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ZetaArcade-StadiaJungleBossFork-1.1.8 icon

StadiaJungleBossFork

Fork of StadiaJungleBoss to keep the Legendary Chest in addition to the miniboss to buff Sundered Grove

Date uploaded 2 months ago
Version 1.1.8
Download link ZetaArcade-StadiaJungleBossFork-1.1.8.zip
Downloads 150
Dependency string ZetaArcade-StadiaJungleBossFork-1.1.8

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_Items-1.0.3 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.3
RiskofThunder-R2API_ContentManagement-1.0.5 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.5
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1

README

Temporary fork by ZetaArcade

I made this fork to help balance Sundered Grove a bit better after the Alloyed collective DLC, by allowing the miniboss to spawn in ADDITION to the Legendary Chest (Seeing as the other stages give access to Solutional Haunt, or just have very good loot amount like Abyssal Depths.) This change keeps Sundered Grove relevant and unique, since the miniboss makes it worthwhile in multiplayer but also having a Legendary chest for Sale Star users, meaning you can get 2 Legendaries, yet lacking in access to Solutional Haunt or having as much loot as Abyssal Depths.

StadiaJungleBoss

Replaces the Legendary Chest on Sundered Grove with a bossfight against a Mending Magma Worm.

The worm does NOT get elite stat bonuses (unless playing with Honor), but DOES get the ScriptedCombatEncounter bonus that the other stage 4 bosses get. Can always be executed by Guillotine.

To activate the bossfight, find and hit 4 buttons on the map. Rewards will drop around the mushroom with blue particles in the back-right corner of the map (assuming you're facing from the cliff to the big tree).

For Developers

Feel free to use code from this mod if you ever make a unique boss for this stage. Just swap out the spawncard with your own, and set the spawnposition in ScriptedCombatEncounter.cs

Credits

  • Moffein: Code
  • Rob: Button model and spawning code

Installation

Drop the Moffein-StadiaJungleBoss folder into \BepInEx\plugins\

CHANGELOG

1.1.8

  • Added config for not deleting the legendary chest
  • Added unfinished config for adding the boss to more stages

1.1.7

  • Fixed buttons not working.

1.1.6

  • DLC2 update. Untested, but it compiles fine!
  • Removed Hidden Item config since old EWI is dead. Hidden Item will now always be created.

1.1.5

  • Reduced required buttons from 5 -> 4

1.1.4

  • Fixed encounter gameobject being instantiated (but not used) on every stage.

1.1.3

  • Fixed button visuals not updating for clients in multiplayer.

1.1.2

  • Fixed README mentioning unimplemented features.

1.1.1

  • Fixed display name.

1.1.0

  • Changed boss display name.

    • Has config in case the display name change is interacting weird with other mods.

    Will decide if I want to do in-depth changes later. Likely not.

1.0.0

  • Release.