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RiskOfTheAncients2

Dota 2 items in Risk of Rain 2!

Date uploaded a year ago
Version 1.0.4
Download link dotaguys-RiskOfTheAncients2-1.0.4.zip
Downloads 536
Dependency string dotaguys-RiskOfTheAncients2-1.0.4

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2109 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2109
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
RiskofThunder-R2API_Core-5.1.5 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.5
RiskofThunder-R2API_ContentManagement-1.0.10 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.10
RiskofThunder-R2API_Dot-1.1.2 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.1.2
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Items-1.0.4 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.4
RiskofThunder-R2API_RecalculateStats-1.6.5 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.5
RiskofThunder-R2API_CommandHelper-1.0.2 icon
RiskofThunder-R2API_CommandHelper

API for registering console commands

Preferred version: 1.0.2
RiskofThunder-R2API_ProcType-1.0.2 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.2
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
Rune580-Risk_Of_Options-2.8.4 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.4
dotaguys-LogBookPatcher-1.0.1 icon
dotaguys-LogBookPatcher

Fixes some outstanding issues in the LogBook.

Preferred version: 1.0.1
dotaguys-RendererInfoPatcher-1.0.0 icon
dotaguys-RendererInfoPatcher

Fixes some issues with RendererInfo.

Preferred version: 1.0.0
LordVGames-DamageSourceForEnemies-1.2.1 icon
LordVGames-DamageSourceForEnemies

Adds a DamageSource to all vanilla & DLC enemy attacks. Does almost nothing on it's own.

Preferred version: 1.2.1

README

Risk of the Ancients 2

A mod that adds Dota 2 items to Risk of Rain 2!

Items

Icon Name Description Tier
Boots of Speed Increases base movement speed by 0.5 (+0.5 per stack). White
Enchanted Mango Taking damage to below 50% health consumes this item, resetting all skill cooldowns and increasing damage by 50% for 5 seconds. White
Fairy's Trinket Reduces skill cooldowns by 2.5% (+2.5% per stack), and increases damage by 3.5% (+3.5% per stack) and maximum health by 10 (+10 per stack). White
Healing Salve Activating your Special skill heals you for 2% (+2% per stack) of your maximum health per second for 5 seconds. Healing is interrupted by taking damage. White
Javelin 20% chance on hit to hit again for 25% (+15% per stack) TOTAL damage. White
Orb of Blight On hit reduce armor by 5 for 3 seconds, up to 3 (+2 per stack) times. White
Orb of Frost Slow enemies on hit for -10% (-10% per stack) movement speed and -10% (-10% per stack) attack speed for 3 seconds. White
Orb of Venom On hit poison for 200% (+200% per stack) base damage over 3 seconds. White
Quelling Blade Increases outgoing skill damage by 6 (+6 per stack) against non-Boss enemies. White
Spark of Courage Increases damage by 8% (+8% per stack) while above 50% health, and increases armor by 8 (+8 per stack) when below. White
Dragon Scale 20% chance on hit to burn enemies for 60% (+60% per stack) base damage. White
Lance of Pursuit Deal an additional 20% (+20% per stack) damage when hitting an enemy from behind. White
Infused Raindrops Taking more than 5% of your maximum health as damage will reduce the damage by 50. Can occur 10 times per stack before the stack is consumed. White
Kaya Reduces skill cooldowns by 6% (+6% per stack) and increases damage by 12% (+12% per stack). Green
Sange Increases maximum health by 40 (+40 per stack) and base health regeneration by 1.6 hp/s (+1.6 hp/s per stack). Green
Yasha Increases attack speed by 15%(+15% per stack) and movement speed by 15% (+15% per stack). Green
Skull Basher 15% chance on hit to bash for 250% (+250% per stack) TOTAL damage and stun enemies for 2.5 seconds. Recharges every 5 seconds. Green
Daedalus Gain 15% critical chance. Critical Strikes deal an additional 20% (+20% per stack) damage. Green
Quicksilver Amulet Increase attack speed by 10% (+10% per stack) and movement speed by 10% (+10% per stack) for each skill on cooldown. Green
Heart of Tarrasque Increases base health regeneration by 1.4% of your maximum health per second, and increases maximum health by 200 (+200 per stack). Red
Radiance Ignite enemies within 25m (+10m per stack) for 200% (+200% per stack) base damage. Additionally, enemies burn for 100% (+50% per stack) base damage and are blinded, causing them to miss 15% of the time. Unaffected by luck. Red
Aeon Disk Taking lethal damage leaves you at 1 health, makes you invulnerable for 2.5 (+1 per stack) seconds, and increases your movement speed by 50% for 5 (+2 per stack) seconds. Recharges every 90 seconds. Red
Assault Cuirass Increase attack speed by 40% (+40% per stack) and armor by 30 (+30 per stack) for allies within 30m. Red
Nemesis Curse 100% chance on hit to curse an enemy, increasing all damage they take by 100% (+100% per stack, exponential) for 5 seconds. Recharges every 5 seconds.
100% chance on being hit to be cursed, receiving permanent damage.
Lunar

The following items cannot drop - instead, they are combinations of other items that will automatically be given when you own all of the components.

Icon Name Description Components Tier
Orb of Corrosion On hit: reduce armor by 7.5 for 3 seconds, up to 3 (+2 per stack) times; slow enemies for -15% (-15% per stack) movement speed and -15% (-15% per stack) attack speed; poison enemies for 300% (+300% per stack) base damage over 3 seconds. Orb of Blight + Orb of Frost + Orb of Venom Green
Kaya and Sange Reduces skill cooldowns by 9% (+9% per stack) and increases damage by 18% (+18% per stack), maximum health by 60 (+60 per stack), and base health regeneration by +2.4 hp/s (+2.4 hp/s per stack). Kaya + Sange Green
Sange and Yasha Increases maximum health by 60 (+60 per stack), base health regeneration by +2.4 hp/s (+2.4 hp/s per stack), attack speed by 22.5% (+22.5% per stack), and movement speed by 22.5% (+22.5% per stack). Sange + Yasha Green
Yasha and Kaya Reduces skill cooldowns by 9% (+9% per stack) and increases attack speed by 22.5% (+22.5% per stack), movement speed by 22.5% (+22.5% per stack), and damage by 18% (+18% per stack). Yasha + Kaya Green
Trident Reduces skill cooldowns by 12% (+12% per stack) and increases damage by 24% (+24% per stack), maximum health by 80 (+80 per stack), base health regeneration by +3.2 hp/s (+3.2 hp/s per stack), attack speed by 30% (+30% per stack), and movement speed by 30% (+30% per stack). Kaya + Sange + Yasha Red

Equipment

Icon Name Description Cooldown
Black King Bar Become immune to all negative effects and reduce all incoming damage by 25% for 6 seconds. 75
Ghost Scepter Become immune to all incoming damage for 6 seconds. During this time, you cannot use your Primary skill. 30










Bottle Drink to gain one of the following rune effects:
    Amplify Damage: Increases damage by 50% for 10 seconds.
    Arcane: Reduces skill cooldowns by 50% for 10 seconds.
    Bounty: Gain 50 gold. Scales with time.
    Haste: Increases movement speed by 50% for 10 seconds.
    Illusion: Creates 2 ghosts of yourself that last for 25 seconds.
    Invisibility: Gain invisibility for 10 seconds.
    Regeneration: Increases base health regeneration by 5% of your maximum health for 10 seconds.
    Shield: Gain a temporary barrier for 100% of your maximum health.
    Water: Instantly heal for 33% of your maximum health and restore 1 stock of all skills.
    Wisdom: Instantly gain experience equal to 50% of the current level requirement.
Runes will be removed from the pool until all effects have been seen.
45
Moon Shard Passively increases attack speed by 60% while held. Consume on use to permanently increase attack speed by 20% (+20% per stack). 0.5

Issues

  • None of the items have models currently, so they are all using the question mark (make sure to ping those multishops!)
  • No sounds and pretty stuff like that.
  • Bottle icon should change based on the contained rune.

etc.

The icon was made by reddit user piemoO.

Send issues and ideas to Dnarok on discord.

CHANGELOG

2.1.0

  • Most automatic combinations have been removed, and replaced with crafting at CHEF.
    • Some affected base items have been buffed.
    • There is now an option to revert to the old method of crafting.
  • Various crafting recipes with vanilla items have been added.
    • See bottom of mod page for all recipes.
    • The old crafting option removes these recipes as well.
  • Javelin: Increased proc chance from 20% -> 25%.
  • Javelin: Increased damage base/per stack from 20% -> 33%.
  • Javelin: Proc coefficient decreased from 0.3 -> 0.2.
  • Enchanted Mango: Reworked.
    • Old behavior: Taking damage to below 40% health consumes this item, resetting all skill cooldowns and increasing damage by 50% for 5 seconds. Regenerates at the start of each stage.
    • New behavior: Activating Secondary skill reduces Special skill cooldown by 15%, and increases damage by 5% (+5% per stack) for 5 seconds.
  • Healing Salve: Increased healing duration from 5 -> 10.
  • Spark of Courage: Increased armor from 10 -> 15.
  • Iron Branch: Increased stat increase from 1.5% -> 2%.
  • Kaya, Yasha, and Sange no longer automatically combine.
  • Kaya: Increased damage base/per stack from 12% -> 15%.
  • Yasha: Increased attack speed base/per stack from 15% -> 20%.
  • Yasha and Kaya: Increased damage base/per stack from 18% -> 22.5%.
  • Yasha and Kaya: Increased attack speed base/per stack from 22.5% -> 30%.
  • Sange and Yasha: Increased attack speed base/per stack from 22.5% -> 30%.
  • Kaya and Sange: Increased damage base/per stack from 18% -> 22.5%.
  • Trident: Increased damage base/per stack from 24% -> 30%.
  • Trident: Increased attack speed base/per stack from 30% -> 40%.
  • Daedalus: Increased critical strike damage per stack from 20% -> 35%.
  • Black King Bar: Increased magic resistance from 35% -> 50%.
  • Black King Bar: Reduced cooldown from 60 -> 45.

2.0.5

  • Fixed all sources of cooldown reduction being broken (Fairy's Trinket, and Kaya's upgrades). Scaling might be slightly worse, barely worth noting.

2.0.4

  • Fixed for Alloyed Collective.

2.0.3

  • Fixed readme discrepancies.
  • Added "Magic Resistance" mechanic.
    • Magic resistance reduces incoming skill-based damage.
    • Unlike armor, it does nothing to non-skill-based damage (fall damage, DOTs, etc.).
  • Added Cloak (white), and Unwavering Condition (Lunar).
  • Black King Bar: Now provides Magic Resistance instead of pure damage reduction.
  • Black King Bar: Cooldown decreased from 65 -> 60.
  • Aeon Disk: Can now only activate once per stage per stack. Durations no longer increase with stacks. Cannot activate again while still invulnerable.
  • Power Treads: Fixed recipe, can now be acquired.
  • Healing Salve: No longer heals a percentage of maximum health. Now heals 5 hp/s (+5 hp/s per stack), scaling with level.

2.0.2

  • Added Expansion so you can disable the entire mod at once from in the lobby.
  • Added on-survivor item displays for Assault Cuirass, Boots of Speed, Armlet of Mordiggian, and Black King Bar.
  • Boots of Travel: Reduced base movement speed increase from 50% -> 30%.
  • Boots of Travel: Fixed reducing your damage if you were slowed.
  • Nemesis Curse: Now increases the damage of the hit that applies the debuff as well.
  • Armlet of Mordiggian: Damage now bypasses armor as well (and RAP, rip).
  • Armlet of Mordiggian: Damage bonus increased from 60% -> 75%.
  • Armlet of Mordiggian: Attack speed bonus increased from 60% -> 75%.
  • Armlet of Mordiggian: Armor bonus increased from 50 -> 100.

2.0.1

  • all that to forget a readme...

2.0.0 - Massive code overhaul, new items, and some balance adjustments.

  • All assets are now loaded from Unity Addressables.
  • Significant parts of the project now reside in the associated Unity project (ItemDefs, models, icons, etc.)
  • Added support for Risk of Options.
  • Some items received internal reworks.
  • General code quality and performance improvements.
  • Tranquil Boots and Spark of Courage now have a buff to indicate their "mode".
  • Added Power Treads (green), Boots of Travel (red), Ex Machina (red), and Refresher (void red).
  • Aeon Disk: Now correctly gives movement speed when activated.
  • Aeon Disk: Now removes debuffs when activating.
  • Assault Cuirass: Reduced bonus attack speed per stack from 40 -> 20.
  • Assault Cuirass: Rescaled bonus armor base/per stack from 30/30 -> 40/20.
  • Dragon Scale: Total burn damage base/per stack changed to 210%/210%.
  • Ghost Scepter: Cooldown increased from 30 -> 60.
    • On-demand invulnerability is incredibly strong.
  • Iron Talon: Damage is no longer amplified by Crowbars.
    • Fun as it is, it took 4 crowbars and 2 talons to one-shot every single boss.
  • Orb of Blight: Fixed incorrect buff duration.
  • Radiance: Total burn damage base/per stack changed to 200%/200%.
  • Shadow Amulet: Reduced standing still seconds requirement from 1.5 -> 1.
  • Shadow Amulet: Increased invisibility linger duration from 1 -> 1.5.

1.1.7 - Bugfix, new models, and some more balance adjustments.

  • Phase Boots: No longer eats OnBuffFirstStackGained and OnBuffFinalStackLost.

These new models are coming from item sets for different heroes.

  • Radiance: Added a model and radius indicator.
  • Sange, Yasha, and Sange and Yasha: Added models.
  • Skull Basher: Added model.
  • Assault Cuirass: Added model.

And some balance changes, of course.

  • Bottle: Reduced cooldown from 45 -> 40.
  • Armlet of Mordiggian: Increased damage from 50% -> 60%.
  • Armlet of Mordiggian: Increased attack speed from 50% -> 60%.
  • Armlet of Mordiggian: Reduced cooldown from 6 -> 5.

1.1.6 - New items, bug fixes, and a balance pass.

Reset your configs for this one...

  • Added Blades of Attack (white), and Phase Boots (green).
  • Added the option to all items that play a sound to disable their sound.
    • Daedalus ear destruction can now be avoided!
  • Spark of Courage: Damage base/per stack increased from 10%/10% -> 15%/15%.
  • Spark of Courage: Armor base/per stack increased from 8/8 -> 10/10.
  • Javelin: Damage base/per stack rescaled from 25%/15% -> 20%/20%.
  • Javelin: Proc coefficient increased from 0.2 -> 0.3.
  • Dragon Scale: Burn damage base/per stack increased from 60%/60% -> 70%/70%.
  • Shadow Amulet: Decreased wait time from 2 -> 1.5.
  • Shadow Amulet: Invisibility now lingers for 1 second after moving.
  • Sange, Sange and Yasha, Kaya and Sange, and Trident: Health regeneration now scales with level.
    • This occurs in vanilla for most sources of passive health regen.
  • Radiance: Radius rescaled from 25m/+10m to 30m.
  • Radiance: Ignite damage base/per stack reduced from 200%/200% -> 150%/150%.
  • Radiance: Burn duration reduced from 5 -> 3.
  • Radiance: Miss chance increased from 15% -> 25%.
    • These changes try to make Radiance less of a free win if you have Ignition Tank, and center its identity more on the unique type of evasion it provides.
  • Black King Bar: Damage reduction increased from 25% -> 35%.
  • Black King Bar: Cooldown reduced from 75 -> 65.
  • Tranquil Boots: Fixed out-of-danger movement speed bonus being way too high.
  • Tranquil Boots: Fixed first stack having less regen per level than expected.
  • Bottle: Fixed illusions being able to summon more illusions.

1.1.5

  • Added Iron Talon (green).
  • Infused Raindrops: Reworked.
    • Old behavior: White. Taking more than 5% of your maximum health as damage will reduce the damage by 50. Can occur 10 times per stack before the stack is consumed.
    • New behavior: Void White (Repulsion Armor Plate). Reduce all incoming damage over 60 by 15 (+15 per stack). Cannot be reduced below 1.
  • Assault Cuirass: Aura is now global.
  • Added item tags to all items so they can spawn in the category chests.

1.1.4

  • Added Boots of Bearing (equipment), and Pirate Hat (void red).
  • Enchanted Mango: Now regenerates from Consumed Mango at the start of the stage.
  • Tranquil Boots: Fixed missing movement speed.
  • Bottle: Icon now changes based on the contained rune.
  • Bottle: Fixed Wisdom never showing up again after the first one.
  • Armlet of Mordiggian: No longer two separate equipment (active/inactive).

1.1.3

  • Added Arcane Boots (equipment), Mekansm (equipment), and Guardian Greaves (equipment).
  • Fixed ROTA2 equipment activating on everyone in multiplayer lobbies.
  • Shadow Amulet: Fixed invisibility portion still working after removing item.
  • Tranquil Boots: Fixed Cautious Slug sound still playing after removing item.
  • Black King Bar: Fixed NRE.
  • Fixed tierless items being able to be removed at a scrapper.
  • Code improvements.

1.1.2

  • Infused Raindrops: Rearranged implementation again. If this fails one more time, this item is getting reworked.
  • Tranquil Boots and Shadow Amulet: Added LookingGlass integration.
  • Added safety checks for when items are disabled, should prevent some null derefs.

1.1.1

  • Added Armlet of Mordiggian (Lunar Equipment), Tranquil Boots (green), and Shadow Amulet (green).
  • Infused Raindrops: Fixed horrible laggy implementation, especially on Engineer.
  • Infused Raindrops: Now only conusmes stacks after most damage rejection has occurred.
  • Kaya, Sange, and Yasha: Combination order rearranged.
    • The items will attempt to combine in this order: Trident, Kaya and Sange, Sange and Yasha, Yasha and Kaya.
    • This should avoid something like Kaya -> Kaya -> Sange -> Yasha turning into Kaya and Sange + Kaya and Yasha. Now it will be Trident + Kaya.
  • Boots of Speed: Base movement speed increased from 0.5 -> 0.7.
    • Should now be more in line with the relative increases of other white items.
  • Moon Shard: Can no longer be randomly triggered.
    • This will prevent Bottled Chaos from deleting your held equipment in exchange for the consumed moon shard item.
  • Quelling Blade: Non-Boss flat damage increased from 6/6 -> 8/8.
  • Spark of Courage: Damage bonus increased from 8%/8% -> 10%/10%.

1.1.0

  • Added models!
    • Bottle, Iron Branch, Quelling Blade, Boots of Speed, Healing Salve, and Enchanted Mango all received unique models.
    • All other items are now using the classic Dota 2 item box - thanks to Retorikal on Github for the idea.
  • Added sounds!
    • Most items with sounds in Dota 2 now play their sound at the appropriate time.
    • Radiance exception, since it's a constant looping noise and that seems like a bit much.
  • Lance of Pursuit: Fixed doubling all 0 proc coefficient damage, including fall damage. Thanks to SalTheThief on Github for the hint!

1.0.5

  • Added Iron Branch (white).
  • Nemesis Curse: Now only applies the curse from damage with a proc coefficient.
  • Nemesis Curse: Recharge duration from 5 -> 7.5.
  • Nemesis Curse: Increased permanent damage stacks coefficient base/per stack from 40/40 -> 80/80.
    • The hyperbolic nature of the reduction makes this less punishing than it seems.
    • All of these are just to make it more of a side-grade to Shaped Glass.
  • Radiance: Fixed the Ignite having a proc coefficient (I think?!)
  • Ghost Scepter: Fixed eating OnBuffFirstStackGained and OnBuffFinalStackLost, thanks to Snoresville for the point-out.

1.0.4

  • Fixed newest (and any future ones if I hadn't been shown the issue) DLL being skipped, thanks to Farlier on Discord for the heads-up!
  • Added Moon Shard (equipment) and Infused Raindrops (white).
  • Redid all of the item icons in a way that is more a.) consistent, and b.) closer to vanilla. Some touch-ups will still need to be done, a few are a bit blocky from having to size up Dota 2 item icons from 88x64...

1.0.3

  • Added Daedalus (green), Quicksilver Amulet (green), and Assault Cuirass (red).
  • Ghost Scepter: Now only disables the Primary skill while active.
  • Enchanted Mango: Health Threshold reduced from 50% -> 40%.
  • Enchanted Mango: Now transforms into a Consumed Mango on use that provides 2.5% damage per stack.

1.0.2

  • Added Aeon Disk (red), Dragon Scale (white), Lance of Pursuit (white), and Nemesis Curse (lunar).
  • Added LookingGlass support.
  • Kaya: Damage Base/Per Stack increased from 10%/10% -> 12%/12%.
  • Kaya: Cooldown Reduction Base/Per Stack decreased from 8%/8% -> 6%/6%.
  • Yasha: Attack Speed Base/Per Stack increased from 12%/12% -> 15%/15%.
  • Yasha: Movement Speed Base/Per Stack increased from 12%/12% -> 15%/15%.
  • Yasha and Kaya: Damage Base/Per Stack increased from 15%/15% -> 18%/18%.
  • Yasha and Kaya: Attack Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Yasha and Kaya: Movement Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Yasha and Kaya: Cooldown Reduction Base/Per Stack decreased from 12%/12% -> 9%/9%.
  • Sange and Yasha: Attack Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Sange and Yasha: Movement Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Kaya and Sange: Damage Base/Per Stack increased from 15%/15% -> 18%/18%.
  • Kaya and Sange: Cooldown Reduction Base/Per Stack decreased from 12%/12% -> 9%/9%.
  • Trident: Damage Base/Per Stack increased from 20%/20% -> 24%/24%.
  • Trident: Attack Speed Base/Per Stack increased from 24%/24% -> 30%/30%.
  • Trident: Movement Speed Base/Per Stack increased from 24%/24% -> 30%/30%.
  • Trident: Cooldown Reduction Base/Per Stack decreased from 16%/16% -> 12%/12%.
  • Healing Salve: Fixed eating OnSkillActivated, won't break Shurikens and Luminous Shot now.

1.0.1

  • Added github link to package.

1.0.0

  • Created.