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shirograhm-RiskOfTactics-0.1.2 icon

RiskOfTactics

WIP mod I made for some friends. Adds some items, radiants, and artifacts from TFT.

Date uploaded 2 months ago
Version 0.1.2
Download link shirograhm-RiskOfTactics-0.1.2.zip
Downloads 293
Dependency string shirograhm-RiskOfTactics-0.1.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
RiskofThunder-R2API_Dot-1.1.2 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.1.2
RiskofThunder-R2API_Items-1.0.7 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.7
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Networking-1.0.4 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.4
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_RecalculateStats-1.6.5 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.5

README

RiskOfTactics

Adds some TFT items, radiants, and artifacts to Risk of Rain 2.

Radiant Adaptive Helm Radiant Archangel's Staff Radiant Bloodthirster Radiant Bramble Vest Radiant Crownguard Radiant Dragon's Claw Radiant Guinsoo's Rageblade Radiant Hand of Justice Radiant Hextech Gunblade Radiant Quicksilver Radiant Spear of Shojin Radiant Striker's Flail Radiant Sunfire Cape

Issue Reports

Please report any issues you find (bug, typo, mistranslation, incompatibility with another mod, etc.) on the github issues tracker. That is where I check most often. If possible, provide the output log and/or modlist used as it helps me debug faster.

Customization

Config File ⇒ [Modded Profile]\\BepInEx\\config\\RiskOfTactics.cfg

The items in this mod are configurable. To edit, run the game once with the mod installed, then navigate to the config file, edit the values and relaunch the game. If configuration issues persist, don't hesitate to delete the file and let it regenerate.

Make sure to enable "Use Custom Values" in the ! Important ! section so the mod respects your changes.

Mods & DLC Compatibility

Generally compatible with most mods. SotV, SotS, and AC DLCs are supported for all versions.
Supports integration with LookingGlass (v1.5.1+).

That being said, I would generally recommend using the most recent version of your mods. This information is mainly here for anyone with compatibility issues.

Items

Base items have Radiant variants in which most/all values are doubled. These Radiant items are of Boss tier, instead of Uncommon.

Adaptive Helm Adaptive Helm Gain 10% armor and a 10% max HP shield. Gain additional effects based on your character's class.

Melee: Gain 40% (+30% per stack) bonus armor and shield. When you take damage, reduce all active cooldowns by 0.5 seconds.
Ranged: Gain 5 (+3 per stack) BASE damage. Refresh your active cooldowns every 20 (-20% per stack) seconds.
Archangel's Staff Archangel's Staff During the teleporter event, gain a stack of Foresight every 5 seconds. Each stack grants 0.5 (+0.5 per stack) BASE damage. Stacks reset at the start of each stage.
Bloodthirster Bloodthirster Every 20 seconds, falling below 20% max HP grants a 25% (+50% per stack) max HP barrier.
Bramble Vest Bramble Vest Gain 5% max HP. Reduce all incoming damage by 5, and reflect 100% (+100% per stack) of damage taken.
Crownguard Crownguard Upon activation of the teleporter, gain a 25% (+25% per stack) max HP shield for 30 seconds. When the shield expires, gain 4 (+1.5 per stack) BASE damage.
Dragon's Claw Dragon's Claw Gain 9% (+9% per stack) max HP. Every 9 seconds, heal for 9% max HP.
Guinsoo's Rageblade Guinsoo's Rageblade Gain a stack of Wrath for each consecutive hit against the same enemy. Stacks each grant 3% (+3% per stack) attack speed and are reset when hitting a new target.
Hand Of Justice Hand Of Justice Gain 5% crit chance. This item grants 2 effects: +10% (+10% per stack) BASE damage and +10% (+10% per stack) omnivamp. While at or above 50% max HP, double the first effect. While below 50% max HP, double the second.
Hextech Gunblade Hextech Gunblade On-kill, heal your lowest ally for 5% (+5% per stack) of their max health.
Quicksilver Quicksilver Upon activation of the teleporter, become immune to crowd control for 30 (+30 per stack) seconds. During this time, also gain 1% attack speed per second.
Spear Of Shojin Spear Of Shojin On-hit, 10% chance to reduce your remaining skill cooldowns by 8% (+5% per stack).
Striker's Flail Striker's Flail Gain 5% crit chance. Critical strikes grant 5% (+5% per stack) damage amp for 5 seconds, stacking up to 5 times.
Sunfire Cape Sunfire Cape Gain 7% (+7% per stack) max HP. Every 7 seconds, burn enemies within 15m for 15% max HP and disable their healing for 7 seconds.
Gambler's Blade Gambler's Blade Gain an additional 0% - 75% (+75% per stack) attack speed based on your current gold (up to $150). On-hit, 5% chance to drop a treasure pickup worth $30. All gold values scale with difficulty.
Hellfire Hatchet Hellfire Hatchet Deal 2% (+2% per stack) of your max health on-hit. For every 1% missing health, gain 1% (+1% per stack) attack speed.
Horizon Focus Horizon Focus 8% chance to stun when damaging enemies. Hits that stun also explode after a delay, dealing 8% (+5% per stack) of the enemy's max HP in a small area.
Lightshield Crest Lightshield Crest Gain 50 armor. Every 10 seconds, shield your lowest ally for 50% (+50% per stack) of your current armor.
Mittens Mittens Become smaller and gain 20% (+20% per stack) movement speed and 20% (+20% per stack) attack speed. You are immune to Burn, Anti-Heal, and Cripple.
Sniper's Focus Sniper's Focus Deal 1% (+1% per stack) more damage for each meter between you and the target, up to 100m.
Statikk Shiv Statikk Shiv Every 6 seconds, your next hit chains up to 3 enemies within 30m, dealing an additional 150% (+150% per stack) TOTAL damage and applying Sunder, reducing armor by 10 per stack.

Translations

If you would like to help translate this mod, please reach out to me through DM on discord @shirograhm or create a pull request to this repository with the changes. Do not translate anything inside of <> or {}, as those are used to denote font color and stat values.

Credits

  • Programming: shirograhm
  • Assets & Models: shirograhm
  • Special Thanks: Riot Games

CHANGELOG

0.1.7

  • Changed
    • Horizon Focus
      • All Values: 8% ⇒ 10%
    • Statikk Shiv
      • Total Damage On-Hit: 50% (+150% per stack) ⇒ 100% (+200% per stack)
  • Added a visual notification when your equipment is replaced by Artifact of the Golden Spatula.
  • Fixed a bug where Quicksilver's normal and radiant variants would bug when held together with the radiant conversion setting turned off.
  • Fixed a bug where Bramble Vest and Hextech Gunblade stat tracking didn't account for minions with the item (i.e. Engineer).
  • Fixed a bug with AlwaysArtifacts that caused the game to get stuck at 99%. No more golden name for now unfortunately.
  • Removed some unnecessary hooks in the code.

0.1.6

  • Added
    • Artifact
      • Artifact of the Golden Spatula: At the start of each stage, replace your current equipment with a Lucky Item Chest.
  • Changed
    • Sniper's Focus
      • Now fires a missile for 50% TOTAL damage when procced at max distance.
  • Added the ability to toggle whether or not Lucky Item Chest is consumed on use.
  • Hellfire Hatchet now uses health instead of combined health to calculate it's on-hit damage and attack speed buffs.

0.1.5

  • Added
    • Equipment
      • Lucky Item Chest: On use, spawn a pickup that grants TFT items.
  • Fixed a bug where Statikk Shiv's damage proc received its own damage multiplier.
  • Fixed a bug where Dragon's Claw and Sunfire Cape stopped working after 1 stage.
  • Fixed config setup for Adaptive Helm.
  • Fixed a few typos.

0.1.4

  • Added default melee/ranged config support for Sandswept and Starstorm expansion packs.
  • Changed
    • Bloodthirster
      • Cooldown: 20 seconds ⇒ 60 seconds
      • Per Extra Stack: 40% max HP barrier ⇒ 20% max HP barrier
    • Zhonya's Paradox
      • Cooldown: 20 seconds, starts on activation ⇒ 40 seconds, starts after effect is over
      • Now has SFX! This can be turned off in the config file if it gets annoying.
  • Fixed a bug where Bloodthirster's health bar effect indicator was offset.
  • Fixed a bug where Statikk Shiv didn't refresh its buff after completing modded stages.
  • Fixed a bug where Radiant Archangel's Staff and Radiant Quicksilver didn't work unless the user was holding the non-radiant version.
  • Replaced multiple FixedUpdate hooks with BaseItemBodyBehavior.
  • Replaced all ContagiousItem hooks with an ItemRelationshipProvider.
  • Fixed a few typos.

0.1.3

  • Added
    • Artifacts
      • Zhonya's Paradox: Taking damage below a threshold causes you to become Gilded and invulnerable temporarily.
    • Normals/Radiants
      • Titan's Resolve: Taking or dealing damage grants a stacking damage multiplier.
      • Warmog's Armor: Gain health.
  • Fixed a bug with Horizon Focus' lightning strike not proccing on all types of Stun.
    • Now no longer procs on Bosses.
  • Fixed a few typos.

0.1.2

  • Added
    • Artifacts
      • Sniper's Focus: Deal more damage to targets that are far away.
      • Lightshield Crest: Periodically shield your lowest ally for a portion of your armor.
      • Mittens: Become smaller and faster. You are immune to Burn, Anti-Heal, and Cripple.
    • Normals/Radiants
      • Hextech Gunblade: On-kill, heal your lowest ally for a fraction of their max health.
    • There is now a toggle for Radiant auto-conversion when picked up. This will be on by default, because I like it that way.
  • Fixed a bug with Horizon Focus' lightning strike object.
  • Fixed a few bugs that occured when holding both Radiant and Normal variants of Dragon's Claw.
  • Fixed a bug where Quicksilver's shield destroyed your FPS.

0.1.1

  • Updated the README.

0.1.0

  • Initial release