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merc
makes mercenary's 3rd m1 unaffected by attack speed, allowing you to still get m1 extensions while stacking attack speed
By Ya_boi_PHAT
| Date uploaded | 4 years ago |
| Version | 1.1.0 |
| Download link | Ya_boi_PHAT-merc-1.1.0.zip |
| Downloads | 85 |
| Dependency string | Ya_boi_PHAT-merc-1.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Overview
Changes Mercenary's 3rd basic attack to be unaffected by attack speed, this lets you get consistent m1 extends without worrying about picking up attack speed boost note: by m1 extend, I mean carrying the hitbox of the 3rd basic attack, not just cancelling it, this lets you expose large groups of enemies by dashing right as the hitbox becomes active, and is normally harmed by the fact that attack speed shortens hitbox duration
this mod will be moving to a new mod that I'm calling MercTweaks once I can implement the remaining features I have planned for it
Changelog
v1.0.1 I think I uploaded the wrong dll last time, causing the mod to do nothing, it should work now
v1.1.0 added a config for M1AttackSpeedFix, the debut feature of this mod added JumpResetOnKill, idea by muddak#3292 aka FancyFrenc, killing an enemy resets all of your jumps, allowing for cool aerial combos added EvisMassacre, the Massacre upgrade from StandaloneAncientScepter, with the 2x duration removed, credit to DestroyedClone and ThinkInvisivle for coding SAS, and DestroyedClone for giving me permission to use the Massacre code big credit to Lady Withorâ›§#9994 and the other folks in the ror2-modding channel of the official discord for contributing a huge portion of the code for JumpResetOnKill, and M1AttackSpeedFix