Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
MW2xRoR2
MW2 (2009) inside Risk of Rain 2: the MW2 Soldier with MW2's guns, movement, Create-a-Class, all 15 killstreaks and ranks, tuned for RoR2's maps and enemies. RoR2 items still proc. Reads your own MW2 install. Made with AI assistance.
CHANGELOG
v0.4.5
- Getting stuck at random with nothing in the way (the main thing players reported): MW2's player box could end up less than a centimetre inside the ground. From there MW2 movement couldn't move it any way, and the automatic hop couldn't either; F6 was the only way out. The box is now checked after every movement step and moved back out, keeping your speed.
- If Risk of Rain 2 puts you somewhere MW2's box doesn't fit (it is bigger than the survivor), such as under a rock lip or against a boulder, the way out now looks in every direction up to 2.5 m instead of only straight up, and the survivor's body follows MW2's box out instead of pulling it back in.
- F6 still turns MW2 mode off and on if you do get stuck, and the spot is still saved to
mw2_stuck.log. - Kill popups read MW2's numbers again (+100, elites +200, bosses +1000). The XP you earn is still the reduced RoR2 rate.
- The minimap is solid: the level behind the HUD no longer shows through it.
- Copycat now works in Risk of Rain 2: if an elite killed you, you come back with that elite's power (Blazing, Glacial, Overloading...) until the stage ends. A normal monster leaves nothing to copy. Its Create-a-Class description says so.
- Tactical Insertion as your class's lethal now does something: a second plant each stage, on top of the one every class gets on X. Its Create-a-Class description says so.
- The first-person gun bobs as you walk, as in MW2 (less when aiming, none at full zoom on a scope).
- Effects around your character (Topaz Brooch's barrier bubble, slows, banners) no longer cover the first-person view, and in third person they're sized to the MW2 soldier.
- The Attack Helicopter, Pave Low and Harrier guns are heard firing. In MW2 their gunfire is a looping sound for each burst, which wasn't played; it is now, and from farther away.
v0.4.4
- Co-op between a mod-manager install and a manual install desynced: players ended up on boss bodies and the game logged errors nonstop. RoR2BepInExPack, which every mod manager installs, changes how Risk of Rain 2 numbers its content, and the manual zip didn't have it. The manual zip now includes RoR2BepInExPack (by Risk of Thunder, MIT).
- The lobby now also checks that everyone's Risk of Rain 2 numbers its content the same way, and says so in chat if not. The log notes the numbering at the title screen.
v0.4.3
- The download no longer includes the developer test tools: the automated playtest runner, the clip recorder used for the showcase reel (it ran a locally installed ffmpeg), the test admin panel and the F9/F10 debug keys. None of them could be turned on in normal play, and nothing changes in play.
- MW2 mode no longer keeps switching god mode off, so god mode from other mods works alongside it.
v0.4.2
First public release, for Risk of Rain 2's October 8, 2026 update.
- The MW2 Soldier survivor: MW2's movement, viewmodel, weapons with attachments and camos, sounds, HUD, minimap and menus, read from your own MW2 install
- Create-a-Class, perks and Pro perks (as RoR2 items), deathstreaks, Last Stand, One Man Army
- All 15 killstreaks, earned from kill streaks or found as items in chests
- MW2's XP, rank, challenges and unlocks, saved across runs
- Choose Class (F4) follows MW2's rule: the class changes on the spot only right after you spawn; once you've fought, it comes with your next spawn
- Your own MW2 key binds are used; Tactical Insertion is on X; F6 gets you out of a stuck spot
- Co-op through RoR2 lobbies, with a version check on join
- Source and downloads on GitHub; the Thunderstore listing is in review