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| Date uploaded | 5 years ago |
| Version | 0.1.4 |
| Download link | curieos-ShieldRebalance-0.1.4.zip |
| Downloads | 295 |
| Dependency string | curieos-ShieldRebalance-0.1.4 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1README
Work in progress!!!
This mod is designed to rebalance OSP and shields. It is still a work in progress.
The concept is to trigger OSP under the following conditions:
- When you have any% shields
- If you don't have shields, it will trigger if you have >90% health
So far all it does it spit out a chat message if OSP triggers. Logic is still a WIP.
Changelog
- v0.1.0 Initial release, main feature not implemented.
- v0.1.1 A shot in the dark for working logic. I figured out crits are wonky so it doesn't trigger correctly.
- v0.1.2 Reworked the system for checking if you have shields. Now checks if you had shields at the start of the update like it should.
- v0.1.3 Broken, never released
- v0.1.4 Rewrite the mod to use CIL and delegates. Partially working logic.