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ThunderRain
Shocks PiShocks in response to in-game damage events.
| Date uploaded | 2 years ago |
| Version | 1.0.2 |
| Download link | quasikyo-ThunderRain-1.0.2.zip |
| Downloads | 363 |
| Dependency string | quasikyo-ThunderRain-1.0.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.4README
ThunderRain
Operates PiShocks in response to in-game damage events.
Safety
Please configure shock maximums in the config and the share code.
Issue Reporting and Suggestions
Contact me on Discord (quasikyo) or submit a new issue here.
Configuration
PiShock Info
- PiShock Username
- PiShock API Key generated on your PiShock account page
- PiShock Share Codes
- These are the alphanumeric share codes generated per shocker on the PiShock control panel
- Example:
2A1A18697BC
Activated By
The in-game triggers to enable.
- Vibrations from dealing damage
- Vibrations from receiving damage
- Shocks from dealing damage
- Shocks from receiving damage
- Vibrations from minions dealing damage
- Vibrations from minions receiving damage
- Shocks from minions dealing damage
- Shocks from minions receiving damage
Operation Values
The base values that get scaled off of damage dealt relative to damaged entity's max health. In other words, the intensity of the operation is calculated by
baseValue * (damageDealt / maxHealthOfDamagedEntity)
- Base duration of vibrations
- Base intensity of vibrations when dealing damage
- Base intensity of vibrations when receiving damage
- Base duration of shocks
- Base intensity of shocks when dealing damage
- Base intensity of shocks when receiving damage
- Maximums for vibration and shock durations and intensities
Operation Behavior
- Time span over which to sum up intensity and duration
- Shocker selection
All: affect all shockersRandom: only affect a random shocker
- Account for damage dealt past the entity's max health
CHANGELOG
Changelog
This project adheres to Semantic Versioning, and the format of this changelog is based on Keep a Changelog.
1.1.3 - 2025-12-08
Changed
1.1.2 - 2025-12-07
Added
- FAQ to README
Changed
- Set better defaults for vibration to serve as an example configuration
- Bump versions for DLC3
1.1.1 - 2024-09-08
Changed
- Switch to
Newtonsoft.JsonfromSystem.Text.Jsonto reduce dependencies
1.1.0 - 2024-09-01
Added
- Adding options for on-death shocks
Changed
- Update dependencies for SotS
Removed
- No more Fody Costura
1.0.2 - 2024-01-14
Added
- Add value clamping #10
Fixed
- Don't operate devices with values less than one #11
1.0.1 - 2023-12-07
Fixed
- Fix null error when damaging asteroids on Sky Meadows
1.0.0 - 2023-12-05
Added
- Initial release