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| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | skybird233-AngelinaArtificer-1.0.0.zip |
| Downloads | 1693 |
| Dependency string | skybird233-AngelinaArtificer-1.0.0 |
This mod requires the following mods to function
RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.4.4mwmw-DynamicSkinsFix
Aims to fix skins using dynamic bones that were broken after the optimisation update, as well as some other standard skinbuilder skins.
Preferred version: 1.0.9README
Preview
Notes
- The model may not display correctly in the lobby (no problem in game), I'm not sure how to fix it currently...
- It's a skin for Artificer, so the body ratio follows Artificer's.
Credits and Thanks
- Model by Hypergryph, extracted by monocereal
- KingEnderBrine for the Skin Builder and RuneFox237 for the Dynamic Skins Extension. (And their tutorials)
Contact
Feel free to contact me: Discord @skybird233
CHANGELOG
1.2.2
2026-02-07
- fix: add necessary dependencies
- add
R2API Skins - add
DynamicSkinsFix
- add
- docs: update README.md for the public beta
1.2.1
2025-06-13
- fix: fix for Seekers of the Storm 2.0 Phase 2 update which breaks skin mods with dynamic bones
- https://markdownpastebin.com/?id=cdc93016ac5a4ca3a02532bad5fe3edb (from RoR2 Modding Discord skin-creation channel)
- docs: update README.md to mention Gilberta
1.2.0
2024-07-06
- feat: update sleeves' weight
- fix: the weight on the right front side of the clothing is incorrect
- Note: I don't know why I didn't notice this for months
- docs: update images in README.md
1.1.1
2024-04-10
- fix: character is transparent
- Uploaded incorrect dll, sorry for inconvenience
1.1.0
2024-04-10
- feat: add official translations of "Angelina" for Chinese, Japanese and Korean
- Note: Language code can be found at
Risk of Rain 2\Risk of Rain 2_Data\StreamingAssets\Language
- Note: Language code can be found at
- fix: model doesn't display correctly in lobby
- Use transparent material for unwanted meshes (
Renderer Infos) instead of disabling game objects (Game Object Activations)
- Use transparent material for unwanted meshes (
- docs: update README.md
1.0.0
2024-03-26
- Initial release