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| Date uploaded | 4 years ago |
| Version | 0.0.2 |
| Download link | nayDPz-RelicMod-0.0.2.zip |
| Downloads | 1325 |
| Dependency string | nayDPz-RelicMod-0.0.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Relic
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WIP.
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Singleplayer shouldn't have any major issues. let me know if you encounter any !
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Multiplayer should work properly! If you try it, find me in discord and tell me how it went.
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Kings Kombat Arena supported. Only apparent bug is minor, harmless visual bugs during the creep phases.
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Adds the Relic, a heavy duty survivor with extreme firepower.
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This was originally intended to be an enemy, but I mixed some ideas together and made this instead. I'll eventually get around to making a hostile mob out of this survivor.
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This survivor is more of an experiment for me. Tried a lot of new things. hope you have fun!
Stage 1 with Relic (video)
i love reading all feedback, im in the ROR2 modding discord, my username is orbeezeater22#0704
To-Do
- Re-do animations
- Custom VFX/SFX instead of vanilla
Thanks to Rob for making HenryMod and to everyone in the modding discord for answering my questions. =)
Changelog
'0.0.2' Gameplay changes and PVP fixes
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Decreased Relic's hurtbox size considerably.
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Empowered Marble Cannons no longer has falloff and has doubled range.
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Crit for Marble Cannons is now rolled once instead of once for both attacks.
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Decreased the duration of Lunar Encore's second use, but kept the fire time the same. (meaning it shoots at the same speed but you can use other abilities quicker)
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Reposition no longer cancels itself (Hardlight Afterburner fix)
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Reposition should now only buff Marble Cannons once
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Lowered the velocity boost from catching Lunar Encore's bouncing projectile during Reposition.
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Minor fixes for PvP.
0.0.1 -
Brand spankin' new =)
