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| Date uploaded | 4 years ago |
| Version | 0.0.6 |
| Download link | nayDPz-DaredevilMod-0.0.6.zip |
| Downloads | 1353 |
| Dependency string | nayDPz-DaredevilMod-0.0.6 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Daredevil
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WIP, but (singeplayer) gameplay is fully functional.
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Multiplayer should work properly. If you try it, please contact me in discord ( orbeezeater22#0704 ) and tell me how it goes!
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Adds Daredevil (based on Samira from League of Legends), a fast paced, low-range survivor that outputs extreme damage by using clever repositioning.
i love reading all feedback, im in the ROR2 modding discord, my username is orbeezeater22#0704
To-Do
- I eventually should re-do everything other than skills
- alternate walk animations for sword
- alt skills
- name the skills lmao
Thanks to Rob for making HenryMod and to everyone in the modding discord for answering my questions. =)
Changelog
0.0.6
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Really good changes (in my opinion) that makes Daredevil feel much better to play. Really recommend updating!
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New sounds for gaining combo! Let me know what you think. More sounds for other abilities soon hopefully.
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Being at max combo now creates an indicator in the direction the player is looking, and in the position they will end up when using Special.
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Special now only requires one press to blink and fire.
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Buff icons instead of placeholder shields.
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Transitioning between abilities should feel smoother. (a lot of skills should interrupt eachother better)
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Lots of minor changes/fixes (aka stuff I probably did but dont remember)
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Trying to design a better HUD for combo. Not in this update but it will be here eventually
0.0.5
Early game Daredevil had the risks of a low range character without the damage or durability to support it. Super late game, Daredevil is way too vulnerable while using skills, especially Secondary's "Lock-On" against large groups of enemies. They were also way too reliant on attack speed to deal damage. These will be very big buffs overall. -Special damage increased substantially (135% -> 300%), but number of shots no longer scales with attack speed. -Secondary "Lock-On" damage increased (125% -> 200%). Blink scales better with movement speed. Large groups of stunned enemies are shot faster. -Primary "Gun" damage decreased (180% -> 150%) -Secondary "Gun" damage decreased (290% -> 230%) -Lockout duration of Utility's bounce now scales down with movement speed. -Lots of bug fixes and minor non-gameplay changes.
0.0.3
- Added some details to the model so its not just a red blob.
- Fixed a lot of clipping too
- This is probably the final version of the model for a while, or at least close to it. Im not good enough at blender to make improvements.
- Animations touched up again.
- Lowered melee activation range but increased size of the attack
- Increased the hitbox size of utility's attack
- Hopefully fixed floating enemies and random invincibility in multiplayer
0.0.2
- Touched up a few animations ( still havent figured out AimAnimator so guns arent perfect yet ).
- New VFX and animation for Special. Also increased damage slightly.
- Glued a sword to the right arm for sword animations.
- Other minor fixes.
- Alt skills coming soon!
0.0.1
- Brand spankin' new =)
