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Decompiled source of betterhexofloss v1.0.0
BetterHexOfLoss.dll
Decompiled 17 hours agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BetterHexOfLoss")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+a0d9a66ad92dc0a9928a5d1da4710b844398d8c5")] [assembly: AssemblyProduct("BetterHexOfLoss")] [assembly: AssemblyTitle("BetterHexOfLoss")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BetterHexOfLoss { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("kina.BetterHexOfLoss", "BetterHexOfLoss", "1.0.0")] public class BetterHexOfLoss : BaseUnityPlugin { private static readonly int MainTex = Shader.PropertyToID("_MainTex"); private static readonly int EmTex = Shader.PropertyToID("_EmTex"); private const string PluginGUID = "kina.BetterHexOfLoss"; private const string PluginAuthor = "kina"; private const string PluginName = "BetterHexOfLoss"; private const string PluginVersion = "1.0.0"; private static AssetBundle lossBundle; public void Awake() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) Log.Init(((BaseUnityPlugin)this).Logger); lossBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "lossbundle")); Texture val = lossBundle.LoadAsset<Texture>("TexHexRunesDiffuse"); Sprite pickupIconSprite = lossBundle.LoadAsset<Sprite>("loss"); GameObject val2 = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC4/RoamingItemDisable/PickupRoamingItemDisable.prefab").WaitForCompletion(); MeshRenderer component = ((Component)val2.transform.Find("mdlHexrunes/rune8")).GetComponent<MeshRenderer>(); Material val3 = Object.Instantiate<Material>(((Renderer)component).material); val3.SetTexture(MainTex, val); val3.SetTexture(EmTex, val); ((Renderer)component).material = val3; GameObject val4 = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC4/RoamingItemDisable/DisplayRoamingItemDisable.prefab").WaitForCompletion(); ItemDisplay component2 = val4.GetComponent<ItemDisplay>(); component2.rendererInfos[1].defaultMaterial = val3; ((Renderer)((Component)val4.transform.Find("mdlHexrunes/rune8")).GetComponent<MeshRenderer>()).material = val3; ItemDef val5 = Addressables.LoadAssetAsync<ItemDef>((object)"RoR2/DLC4/RoamingItemDisable/RoamingItemDisable.asset").WaitForCompletion(); val5.pickupIconSpriteReference = null; val5.pickupIconSprite = pickupIconSprite; } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }