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| Date uploaded | 4 years ago |
| Version | 0.0.5 |
| Download link | nayDPz-DaredevilMod-0.0.5.zip |
| Downloads | 807 |
| Dependency string | nayDPz-DaredevilMod-0.0.5 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Daredevil
- WIP, but (singeplayer) gameplay is fully functional.
- Multiplayer should work properly. If you try it, please contact me in discord ( orbeezeater22#0704 ) and tell me how it goes!
- Adds Daredevil, a fast paced, low-range survivor that outputs extreme damage by using clever repositioning.
i love reading all feedback, im in the ROR2 modding discord, my username is orbeezeater22#0704
To-Do
- I eventually should re-do everything other than skills
- alternate walk animations for sword
- alt skills
- name the skills lmao
##Thanks to Rob for making HenryMod and to everyone in the modding discord for answering my questions. =)
Changelog
'0.0.5' Early game Daredevil had the risks of a low range character without the damage or durability to support it. Super late game, Daredevil is way too vulnerable while using skills, especially Secondary's "Lock-On" against large groups of enemies. They were also way too reliant on attack speed to deal damage. These will be very big buffs overall. -Special damage increased substantially (135% -> 300%), but number of shots no longer scales with attack speed. -Secondary "Lock-On" damage increased (125% -> 200%). Blink scales better with movement speed. Large groups of stunned enemies are shot faster. -Primary "Gun" damage decreased (180% -> 150%) -Secondary "Gun" damage decreased (290% -> 230%) -Lockout duration of Utility's bounce now scales down with movement speed.
-Lots of bug fixes and minor non-gameplay changes.
0.0.3
-Added some details to the model so its not just a red blob.
-Fixed a lot of clipping too
-This is probably the final version of the model for a while, or at least close to it. Im not good enough at blender to make improvements.
-Animations touched up again.
-Lowered melee activation range but increased size of the attack
-Increased the hitbox size of utility's attack
-Hopefully fixed floating enemies and random invincibility in multiplayer
0.0.2
-Touched up a few animations ( still havent figured out AimAnimator so guns arent perfect yet ).
-New VFX and animation for Special. Also increased damage slightly.
-Glued a sword to the right arm for sword animations.
-Other minor fixes.
-Alt skills coming soon!
0.0.1
- Brand spankin' new =)
######yes, its samira
