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rob-MonsterVariants-1.1.0 icon

MonsterVariants

Adds rare, powerful monster variants to make runs more difficult

Date uploaded 5 years ago
Version 1.1.0
Download link rob-MonsterVariants-1.1.0.zip
Downloads 1872
Dependency string rob-MonsterVariants-1.1.0

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
tristanmcpherson-R2API-3.0.13 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.13

README

MonsterVariants

  • Adds a couple rare, powerful and unique monster variants for those seeking more difficulty in their runs
  • There are no upsides, it's purely for the difficulty spike
  • Should be mostly multiplayer compatible
  • Spawn rates fully configurable

Current Variants

Only adds 5 variants for now, however many more are planned Monsters can spawn with multiple modifiers (if applicable)

Armored Beetle (10% chance)

  • 135% size
  • 300% health
  • +20 armor

Speedy Beetle (30% chance)

  • 170% movement speed

Flamethrower Lemurian (2% chance)

  • 3000% attack speed
  • 30% damage

Nuclear Jellyfish (5% chance)

  • 75% movement speed
  • 75% attack speed
  • 300% size
  • 1000% health
  • +50 armor
  • 300% damage

Spectral Jellyfish (4% chance)

  • 1 Dio's Best Friend

Cursed Jellyfish (1% chance)

  • 3 Red Whips
  • 2 Runald's Bands
  • 1 Crowbar

Infernal Wisp (2% chance)

  • 3 Brilliant Behemoths
  • 100% crit

Full-Auto Golem (4% chance)

  • 800% attack speed
  • 80% damage
  • -20 armor

Titanlet (2% chance)

  • 250% size
  • 400% health
  • 50% movement speed
  • 300% damage

Overcharged Golem (2% chance)

  • All health is converted to shields

Known Issues

  • Spawns are not synced in multiplayer

Future Plans

Sync variant spawns in multiplayer Better visual clarity and more unique effects Custom spawn sound for certain variants Lots more variants planned

Changelog

1.1.0

  • Added variant: Speedy Beetle
  • Added variant: Beetle Guard Brute
  • Added variant: Overcharged Golem
  • Added variant: Cursed Jellyfish
  • Added variant: Spectral Jellyfish
  • Added variant: Infernal Wisp
  • Armored Beetle size: 150% > 135%
  • Titanlet movement speed: 20% > 50%
  • Titanlet damage: 150% > 300%
  • Nuclear Jellyfish movement/attack speed: 50% > 75%
  • Nuclear Jellyfish bonus armor: 20 > 50
  • Refactored code and linked repo to make adding variants easy even with zero programming experience

1.0.2

  • Fixed the damage multipiler using the same value as the attack speed multiplier, causing Flamethrower Lemurians to have 4000% damage
  • Lowered Flamethrower Lemurian damage multiplier to 30%
  • Lowered Full-Auto Golem damage multiplier to 80%
  • Increased Nuclear Jellyfish health multiplier to 1000%, added 10 more armor

1.0.1

  • Added configurable spawn rates

1.0.0

  • Initial Release