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RiskOfInsanity
A remade randomizer for Risk of Rain 2 with customizable options for hitscans, projectiles, allies, enemies, music, buffs, and stages.
| Date uploaded | 6 months ago |
| Version | 1.1.1 |
| Download link | bananastudio-RiskOfInsanity-1.1.1.zip |
| Downloads | 2212 |
| Dependency string | bananastudio-RiskOfInsanity-1.1.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.5README
Risk of Insanity
This is a remade randomizer for Risk of Rain 2, the previous one (which is deprecated) being: https://thunderstore.io/package/Goorakh/RoR2Randomizer/.
(Also thanks to Ineophobe for providing some of the base code this mod is built on, and guiding me through modding my first ror2 mod)
All randomizers are disabled by default, and have heavily customizable options to determine how you want stuff randomized.
Its recommended to leave the default blacklisted as blacklisted, due to (for enemies) them breaking (such as voidling phase 1 and 2, if those get randomized. Portal won't spawn.)
Configs can be changed with Risk of Options
Current Randomizers are:
- Hitscan randomizers
- Projectile randomizers
- Ally randomizers
- Remote Drone Operation randomizers
- Enemy randomizers
- Music randomizers
- Buff randomizers
- Stage randomizers
Client sided and Server sided
Some randomizers are not server sided, and are only client sided. So if you plan to use it in multiplayer be sure to read this.
- Hitscan randomizers: Both host and client require the mod
- Projectile randomizers: Both host and client require the mod
- Ally and Enemy randomizers: only the host needs the mod for this, no one else
- Music randomizers: client side only.
- Buff randomizers: only the host needs the mod for this.
- Stage randomizers: only the host needs the mod for this.
Notice
When using Remote Operation Drone with the randomizer on, it wont register as you being dead. So when everyone dies and someone is a randomized remote operation drone, the run won't end.
Planned features
- Fixing Remote Operation Drone (likely)
- Merging projectiles and Hitscans (likely)
- Text randomizers (likely)
- Skill randomizers (unlikely)
- Material randomizers (maybe)
CHANGELOG
Changelog
2.0.0 - Rewrite
- Completely rewritten the code to instead fix RoR2Randomizer instead of make it completely from scratch
- Has all the features the old randomizer has but working with alloyed collective!
1.1.1 - Forgetting
- Forgot to update the README.
1.1.0 - Fixes
- Remote Drone Operation is now randomized
- Projectiles and Hitscans syncs now
- Fixed enemies that replaced voidling not spawn portal
- Fixed enemies that replaced false son not play death animation and not allow you to leave
- Fixed ally items spawning infinite randomized allies
- Changed enemy randomizer to allow drones to replace enemies
- Dialogues of False Son and Mithrix is now replaced by the enemy they got randomized with
- Added a few new configs to allow for better customization
1.0.0 - Initial Release
- Initial release of Risk of Insanity
- Hitscan randomizer
- Projectile randomizer
- Ally randomizer
- Enemy randomizer
- Music randomizer
- Buff randomizer
- Stage randomizer
- Highly customizable options via Risk of Options
- Default blacklists to prevent game-breaking scenarios