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chen_ror2-KarmaClimb-1.1.0 icon

KarmaClimb

Eclipse goes up to 16! Eclipse 9-16 keep every Eclipse 8 modifier and add Mithrix's Karma 1-8, locked for the whole run. Adds new medals and a Karma guide to the Eclipse menu.

Date uploaded 15 hours ago
Version 1.1.0
Download link chen_ror2-KarmaClimb-1.1.0.zip
Downloads 83
Dependency string chen_ror2-KarmaClimb-1.1.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_Difficulty-1.1.2 icon
RiskofThunder-R2API_Difficulty

API for adding custom in-game difficulties

Preferred version: 1.1.2
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0

README

Karma Climb

Climb all the way to Eclipse 16, where every new level after 8 adds a level of Karma.

Changes from Vanilla

  • Eclipse now goes up to 16
    • Eclipse 9–16 keep all eight Eclipse modifiers and add a Karma level.image

    • Karma is locked for the whole run.image

    • Unlocked just like vanilla Eclipse: beat Eclipse 8 with a survivor to unlock Eclipse 9 for them, beat 9 to unlock 10, and so on.

  • Eclipse 1–8 no longer include Karma
  • Eclipse menu
    • A second row of medals for Eclipse 9–16: Karma blue once earned, and gold once every survivor has beaten that level, just like vanilla.image

    • New Karma box: hover a Karma badge to see exactly what that level does to Mithrix.image

    • The menu is a bit wider, and the difficulty description grows to fit the longer Eclipse 9–16 text.

    • Pressing Escape button takes you back to the main menu.

  • Eclipse 9–16 show their own badge in character select and during the run.
  • The new levels stay out of the normal lobby's difficulty picker, just like vanilla Eclipse.

Credits

Bugs & Feedback

Found a bug or have an idea? Open an issue on GitHub.

CHANGELOG

Changelog

1.1.0

  • Gold medals for Eclipse 9–16: like vanilla, a medal turns gold once every survivor has beaten that level.

1.0.0

  • First release.
  • Eclipse now goes up to 16. Eclipse 9–16 keep all eight Eclipse modifiers and add Karma 1–8, locked for the whole run.
  • Eclipse 1–8 no longer include Karma.
  • Eclipse menu: medals for 9–16, a Karma box with hoverable descriptions, a wider layout, and Escape to go back.
  • Eclipse 9–16 have their own badges in character select and during the run.
  • Multiplayer follows vanilla Eclipse rules: the lobby plays the lowest Eclipse level among the players, and everyone needs the mod on the same version.