. Slightly. They're still drones.
- Item Drone and Equipment Drone now use continuous collision detection (much lower chance of flying through walls).







