Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
DIO EyesOfHeaven
DIO as a new survivor with Shadow DIO and Over Heaven skins, controller extra moves, English captions, time stop, knives, Ex Super and Road Roller. Windows development build; co-op fixes require live testing.
By ezeus
CHANGELOG
3.6.3
- Replace all ten move icons, survivor portrait/card and package icon with original ASBR/EOH artwork.
- Preserve 3.6.2 gameplay.
3.6.2
- Increased Blood Drain's grab range from 5 to 8 meters.
3.6.1
- Restored Shadow The World's original leg-fade alpha mask. Its runtime material now preserves transparency rather than using the opaque standard survivor shader.
- Verified the fade in rendered idle, punch, barrage and dash poses.
3.6.0
- Added selectable Shadow DIO with First The World from the supplied ASBR mod, using the matching EOH costume mesh and retargeted animations.
- Added configurable XInput extra controls and a Diavolo-style compact bottom-left HUD.
- Added English voice captions, including the supplied blood-drain and Road Roller translations. Death has a descriptive caption pending its full translation.
- Added two subtitle-verified MUDA takes and WRYY with existing attack sounds.
- Moved Road Roller invincibility before the authority guard to protect remote-controlled DIOs on the host.
- Synchronized time-stop endings to the owning client, added bounded filter/death/despawn cleanup, and synchronized the randomized opening callout.
- Build, skin/render validation, simulated host/client lifecycle tests and controller chord tests pass. Live co-op/controller tests remain pending.
3.5.9
-
Blood Drain keeps its opening animation, then holds a fixed frame at the middle of the punch-contact window instead of moving the arm with IK.
-
Victim animation is suspended during the hold and its body center is aligned to the frozen hand, with existing terrain collision checks retained.
-
Animation playback restores on release/interruption.
3.5.8
-
Restored the full imported Stand M1 combo animations. Torso rotation is limited to 30 degrees from its neutral orientation, with raised forward shoulder anchoring; removed the procedural arm-only replacement.
-
Main time-stop grey persists through stopped time and clears after the ending rainbow finishes. EX keeps its separate brief filter timing.
3.5.7
-
Added the supplied 2:35.90–2:52.01 excerpt as a once-per-death voice line. Playback is independent of the destroyed character body.
-
Main time-stop grey filter ends with each rainbow transition rather than staying for the stopped duration. Gameplay time stop and EX timing remain unchanged.
3.5.6
-
Road Roller voice begins when DIO returns with it. Punches still begin 6.07s into the voice, with the heavy finisher at 12.11s; DIO holds his crouch until the punching cue.
-
Slightly wider normal/EX knife clusters. New shared three-dimensional blade, guard, ribbed grip and pommel geometry.
-
Blood Drain preserves its opening strike, then brings the victim closer and reaches the right hand toward its surface for the hold.
3.5.5
-
Four user-timestamped Za Warudo variants play randomly before R; freeze remains 0.16s into the following SFX. Time stop duration capped at 15s.
-
User-supplied Stand summon audio and EX knife power audio.
-
Sprint multiplier increased 25%; Stand Jump launch speed 30.7 (about 20% more height).
-
Shift uses floor-aware stepped capsule movement. Stand M1s now use an idle body with procedural arm extension to remove imported animation spins.
-
Smaller barrage impact effects.
-
Road Roller ultimate remains G, cooldown 45s, initial slam 4050% damage (10% reduction). Roller and its effects remain active during time stop.
3.5.4
-
R uses the new user-supplied sound, freezing at 0.16 seconds into its playback. Other time effects and resume audio are unchanged.
-
Added sequential random callout support. Za Warudo excerpts are pending user timestamps and are not included yet.
3.5.3
-
Added user-supplied Japanese callouts: Shift punch (3.60–5.10), successful blood drain (1:07.13–1:09.85), and Road Roller (1:33.55–1:46.37).
-
Road Roller follows the audio playback clock. Extended steerable disappearance leads into punches at clip time 6.07s, a heavy two-handed finishing strike at 12.11s, then escape and explosion. Removed the overlapping barrage voice.
3.5.2
-
The World is about 9% larger across both skins, selection display and move clones; DIO scale unchanged.
-
Stand M1s use the straight punch clip, upright aim and one fixed fist anchor to avoid spinning/anchor swaps. Raised attack placement by 0.45m.
-
Knife-throw Stand placement follows the crosshair with a raised forward anchor.
3.5.1
-
Stand M1s aim along the crosshair and align the leading fist with the forward hit area during contact.
-
EX holds DIO neutral during the dash, then uses his barrage turnaround pose only on confirmed connection.
-
EX dash reaches 30m with a 7m Stand extension and 8.5m connection tolerance. Removed the EX timeskip sound pending supplied audio.
-
Hair unchanged at user request.
3.5.0
-
Tight randomized knife aim clusters, shared knife geometry/materials, and rate-limited lightweight impacts reduce simultaneous effect/audio spawning.
-
EX uses a longer safe dash and forward-reaching Stand punch; slower 30-knife throws and staggered release, DIO pose, and invulnerability until recovery ends. Target-only hold lasts 1.5 seconds.
-
Road Roller punches now drive the torso and shoulders with alternating weight shifts.
-
Both Stand rigs anchor ahead of DIO during normal attacks; Heaven running hair has extra clearance from the back. Existing corrected Heaven arm atlas retained.
-
Barrage hit effects and impact sounds require a living enemy hit.
-
Co-op remains unsupported. Performance and visual feel require live gameplay testing.
3.4.5
-
Added a Heaven Ascension running-specific pose for the long trailing hair chains so they lift away from DIO's forward-leaning back.
-
Includes run-start and looping run animations. Other character moves and the regular skin are unchanged.
3.4.4
-
Fixed Heaven Ascension DIO's black arms: both arm materials now use the matching body skin atlas instead of the solid-black arm texture.
-
Verified the corrected materials in animated Unity previews and retained all gameplay changes.
3.4.3
-
Barrage now aims the entire Stand body along the live crosshair ray, including upward/downward directions.
-
Anchors the Stand shoulders in front of DIO while preserving animated fist travel; works with both skins.
-
Restores the Stand transform when barrage ends or is interrupted. Damage, range and audio timing are unchanged.
3.4.2
-
Replaced roller punching body tilt with planted feet, a crouch, downward arm IK and closed fists; both skins supported.
-
Slowed EX dash/Stand animation, increased knives from 18 to 30, widened aim assistance and improved arrival tolerance.
-
Added swept-capsule dash movement with terrain clearance; validated downward aiming, wall stopping and slopes in Unity physics.
-
EX target-only hold is now 0.85 seconds. Co-op remains unsupported; live gameplay testing remains needed.
3.4.1
-
Character-selection Stand now hovers behind DIO's shoulder, raised above the ground with a slow bob and slower idle animation.
-
Normalizes both Stand models' imported offsets for consistent positioning across the default and Heaven Ascension skins. Gameplay appearances are unchanged.
3.4.0
-
Added configurable F hold Stand Block, frontal damage/knockback reduction, guard poses for both skins and HUD icon/status.
-
Added restrained gold summon particles, original summon shimmer and block impact audio, and hit sparks. Includes all temporary Stand appearances.
-
Guard releases on interruption/death/menu entry; incoming shared damage records are copied before modification.
-
Build and offline validation completed; live gameplay verification remains needed. Co-op remains unsupported.
3.3.0
-
Added selectable Heaven Ascension DIO with The World Over Heaven, using the original models and color textures.
-
Retargeted the regular moveset onto both Heaven rigs; skin selection also changes Stand-jump legs, roller hands/companion, and EX knife-rush Stand.
-
Added matching animated character-selection previews. Gameplay timings and damage are unchanged.
3.2.1
-
Corrected handstand using rendered-mesh coordinates and arm reach; verified with an offline Unity render.
-
Fixed the same coordinate mismatch in EX knife hand origins and World limb/companion overlays.
-
Slower Road Roller descent and reduced initial knockback to retain enemies for its three-second punches.
-
Slower EX dash/throw animations, 0.44-second localized freeze, staggered release, quieter knife hits and a three-second missed-dash retry.
-
Disabled debris colliders immediately and retained interruption cleanup.
-
Co-op remains unsupported; new behavior awaits live gameplay testing.
3.2.0
-
Steer Road Roller's ground marker with movement controls during its shorter 1.25-second disappearance.
-
Return in a procedural handstand pose; land and punch down for 3 seconds with overlaid World arms.
-
DIO and The World jump away before the roller explodes.
-
EX approaches target hurtbox bounds, raises low knife positions above ground, and aligns the animated Stand hand to each validated throw position.
-
EX target-only hold now pauses target animation as well as movement; transitions remain local to the caster.
-
Restores visual offsets and summoned meshes on interruption. Co-op remains unsupported.
3.1.1
-
Road Roller now drops directly above DIO's starting position, returning at least 24 meters above activation height.
-
Removed all overhead and body clearance rejections from this scripted move.
-
Increased impact damage to 4500% and added a delayed 3500% explosion.
-
Enlarged ground cracks and debris; added fire, smoke and an expanding blast wave.
-
Added original falling, ground-crack and explosion audio layers.
3.1.0
-
Added Road Roller on configurable G, with a 25-second cooldown and the supplied textured roller model.
-
Visible leap followed by 2.5 seconds invisible, return/drop, heavy area damage and ground impacts.
-
Added EX knife time-skip fallback on configurable X, with a 40-second cooldown.
-
EX holds only its enemy target for 0.28 seconds; no world freeze or cinematic camera takeover.
-
Activator-only rainbow transitions play six times faster, with a brief grey filter.
-
Subtle transparent World throws knives from hand positions into a size-aware surrounding formation.
-
Clearance checks omit unsafe throws; interrupted moves restore movement, visibility and target behavior.
-
Added icons for both moves. Co-op remains unsupported.
3.0.1
- Hides all attached item and equipment models on DIO; inventory and gameplay effects remain active.
3.0.0
-
Increased base movement speed by 15%, without changing attack timing.
-
Added Stand Jump on configurable C with its own icon and 8-second cooldown.
-
Summons The World’s legs over DIO’s legs during the jump.
-
Nearby enemies take 300% damage on launch and 500% on landing, within 5 meters.
-
Heavy smack sound plus procedural ground cracks and debris on ground impacts.
-
Hold jump after the launch rises to hover indefinitely; release to descend.
-
Includes v2 knife and vampire-grab changes. Co-op remains unsupported.
-
Build/package validation completed; new gameplay still needs in-game testing.
2.0.0
-
Includes the new EOH character portraits and custom skill icons.
-
Knives travel up to 3 meters during each time stop before freezing.
-
Vampire grab now holds one enemy for 1.5 seconds and drains damage over six ticks.
-
A successful grab heals DIO to full health; completing the drain tops health up again.
-
Interrupted grabs release their target; grabs respect terrain and ongoing time stops.
-
Co-op remains unsupported. New combat changes require in-game testing.
0.3.9
-
Original EOH DIO portrait for character selection and HUD, with DIO card art for the skin selector.
-
Replaced inherited skill images with custom combo, knife, time-skip, and time-stop icons.
-
Added matching barrage and blood-drain HUD icons.
-
Gameplay and approved audio cues unchanged; co-op remains unsupported.
0.3.8
-
First standalone local-import package of the current development build.
-
Independent DIO survivor with The World; both visuals at 115% scale.
-
Fifteen converging knives with randomized launch positions.
-
Time stop gains one second per level after level 1.
-
Extended barrage, blood drain, and time-skip arrival punch.
-
Supplied callouts with synchronized freeze and resume cues.
-
Transparent start/end overlays from the supplied SMX green-screen effect.
-
Reduced time-stop scene scanning and added teammate exemptions.
-
Known issue: co-op remains unsupported.