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PingPlus

Server-authoritative shared pinned pings, player-scoped cleanup, and party item ownership counts.

Date uploaded 4 days ago
Version 1.3.0
Download link cirillom-PingPlus-1.3.0.zip
Downloads 161
Dependency string cirillom-PingPlus-1.3.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
RiskofThunder-R2API_Networking-1.0.4 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.4

README

Ping Plus

Networked ping improvements for Risk of Rain 2.

Pinned pings and item ownership in game

Item ownership

  • Pinging an item or equipment broadcasts one Owned by: chat line to the whole party
  • Counts are calculated by the host from authoritative player inventories
  • Only players with at least one copy are listed; zero counts are omitted
  • Item stacks use their real count and equipment uses ×1
  • Ordinary world, object, and enemy pings remain unchanged

Loot colors

  • Item and chest pings use Risk of Rain 2's tier colors: white, green, red, boss yellow, equipment orange, lunar blue, and void purple
  • Normal, large, legendary, equipment, lunar, and void chests use the matching loot color
  • Scrap items keep their tier color, and both scrap pickups and Scrappers use a dedicated scrap ping icon
  • Enemy attack pings keep their vanilla red appearance

Ping distance

  • Normal and pinned pings show the local player's distance in meters
  • The label updates only when the rounded distance changes

Pinned pings

  • Press G while aiming to create a pinned ping visible to the whole party
  • Only objects and enemies can be pinned; aiming at empty terrain does nothing
  • Press G on the same object again to unpin it
  • Press P to remove only the pinned pings you created
  • The host assigns each player one stable block of five names from a 20-letter Greek sequence:
    • Block 1: ALPHA, BETA, GAMMA, DELTA, EPSILON
    • Block 2: ZETA, ETA, THETA, IOTA, KAPPA
    • Block 3: LAMBDA, MU, NU, XI, OMICRON
    • Block 4: PI, RHO, SIGMA, TAU, UPSILON
  • Loot colors and the scrap icon apply to normal and pinned pings
  • Each player can keep at most five pinned pings; creating another removes only their oldest
  • Pinned pings are cleared between stages

Configuration

  • PinnedPingDuration defaults to 0 seconds; 0 means until removed or the stage ends
  • MaxPinnedPings defaults to 5 and accepts values from 1 to 5
  • PinKey defaults to G
  • ClearKey defaults to P
  • ShowDistance defaults to true

Multiplayer

The host owns pinned-ping allocation and cleanup, and players joining during a stage receive the existing pinned pings. The host and every player must install the same Ping Plus version. Do not enable Better Item Ping or Freeze Ping alongside Ping Plus, or their behavior will run twice.

Installation

Install Ping Plus from Thunderstore using Download with dependencies.

When testing by copying only PingPlus.dll, first install R2API Networking in that r2modman profile. Copying a DLL does not process manifest.json, so r2modman cannot install its dependencies automatically.

After Ping Plus loads once, successfully, edit its settings from r2modman's Config editor or open:

BepInEx/config/com.cirillom.pingplus.cfg

CHANGELOG

Changelog

All notable changes to this project are documented in this file.

[1.3.0] - 2026-09-26

Features

  • make pinned pings multiplayer-safe (386250e)

[1.2.1] - 2026-09-16

Bug Fixes

  • correct ping colours and viewport clipping (db99601)

[1.2.0] - 2026-09-16

Features

  • add named tier-colored pings with distance (5d88731)

Continuous Integration

  • derive releases from conventional commits (500469d)