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Decompiled source of SurvivorRandomizer v1.1.1
BepInEx/plugins/SurvivorRandomizer/SurvivorRandomizer.dll
Decompiled 14 hours agousing System; using System.Collections; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using On.RoR2.UI; using RoR2; using RoR2.UI; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SurvivorRandomizer")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.1.1.0")] [assembly: AssemblyInformationalVersion("1.1.1+76fd8f13a78c3c6521b42e6c8f6fed26bec9cf66")] [assembly: AssemblyProduct("SurvivorRandomizer")] [assembly: AssemblyTitle("SurvivorRandomizer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.1.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SurvivorRandomizer { [BepInPlugin("com.cirillom.survivorrandomizer", "Survivor Randomizer", "1.1.1")] public sealed class Plugin : BaseUnityPlugin { public const string PluginGuid = "com.cirillom.survivorrandomizer"; public const string PluginName = "Survivor Randomizer"; public const string PluginVersion = "1.1.1"; private CharacterSelectController? _characterSelectController; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Survivor Randomizer loaded!"); CharacterSelectController.Awake += new hook_Awake(CharacterSelectControllerAwake); } private void CharacterSelectControllerAwake(orig_Awake orig, CharacterSelectController self) { orig.Invoke(self); _characterSelectController = self; ((MonoBehaviour)this).StartCoroutine(CreateButtons(self)); } private IEnumerator CreateButtons(CharacterSelectController controller) { yield return null; yield return null; if (!Object.op_Implicit((Object)(object)controller) || (Object)(object)controller.readyButton == (Object)null) { yield break; } Transform parent = ((Component)controller.readyButton).transform.parent; RectTransform val = (RectTransform)(object)((parent is RectTransform) ? parent : null); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Could not find ReadyPanel."); yield break; } GameObject val2 = new GameObject("SurvivorRandomizerPanel", new Type[1] { typeof(RectTransform) }) { layer = ((Component)val).gameObject.layer }; val2.transform.SetParent(((Transform)val).parent, false); RectTransform component = val2.GetComponent<RectTransform>(); component.anchorMin = val.anchorMin; component.anchorMax = val.anchorMax; component.pivot = val.pivot; component.anchoredPosition = val.anchoredPosition + new Vector2(0f, 85f); component.sizeDelta = new Vector2(500f, 54f); ((Transform)component).localScale = Vector3.one; if (IsEclipseRun()) { CreateLobbyButton(controller, component, "SurvivorRandomizerRandom", "RANDOM SURVIVOR", new Vector2(-120f, 0f), new Color(0.1f, 0.3f, 0.48f, 1f), new UnityAction(RandomizeSurvivor)); CreateLobbyButton(controller, component, "SurvivorRandomizerLowest", "LOWEST ECLIPSE", new Vector2(120f, 0f), new Color(0.48f, 0.3f, 0.08f, 1f), new UnityAction(RandomizeLowestEclipse)); } else { CreateLobbyButton(controller, component, "SurvivorRandomizerRandom", "RANDOM SURVIVOR", Vector2.zero, new Color(0.1f, 0.3f, 0.48f, 1f), new UnityAction(RandomizeSurvivor)); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Created survivor randomizer panel."); } private void CreateLobbyButton(CharacterSelectController controller, RectTransform parent, string objectName, string text, Vector2 position, Color normalColor, UnityAction action) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02b6: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) MPButton readyButton = controller.readyButton; Image component = ((Component)readyButton).GetComponent<Image>(); TextMeshProUGUI componentInChildren = ((Component)readyButton).GetComponentInChildren<TextMeshProUGUI>(true); GameObject val = new GameObject(objectName, new Type[2] { typeof(RectTransform), typeof(Image) }); val.layer = ((Component)readyButton).gameObject.layer; val.transform.SetParent((Transform)(object)parent, false); RectTransform component2 = val.GetComponent<RectTransform>(); component2.anchorMin = new Vector2(0.5f, 0.5f); component2.anchorMax = new Vector2(0.5f, 0.5f); component2.pivot = new Vector2(0.5f, 0.5f); component2.anchoredPosition = position; component2.sizeDelta = new Vector2(225f, 50f); ((Transform)component2).localScale = Vector3.one; Image component3 = val.GetComponent<Image>(); component3.sprite = component.sprite; component3.type = component.type; val.AddComponent<MPEventSystemLocator>(); MPButton obj = val.AddComponent<MPButton>(); ((Selectable)obj).targetGraphic = (Graphic)(object)component3; ((Selectable)obj).transition = ((Selectable)readyButton).transition; Navigation navigation = default(Navigation); ((Navigation)(ref navigation)).mode = (Mode)0; ((Selectable)obj).navigation = navigation; ((Selectable)obj).interactable = true; ((UnityEvent)((Button)obj).onClick).AddListener(action); ColorBlock colors = ((Selectable)readyButton).colors; ((ColorBlock)(ref colors)).normalColor = normalColor; ((ColorBlock)(ref colors)).highlightedColor = Color.Lerp(normalColor, Color.white, 0.3f); ((ColorBlock)(ref colors)).selectedColor = ((ColorBlock)(ref colors)).highlightedColor; ((ColorBlock)(ref colors)).pressedColor = Color.Lerp(normalColor, Color.black, 0.25f); ((ColorBlock)(ref colors)).disabledColor = new Color(normalColor.r, normalColor.g, normalColor.b, 0.35f); ((Selectable)obj).colors = colors; GameObject val2 = new GameObject("Label", new Type[2] { typeof(RectTransform), typeof(TextMeshProUGUI) }) { layer = val.layer }; val2.transform.SetParent(val.transform, false); TextMeshProUGUI component4 = val2.GetComponent<TextMeshProUGUI>(); if ((Object)(object)componentInChildren != (Object)null) { ((TMP_Text)component4).font = ((TMP_Text)componentInChildren).font; ((TMP_Text)component4).fontSharedMaterial = ((TMP_Text)componentInChildren).fontSharedMaterial; ((TMP_Text)component4).fontStyle = ((TMP_Text)componentInChildren).fontStyle; } ((TMP_Text)component4).text = text; ((Graphic)component4).color = Color.white; ((TMP_Text)component4).alignment = (TextAlignmentOptions)514; ((TMP_Text)component4).enableAutoSizing = true; ((TMP_Text)component4).fontSizeMin = 14f; ((TMP_Text)component4).fontSizeMax = 22f; ((Graphic)component4).raycastTarget = false; RectTransform rectTransform = ((TMP_Text)component4).rectTransform; rectTransform.anchorMin = Vector2.zero; rectTransform.anchorMax = Vector2.one; rectTransform.offsetMin = new Vector2(10f, 4f); rectTransform.offsetMax = new Vector2(-10f, -4f); } private void RandomizeSurvivor() { SurvivorDef[] eligibleSurvivors = GetEligibleSurvivors(); if (eligibleSurvivors.Length == 0) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"No eligible survivors found."); return; } SurvivorDef val = eligibleSurvivors[Random.Range(0, eligibleSurvivors.Length)]; SelectSurvivor(val); ((BaseUnityPlugin)this).Logger.LogInfo((object)(IsEclipseRun() ? $"Random survivor: {val.cachedName} — Eclipse {GetNextEclipseLevel(val)}" : ("Random survivor: " + val.cachedName))); } private void RandomizeLowestEclipse() { if (!IsEclipseRun()) { return; } LocalUser localUser = LocalUserManager.GetFirstLocalUser(); if (localUser == null) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Could not find local user."); return; } var array = (from survivor in GetEligibleSurvivors() select new { Survivor = survivor, CompletedLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(localUser, survivor) } into entry where entry.CompletedLevel < 8 select entry).ToArray(); if (array.Length == 0) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Eclipse 8 completed on every available survivor."); return; } int lowestNextLevel = array.Min(entry => entry.CompletedLevel + 1); SurvivorDef[] array2 = (from entry in array where entry.CompletedLevel + 1 == lowestNextLevel select entry.Survivor).ToArray(); SurvivorDef val = array2[Random.Range(0, array2.Length)]; SelectSurvivor(val); ((BaseUnityPlugin)this).Logger.LogInfo((object)($"Lowest Eclipse: selected {val.cachedName} at E{lowestNextLevel} " + $"from {array2.Length} candidate(s).")); } private SurvivorDef[] GetEligibleSurvivors() { LocalUser localUser = LocalUserManager.GetFirstLocalUser(); if (localUser == null) { return Array.Empty<SurvivorDef>(); } return SurvivorCatalog.orderedSurvivorDefs.Where((SurvivorDef survivor) => (Object)(object)survivor != (Object)null && !survivor.hidden && SurvivorCatalog.SurvivorIsUnlockedOnThisClient(survivor.survivorIndex) && survivor.CheckRequiredExpansionEnabled((NetworkUser)null) && survivor.CheckUserHasRequiredEntitlement(localUser)).ToArray(); } private int GetNextEclipseLevel(SurvivorDef survivor) { LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); if (firstLocalUser == null) { return 1; } return Mathf.Clamp(EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, survivor) + 1, 1, 8); } private void SelectSurvivor(SurvivorDef survivor) { if (Object.op_Implicit((Object)(object)_characterSelectController) && Object.op_Implicit((Object)(object)PreGameController.instance) && PreGameController.instance.IsCharacterSwitchingCurrentlyAllowed()) { CharacterSelectBarController componentInChildren = ((Component)_characterSelectController).GetComponentInChildren<CharacterSelectBarController>(); if (!Object.op_Implicit((Object)(object)componentInChildren)) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Could not find CharacterSelectBarController."); return; } componentInChildren.PickIconBySurvivorDef(survivor); _characterSelectController.SetSurvivorInfoPanelActive(true); } } private static bool IsEclipseRun() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)PreGameController.instance)) { return PreGameController.instance.gameModeIndex == GameModeCatalog.FindGameModeIndex("EclipseRun"); } return false; } } }