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EclipseAllMaps

Adds Reformed Altar, Treeborn Colony, Conduit Canyon and Void Locus to the Eclipse stage rotation, balanced for their stage, and closes portals that lead off it. Every change can be switched off in Mod Options.

Date uploaded 9 hours ago
Version 1.1.1
Download link chen_ror2-EclipseAllMaps-1.1.1.zip
Downloads 52
Dependency string chen_ror2-EclipseAllMaps-1.1.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
Rune580-Risk_Of_Options-2.8.6 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.6

README

Eclipse All Maps

Early version. This mod is new and not thoroughly tested yet. Please report bugs and balance issues on GitHub.

Adds the four portal-only maps to the stage rotation of Eclipse runs and keeps the run on that rotation. Made mainly for no-loop Eclipse climbs.

Stage Added map Preview Changes
2 Reformed Altar Reformed Altar • Stage 2 chest and monster credits
• No green portal
3 Treeborn Colony Treeborn Colony • No green portal
• Golden Dieback after looping
4 Conduit Canyon Conduit Canyon • Teleporter leads to stage 5, not the Alloyed path
• One boss fight: Solus Control Unit, Alloy Worship Unit, Solus Amalgamator or Alloy Hunter, equally likely
• Stage 4 monster credits
5 Void Locus Void Locus • Primordial Teleporter instead of Deep Void Signals, so no void fog
• Sky Meadow's chests, shrines, printers and drones next to its void interactables
• First loop: half Sky Meadow's monsters, half its own, no Void Jailers
• Stage 5 chest credits (220 → 545)

Each added map is as likely as any other map of its stage. Everything can be switched off in Settings → Mod Options. Only the host needs the mod.

Other changes

  • No portals off the rotation. No green portals open: not from teleporters, Halcyon Shrines, Gilded Coast or the Bazaar's geodes. Solved access codes and Siren's Call no longer open a portal to Solutional Haunt. You still get the access codes' extra boss and item, and on stage 3 they still open their portal to Conduit Canyon. Gold portals to Gilded Coast are unchanged.

Halcyon Shrine

Halcyon Shrine

Can spawn on every stage, with its usual cost and odds. From stage 4 it is weaker: its monster waves get half the credits, and its Halcyonite gets half the bonus from the gold (at most ×5.2 health and ×2.75 damage instead of ×10 and ×4.75).

Prime Meridian and Neural Sanctum

The frog on Commencement

After Mithrix, pet the frog 10 times. Besides the portal to the Planetarium (Voidling), two more open: Prime Meridian (False Son) and Neural Sanctum (Solus Heart). Rebirth and accepting Solus Heart's offering both count as Eclipse wins.

Alloy Hunter

Alloy Hunter

From stage 4 it can be the teleporter boss on any map, as likely as any of the map's own bosses. It comes alone, plus one more per Shrine of the Mountain. Each one gets the health of the extra hunters the boss credits would have bought, so the total health is the same as any other boss fight. The Alloy Worship Unit on Conduit Canyon works the same way.

Settings

In game under Settings → Mod Options, or in r2modman's config editor. Changes apply from the next stage. Everything is on by default unless marked (off).

  • General: Add all maps to Eclipse (the whole mod) · Also in normal runs (off) · Added map chance (1×, from 0.1× to 5×) · Balance chest and monster credits
  • Stage 1-5: a checkbox for every map of the stage, vanilla or added. A map switched off doesn't roll and isn't offered by Lunar Seers.
  • Void Locus: Primordial Teleporter (off: Deep Void Signals, so a run that rolls Void Locus ends with Voidling) · Stage 5 monsters · Stage 5 interactables
  • Conduit Canyon: Teleporter to stage 5 · Robot bosses (off: Solus Amalgamator, or Alloy Hunter)
  • Colossus Path: No green portals · Frog portal to Prime Meridian · Halcyon Shrine on every stage · Weaker Halcyon Shrines from stage 4
  • Alloyed Path: No Solutional Haunt portals · Frog portal to Neural Sanctum
  • Bosses: Alloy Hunter as a normal boss (off, together with Robot bosses: vanilla's scripted Conduit Canyon fight)
  • Debug: Only added maps (off): only the added maps roll on stages 2-5. For testing.

Requirements

Anything that needs a DLC that is off for the run is skipped.

  • Seekers of the Storm: Reformed Altar, Treeborn Colony, Halcyon Shrine, Prime Meridian portal.
  • Alloyed Collective: Conduit Canyon, Alloy Hunter, Neural Sanctum portal.
  • Survivors of the Void: Void Locus.

Risk Of Options shows the settings in game; without it they are still in the config file.

Credits

Images from the Risk of Rain 2 Wiki.

CHANGELOG

Changelog

1.1.1

  • The Thunderstore page links to the GitHub repository.

1.1.0

  • Conduit Canyon: its teleporter boss is a Solus Control Unit, Alloy Worship Unit, Solus Amalgamator or Alloy Hunter, equally likely. New setting: Robot bosses.
  • Conduit Canyon: its boss fight no longer gets 800 extra credits from the map. Since 1.0.2 those credits bought extra bosses.
  • Alloy Hunter: it comes alone, plus one more per Shrine of the Mountain, each with the health of the extra hunters the boss credits would have bought. Before, late in a run it came four or five at a time (example: stage 5, 35 minutes, one Mountain shrine). The Alloy Worship Unit works the same way.
  • Alloy Hunter: it is no longer certain on stages without bosses of their own (Void Locus's rare Lunar family event), and it isn't added under the Artifact of Kin.
  • Green portals: none from Gilded Coast or the Bazaar's geodes either (part of No green portals).
  • Solutional Haunt portals: solved access codes and Siren's Call no longer open a portal to Solutional Haunt; the access codes' extra boss and item stay. New setting: No Solutional Haunt portals.
  • Frog: after Mithrix, it also opens a portal to Neural Sanctum (Solus Heart); accepting Solus Heart's offering is a win. New setting: Frog portal to Neural Sanctum.
  • Halcyon Shrine: from stage 4, its monster waves get half the credits and its Halcyonite half the bonus from the gold. New setting: Weaker Halcyon Shrines from stage 4.
  • README: shorter, with an early-version note.

1.0.2

  • Halcyon Shrines can spawn on every stage like any other interactable, with their usual cost and odds, and no longer open a green portal. New setting: Halcyon Shrine on every stage.
  • One setting, Alloy Hunter as a normal boss, now covers both the Alloy Hunter in stage 4+ boss pools and the single boss on Conduit Canyon. Off, the Alloy Hunter is Conduit Canyon's second boss again, as in vanilla. It replaces the Conduit Canyon "One boss" setting.
  • The README lists each added map's changes and shows the Halcyon Shrine, the frog and the Alloy Hunter.

1.0.1

  • New icon: the four added maps under an eclipse.
  • The README shows a preview of each added map.

1.0.0

First release.

  • Reformed Altar (stage 2), Treeborn Colony (stage 3), Conduit Canyon (stage 4) and Void Locus (stage 5) join the stage rotation of Eclipse runs.
  • They are balanced for their stage: each gets its stage's median chest and monster credits. Void Locus gets a Primordial Teleporter to Commencement instead of Deep Void Signals, a stage 5's interactables, and a stage 5 monster mix on the first loop. Conduit Canyon's teleporter leads to stage 5, with one boss.
  • Reformed Altar and Treeborn Colony open no green Colossus portal. After Mithrix, petting Commencement's frog 10 times opens one to Prime Meridian.
  • The Alloy Hunter can be the teleporter boss on any map from stage 4 on.
  • Settings for everything in Mod Options: a checkbox per map grouped by stage, a switch per change, a slider for how often the added maps roll, and an option to use the mod in normal runs too.