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mwmw-LunarDragon-1.2.2 icon

LunarDragon

Adds the Lunar Dragon, a tremendous survivor who rules the skies.

Date uploaded 2 weeks ago
Version 1.2.2
Download link mwmw-LunarDragon-1.2.2.zip
Downloads 5428
Dependency string mwmw-LunarDragon-1.2.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
Smooth_Salad-ShaderSwapper-1.0.1 icon
Smooth_Salad-ShaderSwapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Preferred version: 1.0.1

README

Lunar Dragon

Overview

The Lunar Dragon is a bulky survivor with an arsenal particularly suited for airborne battle. With well-timed use of their special skill Draco Ambush, they can turn any situation in their favour.

Skills

Passive: Lunar Wings
The Lunar Dragon can hover.
The Lunar Dragon hovers in the exact same manner as Artificer. Combined with the strong recoil from their primary and secondary, attaining high air time is an easy feat.
Primary: Elemental Blitz
Fire heavy elemental blasts for 400% damage each. Every third attack fires a piercing bolt for 600% damage.
Each attack in Elemental Blitz has unique properties. The first two attacks are decently slow projectiles, inflicting burn and slow. The third and final attack stuns enemies with a piercing hitscan beam.
Secondary: Lunar Eruption Secondary: Surge Secondary: Glaciate
Launch a huge lunar fireball for 800% damage, causing an eruption of blazing rings if detonated on the ground. WIP WIP
Lunar Eruption is a simple high-damage explosive, with increased AOE effectiveness if detonated on the ground. The recoil can also be used to propel yourself upwards in a pinch!
Utility: Burst Thrusters Utility: Flow Thrusters
Heavy. Overcharge the cannons to speed forward, dealing up to 500% damage, and stunning at maximum charge. WIP
Burst Thrusters is a versatile skill, suitable for use in any situation. Charge the skill on the ground to ram enemies for high damage, or simply to cover great distances. You can tap the skill again at any point to cancel flight early and regain control.

The lower the charge of the skill, the shorter the subsequent cooldown is. Using the skill in the air results in a low-charge dash, perfect for maneuvering around enemy attacks while airborne.
Special: Draco Ambush Special: Draco Railgun
Take aim, and confirm a target to soar into the sky. Attune elements to unleash a devastating strike for upwards of 7000% damage. WIP
Draco Ambush is an immensely powerful attack, providing both huge damage and a large immunity window - however, it has a particularly long cooldown, so use it wisely!

Upon pressing the special button, a sphere will be cast over the position targeted by the crosshair. Confirm the position with the primary button, or cancel the skill with the special button. Perform well in the minigame for a mixture of bonus damage, range, cooldown reduction, and healing!

Credits

Mr.Shark: Concept/Concept Art/Funding

JestAnAnimator: Model/Animations/Skins

bouncyshield: Testing

Miyowi: Coding/VFX/SFX/Icons/Logbook/Testing

Hopoo/Gearbox: VFX/SFX

Contact

Discord: miyowi

Ko-fi: Miyowi

CHANGELOG

1.2.4

  • Added DLC4 IDRS

1.2.3

  • Fixed for DLC4

1.2.2

  • Fixed Draco Ambush being reset to max stock when the override was unset if you had any Lysate Cells

  • Fixed a potential minor issue with Goobo visuals

1.2.1

  • The cooldown and duration of Burst Thrusters is now directly proportional to how long the skill was charged (previously used inconsistent thresholds)

  • The punishment for missing a hit in the Elemental Attunement minigame has been changed from -1 stack of each bonus to -25% of all currently acquired bonuses

  • Hitting a blood, design, or mass ring in the Elemental Attunement minigame now also rewards 20% of their non-primary effects

1.2.0

  • Draco Ambush has been reworked

    • Base damage reduced from 10000% to 7000%
    • Confirming an attack with Draco Ambush now starts a short minigame: "Elemental Attunement"
      • Press the primary button when the elemental rings shrink to overlap with the center ring. Hitting specific rings grants bonus effects, such as increased explosion damage or decreased skill cooldown. Missing a hit decrements from all currently acquired bonuses (but never worsens the attack beyond its base stats). Letting an elemental ring pass does not count as a miss, and will not decrement your current bonuses
    • Aiming the skill now displays the keybinds for confirm and cancel as a UI element (toggleable in the config)
    • Confirming and cancelling aiming are now handled as skill overrides, and have unique skill icons, names, and descriptions

  • Burst Thrusters now has custom implementation to try and interact correctly with Alien Head, Eclipse Lite, and Hardlight Afterburner

  • Downward projectile attacks now have a bonus 25% vertical recoil

  • Fixed the spawn animation camera rotation not aligning with the landing rotation

  • Fixed some potential issues when trying to use Draco Ambush while Burst Thrusters is active

  • Fixed the Burst Thrusters animation being slightly off-center

1.1.1

  • Fixed an issue where the special skill would be unable to fire at low framerates

1.1.0

  • Reduced Draco Ambush flying time from 6s to 3.5s

    • Rising state is now 2.5s, descending state is now 1s - previously, both were 3s

  • Slightly changed the descent animation for Draco Ambush

  • Updated mod icon

  • Updated credits in the README

1.0.0

  • Initial release