You are viewing a potentially older version of this package. View all versions.
shirograhm-RiskOfTactics-0.1.0 icon

RiskOfTactics

Adds some items, radiants, and artifacts from TFT.

Date uploaded 4 months ago
Version 0.1.0
Download link shirograhm-RiskOfTactics-0.1.0.zip
Downloads 159
Dependency string shirograhm-RiskOfTactics-0.1.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
RiskofThunder-R2API_Dot-1.1.2 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.1.2
RiskofThunder-R2API_Items-1.0.7 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.7
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Networking-1.0.4 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.4
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_RecalculateStats-1.6.5 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.5

README

RiskOfTactics

Adds some items. WIP.

CHANGELOG

0.1.7

  • Changed
    • Horizon Focus
      • All Values: 8% ⇒ 10%
    • Statikk Shiv
      • Total Damage On-Hit: 50% (+150% per stack) ⇒ 100% (+200% per stack)
  • Added a visual notification when your equipment is replaced by Artifact of the Golden Spatula.
  • Fixed a bug where Quicksilver's normal and radiant variants would bug when held together with the radiant conversion setting turned off.
  • Fixed a bug where Bramble Vest and Hextech Gunblade stat tracking didn't account for minions with the item (i.e. Engineer).
  • Fixed a bug with AlwaysArtifacts that caused the game to get stuck at 99%. No more golden name for now unfortunately.
  • Removed some unnecessary hooks in the code.

0.1.6

  • Added
    • Artifact
      • Artifact of the Golden Spatula: At the start of each stage, replace your current equipment with a Lucky Item Chest.
  • Changed
    • Sniper's Focus
      • Now fires a missile for 50% TOTAL damage when procced at max distance.
  • Added the ability to toggle whether or not Lucky Item Chest is consumed on use.
  • Hellfire Hatchet now uses health instead of combined health to calculate it's on-hit damage and attack speed buffs.

0.1.5

  • Added
    • Equipment
      • Lucky Item Chest: On use, spawn a pickup that grants TFT items.
  • Fixed a bug where Statikk Shiv's damage proc received its own damage multiplier.
  • Fixed a bug where Dragon's Claw and Sunfire Cape stopped working after 1 stage.
  • Fixed config setup for Adaptive Helm.
  • Fixed a few typos.

0.1.4

  • Added default melee/ranged config support for Sandswept and Starstorm expansion packs.
  • Changed
    • Bloodthirster
      • Cooldown: 20 seconds ⇒ 60 seconds
      • Per Extra Stack: 40% max HP barrier ⇒ 20% max HP barrier
    • Zhonya's Paradox
      • Cooldown: 20 seconds, starts on activation ⇒ 40 seconds, starts after effect is over
      • Now has SFX! This can be turned off in the config file if it gets annoying.
  • Fixed a bug where Bloodthirster's health bar effect indicator was offset.
  • Fixed a bug where Statikk Shiv didn't refresh its buff after completing modded stages.
  • Fixed a bug where Radiant Archangel's Staff and Radiant Quicksilver didn't work unless the user was holding the non-radiant version.
  • Replaced multiple FixedUpdate hooks with BaseItemBodyBehavior.
  • Replaced all ContagiousItem hooks with an ItemRelationshipProvider.
  • Fixed a few typos.

0.1.3

  • Added
    • Artifacts
      • Zhonya's Paradox: Taking damage below a threshold causes you to become Gilded and invulnerable temporarily.
    • Normals/Radiants
      • Titan's Resolve: Taking or dealing damage grants a stacking damage multiplier.
      • Warmog's Armor: Gain health.
  • Fixed a bug with Horizon Focus' lightning strike not proccing on all types of Stun.
    • Now no longer procs on Bosses.
  • Fixed a few typos.

0.1.2

  • Added
    • Artifacts
      • Sniper's Focus: Deal more damage to targets that are far away.
      • Lightshield Crest: Periodically shield your lowest ally for a portion of your armor.
      • Mittens: Become smaller and faster. You are immune to Burn, Anti-Heal, and Cripple.
    • Normals/Radiants
      • Hextech Gunblade: On-kill, heal your lowest ally for a fraction of their max health.
    • There is now a toggle for Radiant auto-conversion when picked up. This will be on by default, because I like it that way.
  • Fixed a bug with Horizon Focus' lightning strike object.
  • Fixed a few bugs that occured when holding both Radiant and Normal variants of Dragon's Claw.
  • Fixed a bug where Quicksilver's shield destroyed your FPS.

0.1.1

  • Updated the README.

0.1.0

  • Initial release