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EclipseAllMaps
More variety for Eclipse climbs: Reformed Altar, Treeborn Colony, Conduit Canyon and Void Locus join the normal stage rotation, balanced for their stage. Every map and change can be switched on or off in Mod Options.
By chen_ror2
| Date uploaded | 18 hours ago |
| Version | 1.0.2 |
| Download link | chen_ror2-EclipseAllMaps-1.0.2.zip |
| Downloads | 31 |
| Dependency string | chen_ror2-EclipseAllMaps-1.0.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.6README
Eclipse All Maps
More variety for your Eclipse climb. Made mostly for no-loop Eclipse runs: the maps you normally only reach through a special portal join the normal stage rotation.
| Stage | Added map | Preview | Changes |
|---|---|---|---|
| 2 | Reformed Altar | ![]() |
• Stage 2 chest and monster credits • No green portal down the Colossus path |
| 3 | Treeborn Colony | ![]() |
• No green portal down the Colossus path • Golden Dieback after looping |
| 4 | Conduit Canyon | ![]() |
• Teleporter leads to stage 5, not the Alloyed path • One boss: Solus Amalgamator or Alloy Hunter • Stage 4 monster credits |
| 5 | Void Locus | ![]() |
• Primordial Teleporter to Mithrix instead of Deep Void Signals (no void fog) • Stage 5 chests, shrines, printers and drones • Stage 5 monsters on the first loop • Stage 5 chest credits (220 → 545) |
Each one plays like the other maps on its stage.
Everything is optional. Switch single maps or single changes on and off in game under Settings → Mod Options. Only the host needs the mod.
Details
What changes on the added maps
- All of them get the median chest and monster credits of their stage. Void Locus gains the most: 220 to 545 chest credits, in line with Sky Meadow and Helminth Hatchery.
- Reformed Altar and Treeborn Colony open no green portal down the Colossus path, so the run stays on the rotation. Treeborn Colony becomes Golden Dieback after looping, as on its own path.
- Conduit Canyon's teleporter leads to stage 5 instead of the Alloyed path. Its teleporter event has one boss: no scripted Solus Control Unit for the Alloy Hunter to kill and replace.
- Void Locus has no Deep Void Signals (and so no void fog). Find and charge a Primordial Teleporter instead, as on Sky Meadow: it leads to Commencement, or back to stage 1 if you shift its destination.
- Its interactables are a stage 5's (chests, shrines, printers, drones), with its own Void Cradles, Void Potentials and Stalks about as common as chests.
- On the first loop its monsters are toned down to stage 5: half Sky Meadow's, half its own Void Devastators, Void Reavers and Void Barnacles. Void Jailers and its full void lineup come back after a loop, the earliest vanilla lets you reach it.
Halcyon Shrine

The Halcyon Shrine, the pillar you fill with gold for better rewards, can spawn on every stage like any other interactable, with its usual cost and odds. In vanilla it only shows up when a stage happens to roll in its Seekers of the Storm content, and never on Conduit Canyon or Void Locus. It no longer opens a green portal; its gold portal to Gilded Coast on later stages stays.
Prime Meridian and False Son

With the green portals gone, the Colossus path's end is found the way the Planetarium is: after Mithrix, pet the frog on Commencement 10 times. Next to the purple portal to Voidling, a green one to Prime Meridian opens. Beat False Son there and choose Rebirth to win the run; it counts for Eclipse.
Alloy Hunter

Conduit Canyon's boss becomes a normal boss. From stage 4 on, the teleporter boss on any map can be the Alloy Hunter, as likely as any one of that map's own bosses, and on Conduit Canyon you fight one boss instead of a Solus Control Unit that the Alloy Hunter kills and replaces halfway. It is about as tough as a Solus Amalgamator. Prefer vanilla? Switch off Alloy Hunter as a normal boss and it goes back to being Conduit Canyon's second boss only.
Settings
In game under Settings → Mod Options, or in r2modman's Config editor. Changes apply from the next stage. Everything is on by default unless noted.
- General
- Add all maps to Eclipse: the switch for the whole mod.
- Also in normal runs (off): use the mod in normal runs too. Void Locus is then changed wherever you reach it, through a void portal too.
- Added map chance (1x): how likely each added map is next to a usual map of its stage, from 0.1x to 5x.
- Balance chest and monster credits: the median credits above.
- Stage 1 to Stage 5: a checkbox for every map that can roll on that stage, the usual ones and the added ones. A map switched off stays out of the run, Lunar Seers included. A stage with every map switched off keeps its usual maps. Golden Dieback goes with Treeborn Colony.
- Void Locus
- Primordial Teleporter: off, the Deep Void Signals stay, and a run that rolls Void Locus ends with Voidling.
- Stage 5 monsters: the first-loop monster mix.
- Stage 5 interactables: Sky Meadow's interactables alongside its void ones.
- Conduit Canyon
- Teleporter to stage 5: off, it leads down the Alloyed path as in vanilla.
- Colossus Path
- No green portals: from Reformed Altar's and Treeborn Colony's teleporters and from Halcyon Shrines.
- Frog portal to Prime Meridian: the extra portal after Mithrix.
- Halcyon Shrine on every stage: off, it only shows up when vanilla rolls it in.
- Bosses
- Alloy Hunter as a normal boss: in every map's boss pool from stage 4 on, and Conduit Canyon has one boss. Off, it is only Conduit Canyon's second boss, as in vanilla.
- Debug
- Only added maps (off): the added maps become the only choice on their stages, and the Lunar Seers stop offering the others, so a run goes stage 1 → Reformed Altar → Treeborn Colony → Conduit Canyon → Void Locus → Commencement. For testing.
DLC
Each added map needs its DLC to be on for the run: Reformed Altar and Treeborn Colony need Seekers of the Storm, Conduit Canyon needs Alloyed Collective, and Void Locus needs Survivors of the Void. A map whose DLC is off simply isn't added. The Alloy Hunter needs Alloyed Collective, and the Prime Meridian portal and Halcyon Shrine Seekers of the Storm.
Multiplayer
Only the host needs the mod, and only the host's settings count.
Credits
Images from the Risk of Rain 2 Wiki.
CHANGELOG
Changelog
1.1.1
- The Thunderstore page links to the GitHub repository.
1.1.0
- Conduit Canyon: its teleporter boss is a Solus Control Unit, Alloy Worship Unit, Solus Amalgamator or Alloy Hunter, equally likely. New setting: Robot bosses.
- Conduit Canyon: its boss fight no longer gets 800 extra credits from the map. Since 1.0.2 those credits bought extra bosses.
- Alloy Hunter: it comes alone, plus one more per Shrine of the Mountain, each with the health of the extra hunters the boss credits would have bought. Before, late in a run it came four or five at a time (example: stage 5, 35 minutes, one Mountain shrine). The Alloy Worship Unit works the same way.
- Alloy Hunter: it is no longer certain on stages without bosses of their own (Void Locus's rare Lunar family event), and it isn't added under the Artifact of Kin.
- Green portals: none from Gilded Coast or the Bazaar's geodes either (part of No green portals).
- Solutional Haunt portals: solved access codes and Siren's Call no longer open a portal to Solutional Haunt; the access codes' extra boss and item stay. New setting: No Solutional Haunt portals.
- Frog: after Mithrix, it also opens a portal to Neural Sanctum (Solus Heart); accepting Solus Heart's offering is a win. New setting: Frog portal to Neural Sanctum.
- Halcyon Shrine: from stage 4, its monster waves get half the credits and its Halcyonite half the bonus from the gold. New setting: Weaker Halcyon Shrines from stage 4.
- README: shorter, with an early-version note.
1.0.2
- Halcyon Shrines can spawn on every stage like any other interactable, with their usual cost and odds, and no longer open a green portal. New setting: Halcyon Shrine on every stage.
- One setting, Alloy Hunter as a normal boss, now covers both the Alloy Hunter in stage 4+ boss pools and the single boss on Conduit Canyon. Off, the Alloy Hunter is Conduit Canyon's second boss again, as in vanilla. It replaces the Conduit Canyon "One boss" setting.
- The README lists each added map's changes and shows the Halcyon Shrine, the frog and the Alloy Hunter.
1.0.1
- New icon: the four added maps under an eclipse.
- The README shows a preview of each added map.
1.0.0
First release.
- Reformed Altar (stage 2), Treeborn Colony (stage 3), Conduit Canyon (stage 4) and Void Locus (stage 5) join the stage rotation of Eclipse runs.
- They are balanced for their stage: each gets its stage's median chest and monster credits. Void Locus gets a Primordial Teleporter to Commencement instead of Deep Void Signals, a stage 5's interactables, and a stage 5 monster mix on the first loop. Conduit Canyon's teleporter leads to stage 5, with one boss.
- Reformed Altar and Treeborn Colony open no green Colossus portal. After Mithrix, petting Commencement's frog 10 times opens one to Prime Meridian.
- The Alloy Hunter can be the teleporter boss on any map from stage 4 on.
- Settings for everything in Mod Options: a checkbox per map grouped by stage, a switch per change, a slider for how often the added maps roll, and an option to use the mod in normal runs too.



