Decompiled source of EclipseProgression v1.0.2

BepInEx/plugins/EclipseProgression/EclipseProgression.dll

Decompiled 9 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using On.RoR2.UI;
using RoR2;
using RoR2.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EclipseProgression")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+d842eec43267602435d466ff6e72c558c9fa5d92")]
[assembly: AssemblyProduct("EclipseProgression")]
[assembly: AssemblyTitle("EclipseProgression")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EclipseProgression
{
	[BepInPlugin("com.cirillom.eclipseprogression", "Eclipse Progression", "1.0.2")]
	public sealed class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "com.cirillom.eclipseprogression";

		public const string PluginName = "Eclipse Progression";

		public const string PluginVersion = "1.0.2";

		private void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			CharacterSelectController.Awake += new hook_Awake(CharacterSelectControllerAwake);
			SurvivorIconController.Rebuild += new hook_Rebuild(SurvivorIconControllerRebuild);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Eclipse Progression loaded!");
		}

		private void CharacterSelectControllerAwake(orig_Awake orig, CharacterSelectController self)
		{
			orig.Invoke(self);
			((MonoBehaviour)this).StartCoroutine(CreateSummary(self));
		}

		private IEnumerator CreateSummary(CharacterSelectController controller)
		{
			if (!IsEclipseRun())
			{
				yield break;
			}
			RuleCategoryController difficulty = null;
			for (int frame = 0; frame < 120; frame++)
			{
				if (!Object.op_Implicit((Object)(object)controller))
				{
					break;
				}
				if (!((Object)(object)difficulty == (Object)null))
				{
					break;
				}
				yield return null;
				RuleBookViewer componentInChildren = ((Component)controller).GetComponentInChildren<RuleBookViewer>(true);
				if (Object.op_Implicit((Object)(object)componentInChildren) && Object.op_Implicit((Object)(object)componentInChildren.categoryContainer))
				{
					RuleCategoryController[] componentsInChildren = ((Component)componentInChildren.categoryContainer).GetComponentsInChildren<RuleCategoryController>(true);
					difficulty = ((IEnumerable<RuleCategoryController>)componentsInChildren).FirstOrDefault((Func<RuleCategoryController, bool>)delegate(RuleCategoryController category)
					{
						RuleCategoryDef currentCategory = category.currentCategory;
						return currentCategory != null && currentCategory.displayToken?.IndexOf("DIFFICULTY", StringComparison.OrdinalIgnoreCase) >= 0;
					}) ?? componentsInChildren.FirstOrDefault();
				}
			}
			if (Object.op_Implicit((Object)(object)controller) && !((Object)(object)difficulty == (Object)null))
			{
				GameObject val = new GameObject("EclipseProgressionSummary", new Type[3]
				{
					typeof(RectTransform),
					typeof(VerticalLayoutGroup),
					typeof(LayoutElement)
				})
				{
					layer = ((Component)difficulty).gameObject.layer
				};
				val.transform.SetParent(((Component)difficulty).transform.parent, false);
				val.transform.SetSiblingIndex(((Component)difficulty).transform.GetSiblingIndex() + 1);
				val.GetComponent<LayoutElement>().preferredHeight = 126f;
				VerticalLayoutGroup component = val.GetComponent<VerticalLayoutGroup>();
				((HorizontalOrVerticalLayoutGroup)component).spacing = 2f;
				((HorizontalOrVerticalLayoutGroup)component).childControlHeight = true;
				((HorizontalOrVerticalLayoutGroup)component).childControlWidth = true;
				((HorizontalOrVerticalLayoutGroup)component).childForceExpandHeight = false;
				((HorizontalOrVerticalLayoutGroup)component).childForceExpandWidth = true;
				TextMeshProUGUI component2 = ((Component)difficulty.categoryHeaderLanguageController).GetComponent<TextMeshProUGUI>();
				Image template = ((IEnumerable<Image>)difficulty.headerColorImages).FirstOrDefault((Func<Image, bool>)((Image image) => Object.op_Implicit((Object)(object)image)));
				Image template2 = (Object.op_Implicit((Object)(object)difficulty.framePanel) ? ((Component)difficulty.framePanel).GetComponent<Image>() : null);
				TextMeshProUGUI obj = CreateText(((Component)CreatePanel(val.transform, "Header", 42f, template, new Color(0.05f, 0.35f, 0.56f, 1f))).transform, component2, (TextAlignmentOptions)514);
				((TMP_Text)obj).text = "ECLIPSE PROGRESS";
				((TMP_Text)obj).fontStyle = (FontStyles)1;
				((TMP_Text)obj).fontSize = 20f;
				Image obj2 = CreatePanel(val.transform, "Body", 82f, template2, new Color(0.025f, 0.02f, 0.035f, 0.94f));
				TextMeshProUGUI val2 = CreateText(((Component)obj2).transform, component2, (TextAlignmentOptions)514);
				((TMP_Text)val2).rectTransform.anchorMin = new Vector2(0.03f, 0.5f);
				((TMP_Text)val2).rectTransform.anchorMax = new Vector2(0.97f, 1f);
				((TMP_Text)val2).rectTransform.offsetMin = Vector2.zero;
				((TMP_Text)val2).rectTransform.offsetMax = Vector2.zero;
				((TMP_Text)val2).enableAutoSizing = true;
				((TMP_Text)val2).fontSizeMin = 13f;
				((TMP_Text)val2).fontSizeMax = 22f;
				Image obj3 = CreateImage(((Component)obj2).transform, "ProgressBackground", new Color(0.22f, 0.24f, 0.27f, 1f));
				((Graphic)obj3).rectTransform.anchorMin = new Vector2(0.08f, 0.4f);
				((Graphic)obj3).rectTransform.anchorMax = new Vector2(0.92f, 0.5f);
				Image progressFill = CreateImage(((Component)obj3).transform, "ProgressFill", new Color(0.2f, 0.7f, 0.95f, 1f));
				TextMeshProUGUI val3 = CreateText(((Component)obj2).transform, component2, (TextAlignmentOptions)514);
				((TMP_Text)val3).rectTransform.anchorMin = new Vector2(0.03f, 0f);
				((TMP_Text)val3).rectTransform.anchorMax = new Vector2(0.97f, 0.38f);
				((TMP_Text)val3).rectTransform.offsetMin = Vector2.zero;
				((TMP_Text)val3).rectTransform.offsetMax = Vector2.zero;
				((Graphic)val3).color = new Color(0.72f, 0.78f, 0.84f, 1f);
				((TMP_Text)val3).enableAutoSizing = true;
				((TMP_Text)val3).fontSizeMin = 10f;
				((TMP_Text)val3).fontSizeMax = 14f;
				RefreshSummary(val2, val3, progressFill);
			}
		}

		private static Image CreatePanel(Transform parent, string name, float height, Image? template, Color fallbackColor)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject(name, new Type[3]
			{
				typeof(RectTransform),
				typeof(Image),
				typeof(LayoutElement)
			})
			{
				layer = ((Component)parent).gameObject.layer
			};
			val.transform.SetParent(parent, false);
			val.GetComponent<LayoutElement>().preferredHeight = height;
			Image component = val.GetComponent<Image>();
			((Graphic)component).raycastTarget = false;
			if ((Object)(object)template != (Object)null)
			{
				component.sprite = template.sprite;
				component.type = template.type;
				((Graphic)component).material = ((Graphic)template).material;
				((Graphic)component).color = ((Graphic)template).color;
			}
			else
			{
				((Graphic)component).color = fallbackColor;
			}
			return component;
		}

		private static Image CreateImage(Transform parent, string name, Color color)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject(name, new Type[2]
			{
				typeof(RectTransform),
				typeof(Image)
			})
			{
				layer = ((Component)parent).gameObject.layer
			};
			val.transform.SetParent(parent, false);
			Image component = val.GetComponent<Image>();
			((Graphic)component).color = color;
			((Graphic)component).raycastTarget = false;
			((Graphic)component).rectTransform.anchorMin = Vector2.zero;
			((Graphic)component).rectTransform.anchorMax = Vector2.one;
			((Graphic)component).rectTransform.offsetMin = Vector2.zero;
			((Graphic)component).rectTransform.offsetMax = Vector2.zero;
			return component;
		}

		private static TextMeshProUGUI CreateText(Transform parent, TextMeshProUGUI? template, TextAlignmentOptions alignment)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("Text", new Type[2]
			{
				typeof(RectTransform),
				typeof(TextMeshProUGUI)
			})
			{
				layer = ((Component)parent).gameObject.layer
			};
			val.transform.SetParent(parent, false);
			TextMeshProUGUI component = val.GetComponent<TextMeshProUGUI>();
			((TMP_Text)component).rectTransform.anchorMin = Vector2.zero;
			((TMP_Text)component).rectTransform.anchorMax = Vector2.one;
			((TMP_Text)component).rectTransform.offsetMin = new Vector2(8f, 2f);
			((TMP_Text)component).rectTransform.offsetMax = new Vector2(-8f, -2f);
			((TMP_Text)component).alignment = alignment;
			((Graphic)component).color = Color.white;
			((Graphic)component).raycastTarget = false;
			if ((Object)(object)template != (Object)null)
			{
				((TMP_Text)component).font = ((TMP_Text)template).font;
				((TMP_Text)component).fontSharedMaterial = ((TMP_Text)template).fontSharedMaterial;
			}
			return component;
		}

		private void SurvivorIconControllerRebuild(orig_Rebuild orig, SurvivorIconController self)
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			CharacterSelectBarController componentInParent = ((Component)self).GetComponentInParent<CharacterSelectBarController>();
			if (Object.op_Implicit((Object)(object)componentInParent) && componentInParent.isEclipseRun && !((Object)(object)self.survivorDef == (Object)null))
			{
				Transform val = ((Component)self).transform.Find("EclipseProgressionBadge");
				TextMeshProUGUI component;
				if (Object.op_Implicit((Object)(object)val))
				{
					component = ((Component)val).GetComponent<TextMeshProUGUI>();
				}
				else
				{
					GameObject val2 = new GameObject("EclipseProgressionBadge", new Type[2]
					{
						typeof(RectTransform),
						typeof(TextMeshProUGUI)
					})
					{
						layer = ((Component)self).gameObject.layer
					};
					val2.transform.SetParent(((Component)self).transform, false);
					component = val2.GetComponent<TextMeshProUGUI>();
					RectTransform rectTransform = ((TMP_Text)component).rectTransform;
					rectTransform.anchorMin = new Vector2(0f, 0f);
					rectTransform.anchorMax = new Vector2(1f, 1f);
					rectTransform.offsetMin = new Vector2(4f, 3f);
					rectTransform.offsetMax = new Vector2(-4f, -3f);
					((TMP_Text)component).alignment = (TextAlignmentOptions)1028;
					((Graphic)component).color = new Color(1f, 0.78f, 0.2f, 1f);
					((TMP_Text)component).fontStyle = (FontStyles)1;
					((TMP_Text)component).fontSize = 18f;
					((Graphic)component).raycastTarget = false;
				}
				int completedLevel = GetCompletedLevel(self.survivorDef);
				((TMP_Text)component).text = ((completedLevel == 8) ? "E8 ✓" : $"E{completedLevel}");
			}
		}

		private static void RefreshSummary(TextMeshProUGUI stats, TextMeshProUGUI footer, Image progressFill)
		{
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			SurvivorDef[] eligibleSurvivors = GetEligibleSurvivors();
			int num = ((IEnumerable<SurvivorDef>)eligibleSurvivors).Sum((Func<SurvivorDef, int>)GetCompletedLevel);
			int num2 = eligibleSurvivors.Length * 8;
			int num3 = eligibleSurvivors.Count((SurvivorDef survivor) => GetCompletedLevel(survivor) == 8);
			float num4 = ((num2 == 0) ? 0f : ((float)num / (float)num2));
			float num5 = 100f * num4;
			((TMP_Text)stats).text = $"<size=115%><b>{num}</b></size> <color=#A5B0BA>/ {num2} ECLIPSES</color>  " + $"<color=#55C7FF><b>{num5:0.0}%</b></color>";
			((TMP_Text)footer).text = string.Format("{0} SURVIVOR{1} COMPLETED E8", num3, (num3 == 1) ? string.Empty : "S");
			((Graphic)progressFill).rectTransform.anchorMax = new Vector2(num4, 1f);
		}

		private static SurvivorDef[] GetEligibleSurvivors()
		{
			LocalUser localUser = LocalUserManager.GetFirstLocalUser();
			if (localUser == null)
			{
				return Array.Empty<SurvivorDef>();
			}
			return SurvivorCatalog.orderedSurvivorDefs.Where((SurvivorDef survivor) => (Object)(object)survivor != (Object)null && !survivor.hidden && SurvivorCatalog.SurvivorIsUnlockedOnThisClient(survivor.survivorIndex) && survivor.CheckRequiredExpansionEnabled((NetworkUser)null) && survivor.CheckUserHasRequiredEntitlement(localUser)).ToArray();
		}

		private static int GetCompletedLevel(SurvivorDef survivor)
		{
			LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser();
			if (firstLocalUser != null)
			{
				return Mathf.Clamp(EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, survivor), 0, 8);
			}
			return 0;
		}

		private static bool IsEclipseRun()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)PreGameController.instance))
			{
				return PreGameController.instance.gameModeIndex == GameModeCatalog.FindGameModeIndex("EclipseRun");
			}
			return false;
		}
	}
}