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RiskOfTactics
WIP mod I made for some friends. Adds some items, radiants, and artifacts from TFT.
| Date uploaded | 2 months ago |
| Version | 0.1.2 |
| Download link | shirograhm-RiskOfTactics-0.1.2.zip |
| Downloads | 293 |
| Dependency string | shirograhm-RiskOfTactics-0.1.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1README
RiskOfTactics
Adds some TFT items, radiants, and artifacts to Risk of Rain 2.
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Issue Reports
Please report any issues you find (bug, typo, mistranslation, incompatibility with another mod, etc.) on the github issues tracker. That is where I check most often. If possible, provide the output log and/or modlist used as it helps me debug faster.
Customization
Config File ⇒ [Modded Profile]\\BepInEx\\config\\RiskOfTactics.cfg
The items in this mod are configurable. To edit, run the game once with the mod installed, then navigate to the config file, edit the values and relaunch the game. If configuration issues persist, don't hesitate to delete the file and let it regenerate.
Make sure to enable "Use Custom Values" in the ! Important ! section so the mod respects your changes.
Mods & DLC Compatibility
Generally compatible with most mods. SotV, SotS, and AC DLCs are supported for all versions.
Supports integration with LookingGlass (v1.5.1+).
That being said, I would generally recommend using the most recent version of your mods. This information is mainly here for anyone with compatibility issues.
Items
Base items have Radiant variants in which most/all values are doubled. These Radiant items are of Boss tier, instead of Uncommon.
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Adaptive Helm |
Gain 10% armor and a 10% max HP shield. Gain additional effects based on your character's class. Melee: Gain 40% (+30% per stack) bonus armor and shield. When you take damage, reduce all active cooldowns by 0.5 seconds. Ranged: Gain 5 (+3 per stack) BASE damage. Refresh your active cooldowns every 20 (-20% per stack) seconds. |
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Archangel's Staff | During the teleporter event, gain a stack of Foresight every 5 seconds. Each stack grants 0.5 (+0.5 per stack) BASE damage. Stacks reset at the start of each stage. |
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Bloodthirster | Every 20 seconds, falling below 20% max HP grants a 25% (+50% per stack) max HP barrier. |
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Bramble Vest | Gain 5% max HP. Reduce all incoming damage by 5, and reflect 100% (+100% per stack) of damage taken. |
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Crownguard | Upon activation of the teleporter, gain a 25% (+25% per stack) max HP shield for 30 seconds. When the shield expires, gain 4 (+1.5 per stack) BASE damage. |
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Dragon's Claw | Gain 9% (+9% per stack) max HP. Every 9 seconds, heal for 9% max HP. |
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Guinsoo's Rageblade | Gain a stack of Wrath for each consecutive hit against the same enemy. Stacks each grant 3% (+3% per stack) attack speed and are reset when hitting a new target. |
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Hand Of Justice | Gain 5% crit chance. This item grants 2 effects: +10% (+10% per stack) BASE damage and +10% (+10% per stack) omnivamp. While at or above 50% max HP, double the first effect. While below 50% max HP, double the second. |
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Hextech Gunblade | On-kill, heal your lowest ally for 5% (+5% per stack) of their max health. |
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Quicksilver | Upon activation of the teleporter, become immune to crowd control for 30 (+30 per stack) seconds. During this time, also gain 1% attack speed per second. |
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Spear Of Shojin | On-hit, 10% chance to reduce your remaining skill cooldowns by 8% (+5% per stack). |
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Striker's Flail | Gain 5% crit chance. Critical strikes grant 5% (+5% per stack) damage amp for 5 seconds, stacking up to 5 times. |
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Sunfire Cape | Gain 7% (+7% per stack) max HP. Every 7 seconds, burn enemies within 15m for 15% max HP and disable their healing for 7 seconds. |
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Gambler's Blade | Gain an additional 0% - 75% (+75% per stack) attack speed based on your current gold (up to $150). On-hit, 5% chance to drop a treasure pickup worth $30. All gold values scale with difficulty. |
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Hellfire Hatchet | Deal 2% (+2% per stack) of your max health on-hit. For every 1% missing health, gain 1% (+1% per stack) attack speed. |
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Horizon Focus | 8% chance to stun when damaging enemies. Hits that stun also explode after a delay, dealing 8% (+5% per stack) of the enemy's max HP in a small area. |
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Lightshield Crest | Gain 50 armor. Every 10 seconds, shield your lowest ally for 50% (+50% per stack) of your current armor. |
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Mittens | Become smaller and gain 20% (+20% per stack) movement speed and 20% (+20% per stack) attack speed. You are immune to Burn, Anti-Heal, and Cripple. |
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Sniper's Focus | Deal 1% (+1% per stack) more damage for each meter between you and the target, up to 100m. |
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Statikk Shiv | Every 6 seconds, your next hit chains up to 3 enemies within 30m, dealing an additional 150% (+150% per stack) TOTAL damage and applying Sunder, reducing armor by 10 per stack. |
Translations
If you would like to help translate this mod, please reach out to me through DM on discord @shirograhm or create a pull request to this repository with the changes. Do not translate anything inside of <> or {}, as those are used to denote font color and stat values.
Credits
- Programming: shirograhm
- Assets & Models: shirograhm
- Special Thanks: Riot Games
CHANGELOG
0.1.7
- Changed
- Horizon Focus
- All Values:
8%⇒ 10%
- All Values:
- Statikk Shiv
- Total Damage On-Hit:
50% (+150% per stack)⇒ 100% (+200% per stack)
- Total Damage On-Hit:
- Horizon Focus
- Added a visual notification when your equipment is replaced by Artifact of the Golden Spatula.
- Fixed a bug where Quicksilver's normal and radiant variants would bug when held together with the radiant conversion setting turned off.
- Fixed a bug where Bramble Vest and Hextech Gunblade stat tracking didn't account for minions with the item (i.e. Engineer).
- Fixed a bug with AlwaysArtifacts that caused the game to get stuck at 99%. No more golden name for now unfortunately.
- Removed some unnecessary hooks in the code.
0.1.6
- Added
- Artifact
- Artifact of the Golden Spatula: At the start of each stage, replace your current equipment with a Lucky Item Chest.
- Artifact
- Changed
- Sniper's Focus
- Now fires a missile for 50% TOTAL damage when procced at max distance.
- Sniper's Focus
- Added the ability to toggle whether or not Lucky Item Chest is consumed on use.
- Hellfire Hatchet now uses health instead of combined health to calculate it's on-hit damage and attack speed buffs.
0.1.5
- Added
- Equipment
- Lucky Item Chest: On use, spawn a pickup that grants TFT items.
- Equipment
- Fixed a bug where Statikk Shiv's damage proc received its own damage multiplier.
- Fixed a bug where Dragon's Claw and Sunfire Cape stopped working after 1 stage.
- Fixed config setup for Adaptive Helm.
- Fixed a few typos.
0.1.4
- Added default melee/ranged config support for Sandswept and Starstorm expansion packs.
- Changed
- Bloodthirster
- Cooldown:
20 seconds⇒ 60 seconds - Per Extra Stack:
40% max HP barrier⇒ 20% max HP barrier
- Cooldown:
- Zhonya's Paradox
- Cooldown:
20 seconds, starts on activation⇒ 40 seconds, starts after effect is over - Now has SFX! This can be turned off in the config file if it gets annoying.
- Cooldown:
- Bloodthirster
- Fixed a bug where Bloodthirster's health bar effect indicator was offset.
- Fixed a bug where Statikk Shiv didn't refresh its buff after completing modded stages.
- Fixed a bug where Radiant Archangel's Staff and Radiant Quicksilver didn't work unless the user was holding the non-radiant version.
- Replaced multiple FixedUpdate hooks with BaseItemBodyBehavior.
- Replaced all ContagiousItem hooks with an ItemRelationshipProvider.
- Fixed a few typos.
0.1.3
- Added
- Artifacts
- Zhonya's Paradox: Taking damage below a threshold causes you to become Gilded and invulnerable temporarily.
- Normals/Radiants
- Titan's Resolve: Taking or dealing damage grants a stacking damage multiplier.
- Warmog's Armor: Gain health.
- Artifacts
- Fixed a bug with Horizon Focus' lightning strike not proccing on all types of Stun.
- Now no longer procs on Bosses.
- Fixed a few typos.
0.1.2
- Added
- Artifacts
- Sniper's Focus: Deal more damage to targets that are far away.
- Lightshield Crest: Periodically shield your lowest ally for a portion of your armor.
- Mittens: Become smaller and faster. You are immune to Burn, Anti-Heal, and Cripple.
- Normals/Radiants
- Hextech Gunblade: On-kill, heal your lowest ally for a fraction of their max health.
- There is now a toggle for Radiant auto-conversion when picked up. This will be on by default, because I like it that way.
- Artifacts
- Fixed a bug with Horizon Focus' lightning strike object.
- Fixed a few bugs that occured when holding both Radiant and Normal variants of Dragon's Claw.
- Fixed a bug where Quicksilver's shield destroyed your FPS.
0.1.1
- Updated the README.
0.1.0
- Initial release