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ItemRecommender
Client-side item recommendations in the Command menu: gold frame + star per survivor, proc-chain synergy hints, build path tile in the HUD. Other players don't need it.
| Date uploaded | a day ago |
| Version | 0.5.1 |
| Download link | Waso-ItemRecommender-0.5.1.zip |
| Downloads | 31 |
| Dependency string | Waso-ItemRecommender-0.5.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122README
ItemRecommender
Client-side item recommendations for the Artifact of Command menu – like a LoL build overlay. Other players do not need this mod.
| Marker | Meaning |
|---|---|
| Gold frame + star | Core item for your survivor |
| Pulsing star | Best pick in this menu |
| Light frame | Good pick |
| Turquoise dot | Synergy with an item you already have (proc chain) |
| Orange frame + X | Rather not |
| Red frame + X | Don't build – e.g. a void item that would convert your good items |
A legend is shown next to the Command menu. Covers all DLC, void and lunar items; void conversions are detected automatically (also for modded void items).
Hover an item to see why it is recommended (German/English, follows the game language).
Edit the builds
After the first launch, edit BepInEx/config/ItemRecommender.builds.txt.
The file is re-read while the game is running. Format is explained at the top of the file.
Build path
A tile under the objectives shows your survivor's build path with item icons and how many you already have (e.g. 3/10). The current step has a gold frame, finished steps are dimmed.
Every survivor has three pages (early, mid, late run). When every item on a page is done, the next page appears ("Build path 2/3"). Each Path: line in the build file is one page; long lines are split every 8 items:
Path: Syringe x5 > Bear x3 > Hoof x2
Path: Syringe x10 > CritGlasses x10 > Missile x2
Counts are totals, so a later page can raise an earlier target.
Page 1 is a fixed start from the file. After that the pages are live: the best items for your survivor right now, re-ranked with your current synergies. When you reach an item's target, the next best item moves in. Items from the survivor's later Path: lines are preferred (toggle: LivePages).
Other details
- When the Command menu opens, the cursor sits on an item and the game shows its description right away. The mod hides it until you move the mouse.
- Holding the void version of an item (e.g. Safer Spaces) makes the normal item a good pick, since it becomes another void stack.
- Ratings follow the community consensus tier lists (S = core, A = good, rest neutral; only items that actively hurt you get an X), with survivor-specific overrides.
Config
BepInEx/config/Waso.ItemRecommender.cfg: Enabled, ShowGoodTier, ShowLegend, Language (auto/de/en), ShowBuildPath, LivePages, PathSeparator, HideTooltipUntilMouseMoves (hides the item description that pops up because the cursor starts on an item, until you move the mouse).
CHANGELOG
Changelog
0.9.0
- Build analysis: reads your survivor's skills and every item description (also modded ones) and rates items against your build
- Death Mark / Noxious Thorn rise with the number of debuff types you apply; new debuff types are pushed while you hold them
- Ignition Tank, Sanguine Chalice, Vile Censer only once you have a burn / bleed / stun source
- Crit payoff items scale with your actual crit chance; no more crit items at 100%
- Single-target survivors (Huntress, Commando, Bandit, …) get area damage pushed; area damage pushes on-kill items
- Tooltip shows these reasons in green, and what's missing in grey
- Huntress: area damage (Gasoline, Will-o'-the-wisp, Ukulele, Behemoth) in her plan
0.8.1
- Risk of Options support (optional): change all settings and hotkeys in-game under Settings > Mod Options
- F5: back to the previous build path page (F8 goes forward again)
- Skipped items and pages are kept for the whole run and saved, so they survive a game restart
- Void items: once you hold one, its normal item leaves the path; the void item shows instead and both stacks count together
0.8.0
- Rarity view (F6): one row white, one row green, best first, each row with defense + healing
- Pick order for the open Command menu, shown above the legend
- Build path pages only use white and green items
0.7.0
- Pages after page 1 are generated once and stay until done (no more constant re-ranking, no "live" label)
- Balanced pages: offense, defense, max health/shield, sustain and utility slots; later pages favour defense + sustain (
LatePageFocus) - Picks use community ratings + survivor ratings + synergies; recent pages are pushed back, void pairs never share a page
- Red/boss items are optional (don't block a page), max 2 per page
- F7 now swaps the item: its slot gets refilled
- README rewritten
0.6.0
- Skip hotkeys for the build path: F7 = skip item until next stage, F8 = skip page
- Removed filler items (Medkit, Monster Tooth) from the start pages
0.5.1
- Plugin ID is now Waso.ItemRecommender (config file: Waso.ItemRecommender.cfg). Old settings are taken over automatically.
0.5.0
- Smaller build path icons, more items per page, higher counts
- Live pages: after page 1, the build path is re-ranked live from ratings + current synergies
0.4.0
- Build path tile under the objectives, with pages per survivor (early / mid / late run)
- Tile copies the look of the game's objective panel; icons load via the game's own async image
- Item description no longer pops up when the Command menu opens under the cursor
- Ratings reworked from community tier lists, longer explanations (DE/EN)
- Normal items are rated good if you already hold their void version
- Seeker section
0.2.0
- First version: Command menu markers, synergies, void conversion checks, legend