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quasikyo-ThunderRain-1.0.2 icon

ThunderRain

Shocks PiShocks in response to in-game damage events.

Date uploaded 2 years ago
Version 1.0.2
Download link quasikyo-ThunderRain-1.0.2.zip
Downloads 363
Dependency string quasikyo-ThunderRain-1.0.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
RiskofThunder-R2API_Core-5.2.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.2.0
Rune580-Risk_Of_Options-2.8.4 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.4

README

ThunderRain

Operates PiShocks in response to in-game damage events.

Safety

Please configure shock maximums in the config and the share code.

Issue Reporting and Suggestions

Contact me on Discord (quasikyo) or submit a new issue here.

Configuration

PiShock Info

Activated By

The in-game triggers to enable.

  • Vibrations from dealing damage
  • Vibrations from receiving damage
  • Shocks from dealing damage
  • Shocks from receiving damage
  • Vibrations from minions dealing damage
  • Vibrations from minions receiving damage
  • Shocks from minions dealing damage
  • Shocks from minions receiving damage

Operation Values

The base values that get scaled off of damage dealt relative to damaged entity's max health. In other words, the intensity of the operation is calculated by

baseValue * (damageDealt / maxHealthOfDamagedEntity)
  • Base duration of vibrations
  • Base intensity of vibrations when dealing damage
  • Base intensity of vibrations when receiving damage
  • Base duration of shocks
  • Base intensity of shocks when dealing damage
  • Base intensity of shocks when receiving damage
  • Maximums for vibration and shock durations and intensities

Operation Behavior

  • Time span over which to sum up intensity and duration
  • Shocker selection
    • All: affect all shockers
    • Random: only affect a random shocker
  • Account for damage dealt past the entity's max health

CHANGELOG

Changelog

This project adheres to Semantic Versioning, and the format of this changelog is based on Keep a Changelog.

1.1.3 - 2025-12-08

Changed

1.1.2 - 2025-12-07

Added

  • FAQ to README

Changed

  • Set better defaults for vibration to serve as an example configuration
  • Bump versions for DLC3

1.1.1 - 2024-09-08

Changed

  • Switch to Newtonsoft.Json from System.Text.Json to reduce dependencies

1.1.0 - 2024-09-01

Added

  • Adding options for on-death shocks

Changed

  • Update dependencies for SotS

Removed

  • No more Fody Costura

1.0.2 - 2024-01-14

Added

  • Add value clamping #10

Fixed

  • Don't operate devices with values less than one #11

1.0.1 - 2023-12-07

Fixed

  • Fix null error when damaging asteroids on Sky Meadows

1.0.0 - 2023-12-05

Added

  • Initial release