chen_ror2-SubSkillsDisplay icon

SubSkillsDisplay

Shows the skills character select leaves out, such as Acolyte's Anima Harvester, Void Fiend's corrupted skills and CHEF's boosts: in an Extra Skills tab in character select, and under Abilities in the pause menu during a run.

CHANGELOG

Changelog

1.1.4

  • README: screenshots on their own lines, not inside the text.

1.1.3

  • README: character select screenshot.

1.1.2

  • Extra Skills tab: no floating tooltip on hover either; the description box beside the lines already shows the skill.
  • README: screenshots.

1.1.1

  • Pause menu Abilities: no floating tooltip on hover; the description box beside the lines already shows the skill.
  • README: smaller skill icons, hosted with the mod.

1.1.0

  • The tab is now Extra Skills, with a line saying what it shows. It is always there, and lists every unlocked extra skill whatever the loadout (no Only current loadout setting any more).
  • Skills are in lines per type (Primary, Secondary...), like the Loadout tab, without its selection: Harrowing Chains is in the Secondary line. Hover one for its description.
  • Hovering a skill also explains its keywords, including those its description names (Stunning, Freezing...).
  • Captain's beacons, Railgunner's scoped and charged shots and Active Reload, and Operator's drones are back.
  • Pause menu Abilities: lines per type, each of your skills followed by what it turns into.
  • README: skill icons.

1.0.0

  • Extra tab in character select, after Loadout: Acolyte's Anima Harvester, Litany and Blade Dash, Void Fiend's corrupted skills, CHEF's boosted skills, Drifter's bag skills and final slam.
  • Abilities in the pause menu during a run: your skills and their extra skills.
  • Modded survivors: skills their mod swaps in that no loadout offers.
  • Skills from locked loadout choices aren't shown.