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Decompiled source of AcolyteInputFix v1.0.0
plugins/AcolyteInputFix.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using EntityStates; using EntityStates.Acolyte; using EntityStates.Acolyte.Weapon; using Mono.Cecil.Cil; using MonoMod.Cil; using MonoMod.RuntimeDetour; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AcolyteInputFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AcolyteInputFix")] [assembly: AssemblyTitle("AcolyteInputFix")] [assembly: AssemblyVersion("1.0.0.0")] namespace AcolyteInputFix; [BepInPlugin("com.tsuyoikenko.AcolyteInputFix", "AcolyteInputFix", "1.0.0")] public class AcolyteInputFixPlugin : BaseUnityPlugin { public const string PluginGUID = "com.tsuyoikenko.AcolyteInputFix"; public const string PluginName = "AcolyteInputFix"; public const string PluginVersion = "1.0.0"; private ILHook gatherInputsHook; private void Awake() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown MethodInfo method = typeof(AcolyteCharacterMain).GetMethod("GatherInputs", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); gatherInputsHook = new ILHook((MethodBase)method, new Manipulator(AcolyteCharacterMain_GatherInputs)); } private void OnDestroy() { ILHook obj = gatherInputsHook; if (obj != null) { obj.Dispose(); } } private void AcolyteCharacterMain_GatherInputs(ILContext il) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); int comboLoc = -1; ILLabel skipLabel = null; if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[4] { (Instruction x) => ILPatternMatchingExt.MatchIsinst<BaseBladeCombo>(x), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref comboLoc), (Instruction x) => ILPatternMatchingExt.MatchLdloc(x, comboLoc), (Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref skipLabel) })) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to find BaseBladeCombo check in AcolyteCharacterMain.GatherInputs. Hook not applied."); return; } val.Emit(OpCodes.Ldloc, comboLoc); val.EmitDelegate<Func<BaseBladeCombo, bool>>((Func<BaseBladeCombo, bool>)HasPrimaryStock); val.Emit(OpCodes.Brfalse, (object)skipLabel); } private static bool HasPrimaryStock(BaseBladeCombo combo) { SkillLocator val = (Object.op_Implicit((Object)(object)((EntityState)combo).outer) ? ((EntityState)combo).outer.commonComponents.skillLocator : null); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.primary)) { return val.primary.stock > 0; } return false; } }