Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
MonsterVariants
Adds rare, powerful monster variants to make runs more difficult
| Date uploaded | 5 years ago |
| Version | 1.1.0 |
| Download link | rob-MonsterVariants-1.1.0.zip |
| Downloads | 1872 |
| Dependency string | rob-MonsterVariants-1.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1README
MonsterVariants
- Adds a couple rare, powerful and unique monster variants for those seeking more difficulty in their runs
- There are no upsides, it's purely for the difficulty spike
- Should be mostly multiplayer compatible
- Spawn rates fully configurable
Current Variants
Only adds 5 variants for now, however many more are planned Monsters can spawn with multiple modifiers (if applicable)
Armored Beetle (10% chance)
- 135% size
- 300% health
- +20 armor
Speedy Beetle (30% chance)
- 170% movement speed
Flamethrower Lemurian (2% chance)
- 3000% attack speed
- 30% damage
Nuclear Jellyfish (5% chance)
- 75% movement speed
- 75% attack speed
- 300% size
- 1000% health
- +50 armor
- 300% damage
Spectral Jellyfish (4% chance)
- 1 Dio's Best Friend
Cursed Jellyfish (1% chance)
- 3 Red Whips
- 2 Runald's Bands
- 1 Crowbar
Infernal Wisp (2% chance)
- 3 Brilliant Behemoths
- 100% crit
Full-Auto Golem (4% chance)
- 800% attack speed
- 80% damage
- -20 armor
Titanlet (2% chance)
- 250% size
- 400% health
- 50% movement speed
- 300% damage
Overcharged Golem (2% chance)
- All health is converted to shields
Known Issues
- Spawns are not synced in multiplayer
Future Plans
Sync variant spawns in multiplayer Better visual clarity and more unique effects Custom spawn sound for certain variants Lots more variants planned
Changelog
1.1.0
- Added variant: Speedy Beetle
- Added variant: Beetle Guard Brute
- Added variant: Overcharged Golem
- Added variant: Cursed Jellyfish
- Added variant: Spectral Jellyfish
- Added variant: Infernal Wisp
- Armored Beetle size: 150% > 135%
- Titanlet movement speed: 20% > 50%
- Titanlet damage: 150% > 300%
- Nuclear Jellyfish movement/attack speed: 50% > 75%
- Nuclear Jellyfish bonus armor: 20 > 50
- Refactored code and linked repo to make adding variants easy even with zero programming experience
1.0.2
- Fixed the damage multipiler using the same value as the attack speed multiplier, causing Flamethrower Lemurians to have 4000% damage
- Lowered Flamethrower Lemurian damage multiplier to 30%
- Lowered Full-Auto Golem damage multiplier to 80%
- Increased Nuclear Jellyfish health multiplier to 1000%, added 10 more armor
1.0.1
- Added configurable spawn rates
1.0.0
- Initial Release



