You are viewing a potentially older version of this package. View all versions.
chen_ror2-SubSkillsDisplay-1.0.0 icon

SubSkillsDisplay

Shows the skills character select leaves out, such as Acolyte's Anima Harvester, Void Fiend's corrupted skills and CHEF's boosts: in an Extra tab in character select, and under Abilities in the pause menu during a run.

Date uploaded 2 days ago
Version 1.0.0
Download link chen_ror2-SubSkillsDisplay-1.0.0.zip
Downloads 52
Dependency string chen_ror2-SubSkillsDisplay-1.0.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9

README

Sub Skills Display

Shows the skills character select doesn't: what a survivor's skills turn into during a run. View only.

  • Character select: Extra tab, after Loadout. Follows your loadout.
  • Pause menu: Abilities, during a run: your skills and what they turn into.
Survivor Extra skills
Acolyte Anima Harvester's skills (Dark Summons), Litany, Blade Dash
Void Fiend Corrupted skills
CHEF Boosted skills (Yes, CHEF!)
Drifter Bludgeon, Discard, Tornado Slam's final slam
Modded survivors Skills their mod swaps in that no loadout offers

Skills from locked loadout choices aren't shown. Other players don't need the mod.

Settings

  • Only current loadout (on). Off: the Extra tab lists every unlocked loadout choice's extra skills.
  • Modded survivors (on)
  • Debug: Log extra skills (off), Log character select hierarchy (off)

CHANGELOG

Changelog

1.1.4

  • README: screenshots on their own lines, not inside the text.

1.1.3

  • README: character select screenshot.

1.1.2

  • Extra Skills tab: no floating tooltip on hover either; the description box beside the lines already shows the skill.
  • README: screenshots.

1.1.1

  • Pause menu Abilities: no floating tooltip on hover; the description box beside the lines already shows the skill.
  • README: smaller skill icons, hosted with the mod.

1.1.0

  • The tab is now Extra Skills, with a line saying what it shows. It is always there, and lists every unlocked extra skill whatever the loadout (no Only current loadout setting any more).
  • Skills are in lines per type (Primary, Secondary...), like the Loadout tab, without its selection: Harrowing Chains is in the Secondary line. Hover one for its description.
  • Hovering a skill also explains its keywords, including those its description names (Stunning, Freezing...).
  • Captain's beacons, Railgunner's scoped and charged shots and Active Reload, and Operator's drones are back.
  • Pause menu Abilities: lines per type, each of your skills followed by what it turns into.
  • README: skill icons.

1.0.0

  • Extra tab in character select, after Loadout: Acolyte's Anima Harvester, Litany and Blade Dash, Void Fiend's corrupted skills, CHEF's boosted skills, Drifter's bag skills and final slam.
  • Abilities in the pause menu during a run: your skills and their extra skills.
  • Modded survivors: skills their mod swaps in that no loadout offers.
  • Skills from locked loadout choices aren't shown.