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Decompiled source of SnowtimeToybox v1.3.2
plugins/SnowtimeSkins.dll
Decompiled 3 days ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using DynamicSkins; using MonoMod.RuntimeDetour; using MonoMod.RuntimeDetour.HookGen; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace SnowtimeSkins { [BepInPlugin("com.winterwonderland.SnowtimeSkins", "Snowtime Skins", "1.0.0")] public class SnowtimeSkinsPlugin : BaseUnityPlugin { public class DynamicSkinExtension { private Modification SnowtimeSkinsVRCSnowtime01snowtime_snowflakeModification; private Modification SnowtimeSkinsVRCSnowtime01snowtime_weaponModification; private Modification SnowtimeSkinsVRCSnowtime01outfit_extendedModification; private Modification SnowtimeSkinsVRCSnowtime01neko_hair_updModification; private Modification SnowtimeSkinsVRCSnowtime01neko_ears_updModification; private Modification SnowtimeSkinsVRCSnowtime01neko_tail_updModification; private Modification SnowtimeSkinsVRCShortcakeshortcake_tailModification; private Modification SnowtimeSkinsVRCShortcakeshortcake_testModification; internal void BeforeStart() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) _DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger; new Hook((MethodBase)typeof(SkinDef).GetMethod("ApplyAsync"), (Delegate)new Func<Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>, SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>(_DynamicSkinManager.SkinDefApply)).Apply(); } internal void AfterStart() { InitializeModifications(); InitializeDynamicBones(); AddModificationsToList(); } internal void BeforeBodyCatalogInit() { DroneTechBodySnowtimeSkinsVRCSnowtime01SkinAddedEvent += onSkinAdded; MageBodySnowtimeSkinsVRCShortcakeSkinAddedEvent += onSkinAdded; } internal void AfterBodyCatalogInit() { } private void InitializeModifications() { SnowtimeSkinsVRCSnowtime01snowtime_snowflakeModification = new Modification("snowtime_snowflake.prefab", "head", "DroneTechBody", "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -1, AffectsBaseModel: false, assetBundle); SnowtimeSkinsVRCSnowtime01snowtime_weaponModification = new Modification("snowtime_weapon.prefab", "weapon_M", "DroneTechBody", "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -2, AffectsBaseModel: false, assetBundle); SnowtimeSkinsVRCSnowtime01outfit_extendedModification = new Modification("outfit_extended.prefab", "pelvis", "DroneTechBody", "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -3, AffectsBaseModel: false, assetBundle); SnowtimeSkinsVRCSnowtime01neko_hair_updModification = new Modification("neko_hair_upd.prefab", "head", "DroneTechBody", "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -4, AffectsBaseModel: false, assetBundle); SnowtimeSkinsVRCSnowtime01neko_ears_updModification = new Modification("neko_ears_upd.prefab", "head", "DroneTechBody", "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -5, AffectsBaseModel: false, assetBundle); SnowtimeSkinsVRCSnowtime01neko_tail_updModification = new Modification("neko_tail_upd.prefab", "pelvis", "DroneTechBody", "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -6, AffectsBaseModel: false, assetBundle); SnowtimeSkinsVRCShortcakeshortcake_tailModification = new Modification("shortcake_tail.prefab", "pelvis", "MageBody", "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSHORTCAKE_NAME", -1, AffectsBaseModel: false, assetBundle); SnowtimeSkinsVRCShortcakeshortcake_testModification = new Modification("shortcake_test.prefab", "head", "MageBody", "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSHORTCAKE_NAME", -2, AffectsBaseModel: false, assetBundle); } private void InitializeDynamicBones() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_02e4: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_038b: Unknown result type (might be due to invalid IL or missing references) //IL_03e2: Unknown result type (might be due to invalid IL or missing references) //IL_03f6: Unknown result type (might be due to invalid IL or missing references) //IL_040a: Unknown result type (might be due to invalid IL or missing references) SnowtimeSkinsVRCSnowtime01snowtime_snowflakeModification.dynamicBoneData = new DynamicBoneData("dynamicboneroot", 0.2f, null, 0.05f, null, 0.5f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); SnowtimeSkinsVRCSnowtime01snowtime_weaponModification.dynamicBoneData = new DynamicBoneData("db_one", 0.1f, null, 0.1f, null, 0.1f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); SnowtimeSkinsVRCSnowtime01outfit_extendedModification.dynamicBoneData = new DynamicBoneData("coat_root01", 0.35f, null, 0.1f, null, 0.4f, null, 0.15f, null, 0f, null, 1.7f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string> { "coat_root01", "coat_woah" }, (FreezeAxis)0); SnowtimeSkinsVRCSnowtime01neko_hair_updModification.dynamicBoneData = new DynamicBoneData("ponytail_root", 0.35f, null, 0.1f, null, 0.3f, null, 0.05f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string> { "ponytail_root" }, (FreezeAxis)0); SnowtimeSkinsVRCSnowtime01neko_ears_updModification.dynamicBoneData = new DynamicBoneData("neko_root", 0.35f, null, 0.1f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string> { "neko_root" }, (FreezeAxis)0); SnowtimeSkinsVRCSnowtime01neko_tail_updModification.dynamicBoneData = new DynamicBoneData("tail_root", 0.35f, null, 0.1f, null, 0.3f, null, 0.1f, null, 0f, null, 1f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); SnowtimeSkinsVRCShortcakeshortcake_tailModification.dynamicBoneData = new DynamicBoneData("tail", 0.35f, null, 0.1f, null, 0.3f, null, 0.05f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); SnowtimeSkinsVRCShortcakeshortcake_testModification.dynamicBoneData = new DynamicBoneData("ears_root", 0.35f, null, 0.1f, null, 0.3f, null, 0.05f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string> { "ears_root" }, (FreezeAxis)0); } private void AddModificationsToList() { _DynamicSkinManager.AddModification("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -1, SnowtimeSkinsVRCSnowtime01snowtime_snowflakeModification); _DynamicSkinManager.AddModification("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -2, SnowtimeSkinsVRCSnowtime01snowtime_weaponModification); _DynamicSkinManager.AddModification("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -3, SnowtimeSkinsVRCSnowtime01outfit_extendedModification); _DynamicSkinManager.AddModification("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -4, SnowtimeSkinsVRCSnowtime01neko_hair_updModification); _DynamicSkinManager.AddModification("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -5, SnowtimeSkinsVRCSnowtime01neko_ears_updModification); _DynamicSkinManager.AddModification("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", -6, SnowtimeSkinsVRCSnowtime01neko_tail_updModification); _DynamicSkinManager.AddModification("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSHORTCAKE_NAME", -1, SnowtimeSkinsVRCShortcakeshortcake_tailModification); _DynamicSkinManager.AddModification("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSHORTCAKE_NAME", -2, SnowtimeSkinsVRCShortcakeshortcake_testModification); } private static void onSkinAdded(object sender, SkinAddedArgs e) { _DynamicSkinManager.AddSkinDef(e.skinDef); } } public delegate void VoidDelegate(); public class SkinAddedArgs : EventArgs { public SkinDef skinDef { get; } public GameObject bodyPrefab { get; } public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject) { skinDef = newSkinDef; bodyPrefab = newGameObject; } } private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private class ElementException : Exception { public int Index { get; } public ElementException(int index, string message) : base(message) { Index = index; } } private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension(); private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager(); private static VoidDelegate BeforeStartDelegate; private static VoidDelegate AfterStartDelegate; private static VoidDelegate BeforeBodyCatalogDelegate; private static VoidDelegate AfterBodyCatalogDelegate; private static AssetBundle assetBundle; internal static SnowtimeSkinsPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { SnowtimeSkinsPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private static event EventHandler<SkinAddedArgs> DroneTechBodySnowtimeSkinsVRCSnowtime01SkinAddedEvent; private static event EventHandler<SkinAddedArgs> DTGunnerDroneBodySnowtimeSkinsVRCSnowtime02SkinAddedEvent; private static event EventHandler<SkinAddedArgs> Drone1BodySnowtimeSkinsVRCSnowtime02_genericSkinAddedEvent; private static event EventHandler<SkinAddedArgs> MissileDroneBodySnowtimeSkinsVRCSnowtime03SkinAddedEvent; private static event EventHandler<SkinAddedArgs> MegaDroneBodySnowtimeSkinsVRCSnowtime04SkinAddedEvent; private static event EventHandler<SkinAddedArgs> BackupDroneBodySnowtimeSkinsVRCSnowtime05SkinAddedEvent; private static event EventHandler<SkinAddedArgs> MageBodySnowtimeSkinsVRCShortcakeSkinAddedEvent; private void Start() { Instance = this; BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("SnowtimeSkins.winterwonderlandsnowtimeskins")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); AfterStart(); } private void BeforeStart() { BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart)); BeforeStartDelegate?.Invoke(); } private void AfterStart() { AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart)); AfterStartDelegate?.Invoke(); } private static void BeforeBodyCatalogInit() { BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit)); BeforeBodyCatalogDelegate?.Invoke(); } private static void AfterBodyCatalogInit() { AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit)); AfterBodyCatalogDelegate?.Invoke(); } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME02_NAME", "B4NSH33"); self.SetStringByToken("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME02_GENERIC_NAME", "B4NSH33"); self.SetStringByToken("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME03_NAME", "B4NSH33"); self.SetStringByToken("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME04_NAME", "B4NSH33"); self.SetStringByToken("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME05_NAME", "B4NSH33"); self.SetStringByToken("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSHORTCAKE_NAME", "Kate (Shortcake)"); self.SetStringByToken("WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME", "Anastasia Winters (SnowySnowtime)"); } private static void BodyCatalogInit() { BeforeBodyCatalogInit(); AddDTGunnerDroneBodySnowtimeSkinsVRCSnowtime02Skin(); AddDrone1BodySnowtimeSkinsVRCSnowtime02_genericSkin(); AddMissileDroneBodySnowtimeSkinsVRCSnowtime03Skin(); AddMegaDroneBodySnowtimeSkinsVRCSnowtime04Skin(); AddBackupDroneBodySnowtimeSkinsVRCSnowtime05Skin(); AddMageBodySnowtimeSkinsVRCShortcakeSkin(); AddDroneTechBodySnowtimeSkinsVRCSnowtime01Skin(); AfterBodyCatalogInit(); } private static void DTGunnerDroneBodySnowtimeSkinsVRCSnowtime02SkinAdded(SkinDef skinDef, GameObject bodyPrefab) { SnowtimeSkinsPlugin.DTGunnerDroneBodySnowtimeSkinsVRCSnowtime02SkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddDTGunnerDroneBodySnowtimeSkinsVRCSnowtime02Skin() { string text = "DTGunnerDroneBody"; string text2 = "SnowtimeSkinsVRCSnowtime02"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets/snowtime/halo/hunkevolved/Icons/HaloCESpartan_SnowtimeIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME02_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[2] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Drone1Mesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Drone1Mesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0.5f, -1.3f, -4f), localRotation = new Vector3(0f, 0f, 20f), localScale = new Vector3(1f, 1f, 1f), prefab = assetBundle.LoadAsset<GameObject>("Assets/snowtime/halo/hunkevolved/prefab/banshee_fx_ce.prefab") }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Drone1BladeActive\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Drone1BladeActive")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/templatematerial/banshee/banshee.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Drone1Mesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Drone1Mesh"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\unnamed base superhigh.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Drone1Mesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Drone1Mesh"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; DTGunnerDroneBodySnowtimeSkinsVRCSnowtime02SkinAdded(skin, val); } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void Drone1BodySnowtimeSkinsVRCSnowtime02_genericSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { SnowtimeSkinsPlugin.Drone1BodySnowtimeSkinsVRCSnowtime02_genericSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddDrone1BodySnowtimeSkinsVRCSnowtime02_genericSkin() { string text = "Drone1Body"; string text2 = "SnowtimeSkinsVRCSnowtime02_generic"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets/snowtime/halo/hunkevolved/Icons/HaloCESpartan_SnowtimeIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME02_GENERIC_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[2] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Drone1Mesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Drone1Mesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0.5f, -1.3f, -4f), localRotation = new Vector3(0f, 0f, 20f), localScale = new Vector3(1f, 1f, 1f), prefab = assetBundle.LoadAsset<GameObject>("Assets/snowtime/halo/hunkevolved/prefab/banshee_fx_h2.prefab") }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Drone1BladeActive\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Drone1BladeActive")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/templatematerial/banshee/banshee_heretic.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Drone1Mesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Drone1Mesh"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\unnamed base superhigh.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Drone1Mesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Drone1Mesh"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; Drone1BodySnowtimeSkinsVRCSnowtime02_genericSkinAdded(skin, val); } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void MissileDroneBodySnowtimeSkinsVRCSnowtime03SkinAdded(SkinDef skinDef, GameObject bodyPrefab) { SnowtimeSkinsPlugin.MissileDroneBodySnowtimeSkinsVRCSnowtime03SkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMissileDroneBodySnowtimeSkinsVRCSnowtime03Skin() { string text = "MissileDroneBody"; string text2 = "SnowtimeSkinsVRCSnowtime03"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets/snowtime/halo/hunkevolved/Icons/HaloCESpartan_SnowtimeIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME03_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[2] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Blades\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Blades")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Blades2\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Blades2")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/templatematerial/hornet/hornet.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MissileDroneMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MissileDroneMesh"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\hornet.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MissileDroneMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MissileDroneMesh"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; MissileDroneBodySnowtimeSkinsVRCSnowtime03SkinAdded(skin, val); } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void MegaDroneBodySnowtimeSkinsVRCSnowtime04SkinAdded(SkinDef skinDef, GameObject bodyPrefab) { SnowtimeSkinsPlugin.MegaDroneBodySnowtimeSkinsVRCSnowtime04SkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMegaDroneBodySnowtimeSkinsVRCSnowtime04Skin() { string text = "MegaDroneBody"; string text2 = "SnowtimeSkinsVRCSnowtime04"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject mdl = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)mdl) ? mdl.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true); mdl.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets/snowtime/halo/hunkevolved/Icons/HaloCESpartan_SnowtimeIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME04_NAME"; skin.rootObject = mdl; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_0301: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_0350: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[11] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Transform>(0, "There is no renderer at path \"MegaDroneArmature/Base/BlinkyForwardRedLight\"", mdl.transform.Find("MegaDroneArmature/Base/BlinkyForwardRedLight"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Transform>(1, "There is no renderer at path \"MegaDroneArmature/Base/Rotor/WingRoll.l/WingPitch.l/WingPitch.l_end/BlinkyBackLight\"", mdl.transform.Find("MegaDroneArmature/Base/Rotor/WingRoll.l/WingPitch.l/WingPitch.l_end/BlinkyBackLight"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Transform>(2, "There is no renderer at path \"MegaDroneArmature/Base/Rotor/WingRoll.r/WingPitch.r/WingPitch.r_end/BlinkyBackLight\"", mdl.transform.Find("MegaDroneArmature/Base/Rotor/WingRoll.r/WingPitch.r/WingPitch.r_end/BlinkyBackLight"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Transform>(3, "There is no renderer at path \"MegaDroneArmature/Base/Rotor/WingRoll.l/WingPitch.l/WingPitch.l_end/GreenFlare\"", mdl.transform.Find("MegaDroneArmature/Base/Rotor/WingRoll.l/WingPitch.l/WingPitch.l_end/GreenFlare"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Transform>(4, "There is no renderer at path \"MegaDroneArmature/Base/Rotor/WingRoll.r/WingPitch.r/WingPitch.r_end/RedFlare\"", mdl.transform.Find("MegaDroneArmature/Base/Rotor/WingRoll.r/WingPitch.r/WingPitch.r_end/RedFlare"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Transform>(5, "There is no renderer at path \"MegaDroneArmature/Base/Rotor/WingRoll.l/WingPitch.l/WingPitch.l_end/JetCenter/ExhaustLight\"", mdl.transform.Find("MegaDroneArmature/Base/Rotor/WingRoll.l/WingPitch.l/WingPitch.l_end/JetCenter/ExhaustLight"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Transform>(6, "There is no renderer at path \"MegaDroneArmature/Base/Rotor/WingRoll.l/WingPitch.l/WingPitch.l_end/JetCenter/Flames\"", mdl.transform.Find("MegaDroneArmature/Base/Rotor/WingRoll.l/WingPitch.l/WingPitch.l_end/JetCenter/Flames"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Transform>(7, "There is no renderer at path \"MegaDroneArmature/Base/Rotor/WingRoll.l/WingPitch.l/WingPitch.l_end/JetCenter/Distortion\"", mdl.transform.Find("MegaDroneArmature/Base/Rotor/WingRoll.l/WingPitch.l/WingPitch.l_end/JetCenter/Distortion"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Transform>(8, "There is no renderer at path \"MegaDroneArmature/Base/Rotor/WingRoll.r/WingPitch.r/WingPitch.r_end/JetCenter/ExhaustLight\"", mdl.transform.Find("MegaDroneArmature/Base/Rotor/WingRoll.r/WingPitch.r/WingPitch.r_end/JetCenter/ExhaustLight"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Transform>(9, "There is no renderer at path \"MegaDroneArmature/Base/Rotor/WingRoll.r/WingPitch.r/WingPitch.r_end/JetCenter/Flames\"", mdl.transform.Find("MegaDroneArmature/Base/Rotor/WingRoll.r/WingPitch.r/WingPitch.r_end/JetCenter/Flames"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Transform>(10, "There is no renderer at path \"MegaDroneArmature/Base/Rotor/WingRoll.r/WingPitch.r/WingPitch.r_end/JetCenter/Distortion\"", mdl.transform.Find("MegaDroneArmature/Base/Rotor/WingRoll.r/WingPitch.r/WingPitch.r_end/JetCenter/Distortion"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/templatematerial/hornet/vulture.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MegaDroneMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MegaDroneMesh"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\Vulture_ForArchive.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MegaDroneMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MegaDroneMesh"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; MegaDroneBodySnowtimeSkinsVRCSnowtime04SkinAdded(skin, val); } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void BackupDroneBodySnowtimeSkinsVRCSnowtime05SkinAdded(SkinDef skinDef, GameObject bodyPrefab) { SnowtimeSkinsPlugin.BackupDroneBodySnowtimeSkinsVRCSnowtime05SkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddBackupDroneBodySnowtimeSkinsVRCSnowtime05Skin() { string text = "BackupDroneBody"; string text2 = "SnowtimeSkinsVRCSnowtime05"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets/snowtime/halo/hunkevolved/Icons/HaloCESpartan_SnowtimeIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME05_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[3] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlBackupDrone\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlBackupDrone")))).gameObject, shouldActivate = true, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Blades\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Blades")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Blades2\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Blades2")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/templatematerial/vampire/vampire.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlBackupDrone\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlBackupDrone"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\Vampire.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlBackupDrone\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlBackupDrone"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; BackupDroneBodySnowtimeSkinsVRCSnowtime05SkinAdded(skin, val); } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void MageBodySnowtimeSkinsVRCShortcakeSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { SnowtimeSkinsPlugin.MageBodySnowtimeSkinsVRCShortcakeSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMageBodySnowtimeSkinsVRCShortcakeSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("SnowtimeSkinsVRCShortcake", "Enabled", false, (ConfigDescription)null).Value) { return; } string text = "MageBody"; string text2 = "SnowtimeSkinsVRCShortcake"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\SnowtimeSkins\\Icons\\SnowtimeSkinsVRCShortcakeIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSHORTCAKE_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/updated/mats/Binah_mat_Face.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MageMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageMesh"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/guns/gem_basic.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MageCapeMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageCapeMesh"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\MageMesh_shortcake.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MageMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageMesh"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\MageCapeMesh_shortcake.mesh"), renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MageCapeMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageCapeMesh"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; MageBodySnowtimeSkinsVRCShortcakeSkinAdded(skin, val); } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void DroneTechBodySnowtimeSkinsVRCSnowtime01SkinAdded(SkinDef skinDef, GameObject bodyPrefab) { SnowtimeSkinsPlugin.DroneTechBodySnowtimeSkinsVRCSnowtime01SkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddDroneTechBodySnowtimeSkinsVRCSnowtime01Skin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("SnowtimeSkinsVRCSnowtime01", "Enabled", false, (ConfigDescription)null).Value) { return; } string text = "DroneTechBody"; string text2 = "SnowtimeSkinsVRCSnowtime01"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets/snowtime/halo/hunkevolved/Icons/HaloCESpartan_SnowtimeIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_SNOWTIMESKINSVRCSNOWTIME01_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/templatematerial/dronetechthing.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"DroneTech_Body\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "DroneTech_Body"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime_skin/DOLOSart/1.Milltina/Material/Milltina_Body_Poi.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"DroneTech_Gun\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "DroneTech_Gun"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/Milltina_Eyes.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Operator_Glow_01\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_01"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime_skin/Vellie/Urban Grace/MaterialPack/Top_Pants_Belt/Basics/Blue_Black.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"Operator_Glow_02\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_02"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime_skin/Vellie/Urban Grace/MaterialPack/Top_Pants_Belt/Basics/HaloMetallic.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(4, "There is no renderer with the name \"Operator_Glow_03\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_03"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime_skin/DOLOSart/1.Milltina/Material/Milltina_Body_Poi.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(5, "There is no renderer with the name \"Operator_Glow_04\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_04"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[6] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\_dronetech.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"DroneTech_Body\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "DroneTech_Body"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\_face.mesh"), renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"DroneTech_Gun\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "DroneTech_Gun"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\_eyes.mesh"), renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Operator_Glow_01\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_01"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\_outfitfix.mesh"), renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"Operator_Glow_02\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_02"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\_metalfix.mesh"), renderer = ThrowIfNull<Renderer>(4, "There is no renderer with the name \"Operator_Glow_03\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_03"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\SnowtimeSkins\\Meshes\\_face_nooverlay.mesh"), renderer = ThrowIfNull<Renderer>(5, "There is no renderer with the name \"Operator_Glow_04\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_04"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) skinParams.minionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[5] { new MinionSkinReplacement { minionBodyPrefab = BodyCatalog.FindBodyPrefab("DTGunnerDroneBody"), minionSkin = ThrowIfNull<SkinDef>(0, "There is no skin with the name \"SnowtimeSkinsVRCSnowtime02\" for body \"DTGunnerDroneBody\"", ((IEnumerable<SkinDef>)SkinCatalog.FindSkinsForBody(ThrowIfEquals<BodyIndex>(0, "Body \"DTGunnerDroneBody\" doesn't exist", BodyCatalog.FindBodyIndex("DTGunnerDroneBody"), (BodyIndex)(-1)))).FirstOrDefault((Func<SkinDef, bool>)((SkinDef s) => ((Object)s).name == "SnowtimeSkinsVRCSnowtime02"))) }, new MinionSkinReplacement { minionBodyPrefab = BodyCatalog.FindBodyPrefab("Drone1Body"), minionSkin = ThrowIfNull<SkinDef>(1, "There is no skin with the name \"SnowtimeSkinsVRCSnowtime02_generic\" for body \"Drone1Body\"", ((IEnumerable<SkinDef>)SkinCatalog.FindSkinsForBody(ThrowIfEquals<BodyIndex>(1, "Body \"Drone1Body\" doesn't exist", BodyCatalog.FindBodyIndex("Drone1Body"), (BodyIndex)(-1)))).FirstOrDefault((Func<SkinDef, bool>)((SkinDef s) => ((Object)s).name == "SnowtimeSkinsVRCSnowtime02_generic"))) }, new MinionSkinReplacement { minionBodyPrefab = BodyCatalog.FindBodyPrefab("MissileDroneBody"), minionSkin = ThrowIfNull<SkinDef>(2, "There is no skin with the name \"SnowtimeSkinsVRCSnowtime03\" for body \"MissileDroneBody\"", ((IEnumerable<SkinDef>)SkinCatalog.FindSkinsForBody(ThrowIfEquals<BodyIndex>(2, "Body \"MissileDroneBody\" doesn't exist", BodyCatalog.FindBodyIndex("MissileDroneBody"), (BodyIndex)(-1)))).FirstOrDefault((Func<SkinDef, bool>)((SkinDef s) => ((Object)s).name == "SnowtimeSkinsVRCSnowtime03"))) }, new MinionSkinReplacement { minionBodyPrefab = BodyCatalog.FindBodyPrefab("MegaDroneBody"), minionSkin = ThrowIfNull<SkinDef>(3, "There is no skin with the name \"SnowtimeSkinsVRCSnowtime04\" for body \"MegaDroneBody\"", ((IEnumerable<SkinDef>)SkinCatalog.FindSkinsForBody(ThrowIfEquals<BodyIndex>(3, "Body \"MegaDroneBody\" doesn't exist", BodyCatalog.FindBodyIndex("MegaDroneBody"), (BodyIndex)(-1)))).FirstOrDefault((Func<SkinDef, bool>)((SkinDef s) => ((Object)s).name == "SnowtimeSkinsVRCSnowtime04"))) }, new MinionSkinReplacement { minionBodyPrefab = BodyCatalog.FindBodyPrefab("BackupDroneBody"), minionSkin = ThrowIfNull<SkinDef>(4, "There is no skin with the name \"SnowtimeSkinsVRCSnowtime05\" for body \"BackupDroneBody\"", ((IEnumerable<SkinDef>)SkinCatalog.FindSkinsForBody(ThrowIfEquals<BodyIndex>(4, "Body \"BackupDroneBody\" doesn't exist", BodyCatalog.FindBodyIndex("BackupDroneBody"), (BodyIndex)(-1)))).FirstOrDefault((Func<SkinDef, bool>)((SkinDef s) => ((Object)s).name == "SnowtimeSkinsVRCSnowtime05"))) } }; }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; DroneTechBodySnowtimeSkinsVRCSnowtime01SkinAdded(skin, val); } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static T ThrowIfEquals<T>(int index, string message, T value, T expected) where T : Enum { if (value.Equals(expected)) { throw new ElementException(index, message); } return value; } private static T ThrowIfOutOfBounds<T>(int index, string message, T[] array, int elementIndex) where T : class { if (array == null || array.Length <= elementIndex) { throw new ElementException(index, message); } return array[elementIndex]; } private static T ThrowIfNull<T>(int index, string message, T value) where T : class { if (value == null) { throw new ElementException(index, message); } return value; } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } private static void TryAddComponent<T>(GameObject obj) where T : Component { if (Object.op_Implicit((Object)(object)obj) && !Object.op_Implicit((Object)(object)obj.GetComponent<T>())) { obj.AddComponent<T>(); } } } } namespace DynamicSkins { public static class DynamicSkinHelpers { public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject) { SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true); List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform) { list.Add(val); } } return list.ToArray(); } public static Transform[] BoneArrayBuilder(Transform NewBoneRoot) { List<Transform> list = new List<Transform>(); BoneArrayBuilderHelper(NewBoneRoot, list); return list.ToArray(); } public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list) { if (!((Object)parent).name.EndsWith("_end")) { list.Add(parent); } for (int i = 0; i < parent.childCount; i++) { BoneArrayBuilderHelper(parent.GetChild(i), list); } } public static Transform GetArmature(GameObject obj) { return GetArmatureHelper(obj); } public static Transform GetArmatureHelper(GameObject obj) { if (((Object)obj).name.ToLower().Contains("armature")) { return obj.transform; } for (int i = 0; i < obj.transform.childCount; i++) { Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject); if (Object.op_Implicit((Object)(object)armatureHelper)) { return armatureHelper; } } return null; } public static Transform GetTopParent(Transform obj) { Transform val = obj; while ((Object)(object)val.parent != (Object)null) { val = val.parent; } return val; } public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return ((Object)bones[i]).name; } } return null; } public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length; i++) { if (((Object)bones[i]).name == ((Object)targetBone).name) { return i; } } return -1; } public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return i; } } return -1; } } internal class DynamicSkinManager { internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>(); private GameObject LastModelObject; internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>(); private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>(); internal ManualLogSource InstanceLogger; internal void AddModification(string skinNameToken, int boneIndex, Modification modification) { if (!ModificationList.TryGetValue(skinNameToken, out var value)) { value = new SortedList<int, Modification>(); ModificationList.Add(skinNameToken, value); } value.Add(boneIndex, modification); } internal void AddSkinDef(SkinDef skinDef) { SkinDefs.Add(skinDef.nameToken, skinDef); } internal IEnumerator SkinDefApply(Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator> orig, SkinDef self, GameObject modelObject, List<AssetReferenceT<Material>> loadedMaterials, List<AssetReferenceT<Mesh>> loadedMeshes, int unloadType) { IEnumerator result = orig(self, modelObject, loadedMaterials, loadedMeshes, unloadType); RemoveInvalidModelObjects(); ModifiedObjects.TryGetValue(modelObject, out var value); try { if (!SkinDefs.TryGetValue(self.nameToken, out var _)) { if (value != null) { ClearSkinModifications(LastModelObject, value); } return result; } if (value == null) { AppliedModifications appliedModifications = new AppliedModifications(); ModifiedObjects.Add(modelObject, appliedModifications); ApplySkinModifications(self, modelObject, appliedModifications); } } catch (Exception ex) { InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin"); InstanceLogger.LogError((object)ex); } return result; } private void RemoveInvalidModelObjects() { foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList()) { ModifiedObjects.Remove(item); } } private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications) { while (modifications.BaseModelModifications.Count != 0) { Modification modification = modifications.BaseModelModifications.Pop(); clearModification(modification, modelObject, modifications); } while (modifications.OtherModifications.Count != 0) { clearModification(modifications.OtherModifications[0], modelObject, modifications); } ModifiedObjects.Remove(modelObject); } private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications) { CharacterModel component = modelObject.GetComponent<CharacterModel>(); LastModelObject = modelObject; if (!ModificationList.TryGetValue(skindef.nameToken, out var value)) { return; } foreach (KeyValuePair<int, Modification> item in value) { ApplyModification(modelObject, component, item.Value, modifications); } } private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications) { _ = modification.bodyname; string parentname = modification.parentname; Transform val = Utils.FindChildInTree(modelObject.transform, parentname); GameObject val2; if (modification.affectsbasemodel) { val2 = Object.Instantiate<GameObject>(modification.prefab, val, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; modification.inst_armature = val2; ModificationApplyBones(modelObject, modification, modifications); } else { val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; Transform armature = DynamicSkinHelpers.GetArmature(val2); ((Component)armature).transform.SetParent(val, false); modification.inst_armature = ((Component)armature).gameObject; } modification.instance = val2; if (modification.dynamicBoneData != null) { ModificationApplyDynamicBones(modelObject, modification); } ModificationAddRenderers(val2, characterModel); modifications.OtherModifications.Add(modification); } private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform); list.InsertRange(modification.boneIndex, array); modification.boneCount = array.Length; SkinnedMeshRenderer[] array2 = baseSkinRenderers; for (int i = 0; i < array2.Length; i++) { array2[i].bones = list.ToArray(); } modifications.BaseModelModifications.Push(modification); } private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>()); List<DynamicBoneCollider> list = new List<DynamicBoneCollider>(); foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders) { DynamicBoneCollider val2 = ((Component)Utils.FindChildInTree(modelObject.transform, collider.m_parent_name)).gameObject.AddComponent<DynamicBoneCollider>(); val2.m_Direction = collider.m_Direction; val2.m_Center = collider.m_Center; val2.m_Bound = collider.m_Bound; val2.m_Radius = collider.m_Radius; val2.m_Height = collider.m_Height; list.Add(val2); } modification.inst_DB_colliders = list; Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root)); val.m_Damping = modification.dynamicBoneData.m_Damping; val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib; val.m_Elasticity = modification.dynamicBoneData.m_Elasticity; val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib; val.m_Stiffness = modification.dynamicBoneData.m_Stiffness; val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib; val.m_Inert = modification.dynamicBoneData.m_Inert; val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib; val.m_Radius = modification.dynamicBoneData.m_Radius; val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib; val.m_EndLength = modification.dynamicBoneData.m_EndLength; val.m_EndOffset = modification.dynamicBoneData.m_EndOffset; val.m_Gravity = modification.dynamicBoneData.m_Gravity; val.m_Force = modification.dynamicBoneData.m_Force; val.m_Colliders = list; val.m_Exclusions = new List<Transform>(); foreach (string exclusion in modification.dynamicBoneData.m_Exclusions) { Transform val3 = Utils.FindChildInTree(root, exclusion); if ((Object)(object)val3 != (Object)null) { val.m_Exclusions.Add(val3); } else { Debug.LogWarning((object)"Tried to exclude a transform that could not be found"); } } val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis; } private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren<SkinnedMeshRenderer>(true); Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length); if (componentsInChildren.Length != 0) { int num = componentsInChildren.Length; SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo { renderer = (Renderer)(object)componentsInChildren[^num], ignoreOverlays = false, defaultShadowCastingMode = (ShadowCastingMode)1, defaultMaterial = ((Renderer)val).sharedMaterial }; num--; } } } private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications) { if (modification.inst_DB_colliders != null) { foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders) { Object.Destroy((Object)(object)inst_DB_collider); } } if (modification.affectsbasemodel) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); list.RemoveRange(modification.boneIndex, modification.boneCount); SkinnedMeshRenderer[] array = baseSkinRenderers; for (int i = 0; i < array.Length; i++) { array[i].bones = list.ToArray(); } } Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone); Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature); Object.Destroy((Object)(object)modifications.OtherModifications[0].instance); if (!modifications.OtherModifications.Remove(modification)) { InstanceLogger.LogError((object)"Skin Modification was not removed"); } } } internal class Modification { public string prefabpath; public string bodyname; public string parentname; public GameObject prefab; public bool affectsbasemodel; public DynamicBoneData dynamicBoneData; public string parentSkinToken; public int boneIndex; public int boneCount; public GameObject instance; public GameObject inst_armature; public DynamicBone inst_dynamicBone; public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>(); public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle) { bodyname = BodyName; prefabpath = PrefabPath; parentname = ParentName; parentSkinToken = ParentSkinToken; affectsbasemodel = AffectsBaseModel; boneIndex = BoneIndex; prefab = assetBundle.LoadAsset<GameObject>(prefabpath); if ((Object)(object)prefab == (Object)null) { Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded")); } } } internal class AppliedModifications { public Stack<Modification> BaseModelModifications = new Stack<Modification>(); public List<Modification> OtherModifications = new List<Modification>(); } internal class DynamicBoneData { public string m_Root; public float m_Damping; public AnimationCurve m_DampingDistrib; public float m_Elasticity; public AnimationCurve m_ElasticityDistrib; public float m_Stiffness; public AnimationCurve m_StiffnessDistrib; public float m_Inert; public AnimationCurve m_InertDistrib; public float m_Radius; public AnimationCurve m_RadiusDistrib; public float m_EndLength; public Vector3 m_EndOffset; public Vector3 m_Gravity; public Vector3 m_Force; public List<DynamicBoneColliderData> m_Colliders; public List<string> m_Exclusions; public FreezeAxis m_FreezeAxis; public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) m_Root = root; m_Damping = damping; m_DampingDistrib = damping_dist; m_Elasticity = elasticity; m_ElasticityDistrib =
plugins/SnowtimeToybox.dll
Decompiled 3 days ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AncientScepter; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.DroneTech; using EntityStates.Huntress; using EntityStates.SnowtimeToybox_FireHaloWeapon; using EntityStates.SnowtimeToybox_FriendlyTurret; using Grumpy; using HG; using HG.Reflection; using Microsoft.CodeAnalysis; using On; using On.EntityStates.DroneTech; using On.RoR2; using On.RoR2.CharacterAI; using On.RoR2.Items; using On.RoR2.Projectile; using R2API; using R2API.Utils; using RoR2; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2.Items; using RoR2.Navigation; using RoR2.Networking; using RoR2.Orbs; using RoR2.Projectile; using RoR2.Skills; using RoR2BepInExPack.GameAssetPaths.Version_1_39_0; using Ror2AggroTools; using ShaderSwapper; using SnowtimeToybox; using SnowtimeToybox.Buffs; using SnowtimeToybox.Components; using SnowtimeToybox.FriendlyTurretChecks; using SnowtimeToybox.FriendlyTurrets; using SnowtimeToybox.Items; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Events; using UnityEngine.Networking; using UnityEngine.ResourceManagement.AsyncOperations; using UnityEngine.SceneManagement; [assembly: AssemblyTitle("SnowtimeToybox")] [assembly: AssemblyProduct("SnowtimeToybox")] [assembly: AssemblyInformationalVersion("1.0.0+763676c150cc3e97e4d6e9b7ec7f07effd1b9b3c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyCompany("SnowtimeToybox")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: OptIn] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EntityStates.SnowtimeToybox_FireHaloWeapon { public class FirePlasmaRifle : GenericBulletBaseState { public string muzzleName = "NanoPistolOrigin"; public GameObject muzzleFlashPrefab = Content.HaloMuzzleFlashObject; public GameObject tracerEffectPrefab = Content.HaloTracerObject; public GameObject hitEffectPrefab = Content.HaloHitObject; public string fireSoundString = "Play_Plasma_Rifle_Fire"; public float procCoefficient = 0.7f; public float damageCoefficient = 0.6f; public float bulletRadius = 1.25f; public float maxDistance = 128f; public float baseDuration = 0.04f; public float bounceDamageCoefficient = 0.4f; public float RecoilY = 0.8f; public float RecoilX = 0.2f; public float orbSpeed = 100f; public bool shouldBounce = true; public bool useSmartCollision = true; public Transform muzzleTransform; public float additionalStocks = 26f; private DroneTechController controller; private GameObject currentDrone; public override void OnEnter() { controller = ((EntityState)this).GetComponent<DroneTechController>(); ((GenericBulletBaseState)this).OnEnter(); base.duration = baseDuration / (((BaseState)this).attackSpeedStat / 4f); if (((EntityState)this).isAuthority) { additionalStocks = 23f + ((BaseState)this).attackSpeedStat * 3.5f; ((EntityState)this).skillLocator.primary.maxStock = (int)additionalStocks; } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)1; } public override void PlayFireAnimation() { Animator modelAnimator = ((EntityState)this).GetModelAnimator(); string text = ((Object.op_Implicit((Object)(object)modelAnimator) && (modelAnimator.GetBool("isCarried") || modelAnimator.GetBool("inLeap"))) ? "FullBody, Override" : "Gesture, Override"); ((EntityState)this).PlayAnimation(text, "FireNanoPistol"); } public override void DoFireEffects() { Util.PlaySound(fireSoundString, ((EntityState)this).gameObject); EffectManager.SimpleMuzzleFlash(muzzleFlashPrefab, ((EntityState)this).gameObject, muzzleName, false); } public override void FireBullet(Ray aimRay) { //IL_0077: Unknown result type (might be due to invalid IL or missing references) TrajectoryAimAssist.ApplyTrajectoryAimAssist(ref aimRay, maxDistance, ((EntityState)this).gameObject, 1f); if (Object.op_Implicit((Object)(object)controller) && Object.op_Implicit((Object)(object)controller.CurrentDrone?.characterBody)) { currentDrone = ((Component)controller.CurrentDrone.characterBody).gameObject; } base.recoilAmplitudeY = RecoilY; base.recoilAmplitudeX = RecoilX; ((GenericBulletBaseState)this).FireBullet(aimRay); } public override void ModifyBullet(BulletAttack bulletAttack) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Expected O, but got Unknown //IL_0091: Unknown result type (might be due to invalid IL or missing references) ((GenericBulletBaseState)this).ModifyBullet(bulletAttack); bulletAttack.damage = damageCoefficient * ((EntityState)this).characterBody.damage; bulletAttack.damageType = new DamageTypeCombo(DamageTypeCombo.op_Implicit((DamageType)128), (DamageTypeExtended)0, (DamageSource)1); DamageAPI.AddModdedDamageType(bulletAttack, SnowtimeToyboxMod.HaloRicochetOnHit); bulletAttack.muzzleName = muzzleName; bulletAttack.tracerEffectPrefab = tracerEffectPrefab; bulletAttack.hitEffectPrefab = hitEffectPrefab; bulletAttack.weapon = ((EntityState)this).gameObject; bulletAttack.maxDistance = maxDistance; bulletAttack.filterCallback = new FilterCallback(IgnoreAlliesAndCurrentDrone); bulletAttack.falloffModel = (FalloffModel)1; } private bool IgnoreAlliesAndCurrentDrone(BulletAttack bullet, ref BulletHit hit) { //IL_009d: Unknown result type (might be due to invalid IL or missing references) HurtBox component = ((Component)hit.collider).GetComponent<HurtBox>(); if ((Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component.healthComponent) && ((Object)(object)((Component)component.healthComponent).gameObject == (Object)(object)bullet.weapon || (Object)(object)((Component)component.healthComponent).gameObject == (Object)(object)currentDrone)) || (Object)(object)hit.entityObject == (Object)(object)((EntityState)this).gameObject || (Object)(object)hit.entityObject == (Object)(object)bullet.weapon) { return false; } if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component.healthComponent)) { return FriendlyFireManager.ShouldDirectHitProceed(component.healthComponent, ((EntityState)this).teamComponent.teamIndex); } return true; } } } namespace EntityStates.SnowtimeToybox_FriendlyTurret { public class FireAcanthiBeam : BaseState { private struct LerpHelper { private float startTime; private float endTime; private float invTimeSpan; private float timeSpan; private bool hasStartTime; private bool hasEndTime; public void Push(float currentTime) { startTime = endTime; endTime = currentTime; hasStartTime = hasEndTime; hasEndTime = true; float num = endTime - startTime; if (hasStartTime && num != timeSpan) { timeSpan = num; invTimeSpan = 0.5f / timeSpan; } } public readonly float CalcLerpValue(float currentTime) { if (hasStartTime) { return (currentTime - startTime) * invTimeSpan; } return 0.5f; } } public GameObject laserPrefab = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Acanthi/Skills/laseracanthi.prefab"); public string muzzleString = "Muzzle"; public string attackSoundPlayString = "Play_HWLocust_Fire"; public string attackSoundStopString = "Stop_HWLocust_Fire"; public float damageCoefficient = 1f; public float procCoefficient = 0.4f; public float force; public float minSpread; public float maxSpread; public int bulletCount = 1; public float fireFrequency = 5f; public float maxDistance = 80f; private float fireStopwatch; private Ray laserRay; private Transform modelTransform; private GameObject laserVfxInstance; private Transform laserVfxInstanceEndTransform; private Vector3? newestRaycastHitPoint; private Vector3? previousRaycastHitPoint; private float raycastLerpValue; private LerpHelper vfxLerpHelper; private BulletAttack bulletAttack; private EffectManagerHelper _emh_laserEffect; private HitCallback hitCallback; private Vector3? bulletEndPos; private static int FireLaserStateHash = Animator.StringToHash("acanthi_firing7s"); private static int FireLaser1StateHash = Animator.StringToHash("acanthi_firingloop"); private static int FireLaser2StateHash = Animator.StringToHash("acanthi_firingend"); private float firingTime; public override void Reset() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).Reset(); fireStopwatch = 0f; firingTime = 0f; newestRaycastHitPoint = null; previousRaycastHitPoint = null; modelTransform = null; laserVfxInstance = null; laserVfxInstanceEndTransform = null; laserRay = default(Ray); vfxLerpHelper = default(LerpHelper); if (bulletAttack != null) { bulletAttack.Reset(); } _emh_laserEffect = null; } public override void OnEnter() { //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); Util.PlaySound(attackSoundPlayString, ((EntityState)this).gameObject); ((EntityState)this).PlayAnimation("Gesture", FireLaserStateHash); fireStopwatch = 0f; firingTime = 0f; modelTransform = ((EntityState)this).GetModelTransform(); if (!Object.op_Implicit((Object)(object)modelTransform)) { return; } ChildLocator component = ((Component)modelTransform).GetComponent<ChildLocator>(); if (!Object.op_Implicit((Object)(object)component)) { return; } Transform val = component.FindChild(muzzleString); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)laserPrefab)) { if (!EffectManager.ShouldUsePooledEffect(laserPrefab)) { laserVfxInstance = Object.Instantiate<GameObject>(laserPrefab, val.position, val.rotation); } else { _emh_laserEffect = EffectManager.GetAndActivatePooledEffect(laserPrefab, val.position, val.rotation); laserVfxInstance = ((Component)_emh_laserEffect).gameObject; } if (Object.op_Implicit((Object)(object)laserVfxInstance)) { ChildLocator component2 = laserVfxInstance.GetComponent<ChildLocator>(); laserVfxInstanceEndTransform = component2.FindChild("LaserEnd"); } laserVfxInstance.transform.parent = val; } } public override void OnExit() { if (Object.op_Implicit((Object)(object)laserVfxInstance)) { if ((Object)(object)_emh_laserEffect != (Object)null && _emh_laserEffect.OwningPool != null) { ((GenericPool<EffectManagerHelper>)(object)_emh_laserEffect.OwningPool).ReturnObject(_emh_laserEffect); } else { EntityState.Destroy((Object)(object)laserVfxInstance); } } laserVfxInstance = null; laserVfxInstanceEndTransform = null; _emh_laserEffect = null; Util.PlaySound(attackSoundStopString, ((EntityState)this).gameObject); ((EntityState)this).PlayAnimation("Gesture", FireLaser2StateHash); ((EntityState)this).OnExit(); } private void UpdateBeamVFX(float time) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) GameObject obj = UnityObjectExtensions.AsValidOrNull<GameObject>(laserVfxInstance); if (obj != null) { obj.SetActive(newestRaycastHitPoint.HasValue); } if (Object.op_Implicit((Object)(object)laserVfxInstanceEndTransform) && newestRaycastHitPoint.HasValue) { Ray val = GetLaserRay(); float num = vfxLerpHelper.CalcLerpValue(time); Vector3 val2 = Vector3.Lerp((previousRaycastHitPoint ?? newestRaycastHitPoint).Value, newestRaycastHitPoint.Value, num) - ((Ray)(ref val)).origin; float magnitude = ((Vector3)(ref val2)).magnitude; laserVfxInstanceEndTransform.position = ((Ray)(ref val)).GetPoint(magnitude); } } public override void Update() { ((EntityState)this).Update(); UpdateBeamVFX(Time.time); } public override void FixedUpdate() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (Time.fixedDeltaTime > 0f) { laserRay = GetLaserRay(); fireStopwatch += Time.fixedDeltaTime; firingTime += Time.fixedDeltaTime; if (firingTime > 7f) { firingTime = 7f; } float num = Math.Clamp(0.7f / (1f + firingTime / 7f), 0.35f, 0.6f); procCoefficient = Math.Clamp(firingTime / 14f, 0.05f, 0.5f); float num2 = fireFrequency; float num3 = num / num2; if (fireStopwatch > num3) { fireStopwatch = 0f; FireBullet(laserRay, muzzleString, Time.fixedTime); } if (((EntityState)this).isAuthority && !ShouldFireLaser()) { ((EntityState)this).outer.SetNextState(GetNextState()); } } } protected Vector3 GetBeamEndPoint() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) Vector3 point = ((Ray)(ref laserRay)).GetPoint(maxDistance); RaycastHit val = default(RaycastHit); if (Util.CharacterRaycast(((EntityState)this).gameObject, laserRay, ref val, maxDistance, LayerMask.op_Implicit(LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask)), (QueryTriggerInteraction)0)) { point = ((RaycastHit)(ref val)).point; } return point; } protected virtual EntityState GetNextState() { return EntityStateCatalog.InstantiateState(ref ((EntityState)this).outer.mainStateType); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)1; } public virtual bool ShouldFireLaser() { if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank)) { return ((EntityState)this).inputBank.skill1.down; } return false; } public virtual Ray GetLaserRay() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return ((BaseState)this).GetAimRay(); } private void FireBullet(Ray laserRay, string targetMuzzle, float time) { //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) previousRaycastHitPoint = newestRaycastHitPoint; RaycastHit val = default(RaycastHit); if (((EntityState)this).isAuthority) { if (bulletAttack == null) { bulletAttack = new BulletAttack(); } bulletAttack.owner = ((EntityState)this).gameObject; bulletAttack.weapon = ((EntityState)this).gameObject; bulletAttack.origin = ((Ray)(ref laserRay)).origin; bulletAttack.aimVector = ((Ray)(ref laserRay)).direction; bulletAttack.minSpread = minSpread; bulletAttack.maxSpread = maxSpread; bulletAttack.bulletCount = 1u; bulletAttack.damage = damageCoefficient * base.damageStat + base.attackSpeedStat; bulletAttack.procCoefficient = procCoefficient; bulletAttack.force = force; bulletAttack.muzzleName = targetMuzzle; bulletAttack.hitEffectPrefab = null; bulletAttack.isCrit = Util.CheckRoll(((EntityState)this).characterBody.crit, ((EntityState)this).characterBody.master); bulletAttack.HitEffectNormal = false; bulletAttack.radius = 0f; bulletAttack.maxDistance = maxDistance; bulletAttack.hitCallback = hitCallback; bulletAttack.damageType = DamageTypeCombo.op_Implicit((DamageType)0); bulletAttack.damageType.damageSource = (DamageSource)1; DamageAPI.AddModdedDamageType(bulletAttack, AcanthiBleeding.Acanthi_ButHeresTheBleeder); bulletAttack.Fire(); newestRaycastHitPoint = bulletEndPos; bulletEndPos = null; } else if (Object.op_Implicit((Object)(object)laserVfxInstanceEndTransform) && Util.CharacterRaycast(((EntityState)this).gameObject, laserRay, ref val, maxDistance, LayerMask.op_Implicit(LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask)), (QueryTriggerInteraction)0)) { newestRaycastHitPoint = ((RaycastHit)(ref val)).point; } if (!newestRaycastHitPoint.HasValue) { newestRaycastHitPoint = ((Ray)(ref laserRay)).GetPoint(maxDistance); } vfxLerpHelper.Push(time + Time.fixedDeltaTime); } public FireAcanthiBeam() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown hitCallback = new HitCallback(OnBulletHitAuthority); } private bool OnBulletHitAuthority(BulletAttack bulletAttack, ref BulletHit hitInfo) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) bool result = BulletAttack.defaultHitCallback.Invoke(bulletAttack, ref hitInfo); bulletEndPos = (Vector3)(((??)bulletEndPos) ?? hitInfo.point); return result; } } public class ChargeBorboLaser : BaseState { public static float baseDuration = 2.5f; public static float laserMaxWidth = 0.2f; public static GameObject effectPrefabObject = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Borbo/Skills/ChargeBorbo.prefab"); public static GameObject laserPrefabObject = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Borbo/Skills/LaserBorbo.prefab"); public static GameObject effectPrefab = effectPrefabObject; public static GameObject laserPrefab = laserPrefabObject; public static string attackSoundString = "Play_Borbo_Laser_Charge"; private float duration; private uint chargePlayID; private GameObject chargeEffect; private GameObject laserEffect; private LineRenderer laserLineComponent; private Vector3 laserDirection; private Vector3 visualEndPosition; private float flashTimer; private bool laserOn; protected EffectManagerHelper _efh_Charge; private static int ChargeLaserStateHash = Animator.StringToHash("ChargeLaser"); private static int ChargeLaserParamHash = Animator.StringToHash("ChargeLaser.playbackRate"); public override void Reset() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).Reset(); duration = 0f; chargePlayID = 0u; chargeEffect = null; laserLineComponent = null; laserDirection = Vector3.zero; visualEndPosition = Vector3.zero; flashTimer = 0f; laserOn = false; _efh_Charge = null; } public override void OnEnter() { //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); ((EntityState)this).SetAIUpdateFrequency(true); duration = baseDuration; Transform modelTransform = ((EntityState)this).GetModelTransform(); chargePlayID = Util.PlayAttackSpeedSound(attackSoundString, ((EntityState)this).gameObject, base.attackSpeedStat); if (Object.op_Implicit((Object)(object)modelTransform)) { ChildLocator component = ((Component)modelTransform).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)component)) { Transform val = component.FindChild("Muzzle"); if (Object.op_Implicit((Object)(object)val)) { if (Object.op_Implicit((Object)(object)effectPrefab)) { if (!EffectManager.ShouldUsePooledEffect(effectPrefab)) { chargeEffect = Object.Instantiate<GameObject>(effectPrefab, val.position, val.rotation); } else { _efh_Charge = EffectManager.GetAndActivatePooledEffect(effectPrefab, val.position, val.rotation); chargeEffect = ((Component)_efh_Charge).gameObject; } chargeEffect.transform.parent = val; ScaleParticleSystemDuration component2 = chargeEffect.GetComponent<ScaleParticleSystemDuration>(); if (Object.op_Implicit((Object)(object)component2)) { component2.newDuration = duration; } } if (Object.op_Implicit((Object)(object)laserPrefab) && (Object)(object)laserEffect == (Object)null) { laserEffect = Object.Instantiate<GameObject>(laserPrefab, val.position, val.rotation); } if ((Object)(object)laserEffect != (Object)null) { if (!laserEffect.activeInHierarchy) { laserEffect.SetActive(true); } if ((Object)(object)laserEffect.transform.parent != (Object)(object)val) { laserEffect.transform.parent = val; } laserLineComponent = laserEffect.GetComponent<LineRenderer>(); } } } } ((EntityState)this).PlayAnimation("Gesture", ChargeLaserStateHash, ChargeLaserParamHash, duration); flashTimer = 0f; laserOn = true; } public override void OnExit() { AkSoundEngine.StopPlayingID(chargePlayID); ((EntityState)this).OnExit(); ((EntityState)this).SetAIUpdateFrequency(false); if (Object.op_Implicit((Object)(object)chargeEffect)) { if (!EffectManager.UsePools) { EntityState.Destroy((Object)(object)chargeEffect); } else if ((Object)(object)_efh_Charge != (Object)null && _efh_Charge.OwningPool != null) { if (!((PrefabComponentPool<EffectManagerHelper>)(object)_efh_Charge.OwningPool).IsObjectInPool(_efh_Charge)) { ((GenericPool<EffectManagerHelper>)(object)_efh_Charge.OwningPool).ReturnObject(_efh_Charge); } } else { _ = (Object)(object)_efh_Charge != (Object)null; EntityState.Destroy((Object)(object)chargeEffect); } } if (Object.op_Implicit((Object)(object)laserEffect) && laserEffect.activeInHierarchy) { laserEffect.SetActive(false); } } public override void Update() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).Update(); if (!Object.op_Implicit((Object)(object)laserEffect) || !Object.op_Implicit((Object)(object)laserLineComponent)) { return; } float num = 1000f; Ray aimRay = ((BaseState)this).GetAimRay(); Vector3 position = laserEffect.transform.parent.position; Vector3 point = ((Ray)(ref aimRay)).GetPoint(num); laserDirection = point - position; RaycastHit val = default(RaycastHit); if (Physics.Raycast(aimRay, ref val, num, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask))) { point = ((RaycastHit)(ref val)).point; } laserLineComponent.SetPosition(0, position); laserLineComponent.SetPosition(1, point); float num2; if (duration - ((EntityState)this).age > 0.5f) { num2 = ((EntityState)this).age / duration; } else { flashTimer -= Time.deltaTime; if (flashTimer <= 0f) { laserOn = !laserOn; flashTimer = 1f / 30f; } num2 = (laserOn ? 1f : 0f); } num2 *= laserMaxWidth; laserLineComponent.startWidth = num2; laserLineComponent.endWidth = num2; } public override void FixedUpdate() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { FireBorboLaser fireBorboLaser = new FireBorboLaser(); fireBorboLaser.laserDirection = laserDirection; ((EntityState)this).outer.SetNextState((EntityState)(object)fireBorboLaser); } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)1; } } public class FireBorboLaser : BaseState { public GameObject effectPrefab = Content.effectPrefabObject; public GameObject hitEffectPrefab = Content.hitEffectPrefabObject; public GameObject tracerEffectPrefab = Content.tracerEffectPrefabObject; public static Component TracerWaow; public static float damageCoefficient = 15f; public static float blastRadius = 8f; public static float force = 5000f; public static float minSpread = 0f; public static float maxSpread = 0f; public static int bulletCount = 1; public static float baseDuration = 5f; public static string attackSoundString = "Play_Borbo_Laser_Fire"; public static string attackFoleySoundString = "Play_Borbo_Laser_Overheat"; public Vector3 laserDirection; public float selfKnockbackForce = 10f; private float duration; private Ray modifiedAimRay; private static int FireLaserStateHash = Animator.StringToHash("FireLaser"); private static int FireLaserParamHash = Animator.StringToHash("FireLaser.playbackRate"); public override void OnEnter() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Expected O, but got Unknown //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Expected O, but got Unknown ((BaseState)this).OnEnter(); if (!Object.op_Implicit((Object)(object)tracerEffectPrefab.GetComponent<TracerComponentLinger>())) { tracerEffectPrefab.AddComponent<TracerComponentLinger>(); } duration = baseDuration; modifiedAimRay = ((BaseState)this).GetAimRay(); ((Ray)(ref modifiedAimRay)).direction = laserDirection; ((EntityState)this).GetModelAnimator(); ((EntityState)this).characterBody.characterMotor.ApplyForce((0f - selfKnockbackForce) * laserDirection, false, false); Transform modelTransform = ((EntityState)this).GetModelTransform(); Util.PlaySound(attackSoundString, ((EntityState)this).gameObject); Util.PlaySound(attackFoleySoundString, ((EntityState)this).gameObject); string text = "Muzzle"; ((EntityState)this).PlayAnimation("Gesture", FireLaserStateHash, FireLaserParamHash, duration); if (Object.op_Implicit((Object)(object)effectPrefab)) { EffectManager.SimpleMuzzleFlash(effectPrefab, ((EntityState)this).gameObject, text, false); } if (!((EntityState)this).isAuthority) { return; } float num = 1000f; Vector3 val = ((Ray)(ref modifiedAimRay)).origin + ((Ray)(ref modifiedAimRay)).direction * num; RaycastHit val2 = default(RaycastHit); if (Physics.Raycast(modifiedAimRay, ref val2, num, LayerMask.op_Implicit(CommonMasks.laser))) { val = ((RaycastHit)(ref val2)).point; } BlastAttack val3 = new BlastAttack { attacker = ((EntityState)this).gameObject, inflictor = ((EntityState)this).gameObject, teamIndex = TeamComponent.GetObjectTeam(((EntityState)this).gameObject), baseDamage = base.damageStat * damageCoefficient * Math.Clamp(base.attackSpeedStat / 2f, 1f, 69420f), baseForce = force * 0.2f, position = val, radius = blastRadius, falloffModel = (FalloffModel)2, bonusForce = force * ((Ray)(ref modifiedAimRay)).direction, damageType = new DamageTypeCombo(DamageTypeCombo.op_Implicit((DamageType)0), (DamageTypeExtended)0, (DamageSource)1) }; DamageAPI.AddModdedDamageType(val3, SnowtimeToyboxMod.BorboSuperDebuffOnHit); val3.Fire(); _ = ((Ray)(ref modifiedAimRay)).origin; if (!Object.op_Implicit((Object)(object)modelTransform)) { return; } ChildLocator component = ((Component)modelTransform).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)component)) { int num2 = component.FindChildIndex(text); if (Object.op_Implicit((Object)(object)tracerEffectPrefab)) { EffectData val4 = new EffectData { origin = val, start = ((Ray)(ref modifiedAimRay)).origin }; val4.SetChildLocatorTransformReference(((EntityState)this).gameObject, num2); EffectManager.SpawnEffect(tracerEffectPrefab, val4, true); EffectManager.SpawnEffect(hitEffectPrefab, val4, true); } } } public override void OnExit() { ((EntityState)this).OnExit(); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)1; } } public class FireBreadBeam : BaseState { private struct LerpHelper { private float startTime; private float endTime; private float invTimeSpan; private float timeSpan; private bool hasStartTime; private bool hasEndTime; public void Push(float currentTime) { startTime = endTime; endTime = currentTime; hasStartTime = hasEndTime; hasEndTime = true; float num = endTime - startTime; if (hasStartTime && num != timeSpan) { timeSpan = num; invTimeSpan = 0.5f / timeSpan; } } public readonly float CalcLerpValue(float currentTime) { if (hasStartTime) { return (currentTime - startTime) * invTimeSpan; } return 0.5f; } } public static float baseDuration = 0.5f; public static GameObject healBeamPrefab = BreadFriendlyTurret.FriendlyTurretBreadBeamL; public static GameObject healBeamPrefabR = BreadFriendlyTurret.FriendlyTurretBreadBeamR; public HurtBox target; private float duration; private Transform modelTransform; private EffectManagerHelper _emh_laserEffect; private EffectManagerHelper _emh_laserEffect2; private GameObject laserVfxInstance; private GameObject laserVfxInstance2; private Transform laserVfxInstanceStartTransform; private Transform laserVfxInstanceStartTransform2; private Transform laserVfxInstanceEndTransform; private Transform laserVfxInstanceEndTransform2; private LerpHelper vfxLerpHelper; private Ray laserRay; private Vector3? newestRaycastHitPoint; private Vector3? previousRaycastHitPoint; private Transform muzzleL; private Transform muzzleR; private ChildLocator childLocator; protected ref ButtonState skillButtonState => ref ((EntityState)this).inputBank.skill1; public override void Reset() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) Log.Debug("redsrt"); ((BaseState)this).Reset(); modelTransform = null; laserVfxInstance = null; laserVfxInstance2 = null; laserVfxInstanceEndTransform = null; laserVfxInstanceEndTransform2 = null; laserRay = default(Ray); vfxLerpHelper = default(LerpHelper); _emh_laserEffect = null; _emh_laserEffect2 = null; } public override void OnEnter() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = baseDuration; modelTransform = ((EntityState)this).GetModelTransform(); if (!Object.op_Implicit((Object)(object)modelTransform)) { return; } childLocator = ((Component)modelTransform).GetComponent<ChildLocator>(); if (!Object.op_Implicit((Object)(object)childLocator)) { return; } muzzleL = childLocator.FindChild("Muzzle_L"); muzzleR = childLocator.FindChild("Muzzle_R"); Ray aimRay = ((BaseState)this).GetAimRay(); BullseyeSearch val = new BullseyeSearch(); val.teamMaskFilter = TeamMask.none; if (Object.op_Implicit((Object)(object)((EntityState)this).teamComponent)) { ((TeamMask)(ref val.teamMaskFilter)).AddTeam(((EntityState)this).teamComponent.teamIndex); } val.filterByLoS = false; val.maxDistanceFilter = 50f; val.maxAngleFilter = 180f; val.searchOrigin = ((Ray)(ref aimRay)).origin; val.searchDirection = ((Ray)(ref aimRay)).direction; val.sortMode = (SortMode)2; val.RefreshCandidates(); val.FilterOutGameObject(((EntityState)this).gameObject); target = val.GetResults().FirstOrDefault(); if (!((Object)(object)_emh_laserEffect != (Object)null) && !((Object)(object)_emh_laserEffect2 != (Object)null) && Object.op_Implicit((Object)(object)((EntityState)this).transform) && Object.op_Implicit((Object)(object)healBeamPrefab) && Object.op_Implicit((Object)(object)healBeamPrefabR)) { if (!EffectManager.ShouldUsePooledEffect(healBeamPrefab)) { laserVfxInstance = Object.Instantiate<GameObject>(healBeamPrefab, muzzleL.position, muzzleL.rotation); } else { _emh_laserEffect = EffectManager.GetAndActivatePooledEffect(healBeamPrefab, muzzleL.position, muzzleL.rotation); laserVfxInstance = ((Component)_emh_laserEffect).gameObject; } if (!EffectManager.ShouldUsePooledEffect(healBeamPrefabR)) { laserVfxInstance2 = Object.Instantiate<GameObject>(healBeamPrefabR, muzzleR.position, muzzleR.rotation); } else { _emh_laserEffect2 = EffectManager.GetAndActivatePooledEffect(healBeamPrefabR, muzzleR.position, muzzleR.rotation); laserVfxInstance2 = ((Component)_emh_laserEffect2).gameObject; } if (Object.op_Implicit((Object)(object)laserVfxInstance)) { ChildLocator component = laserVfxInstance.GetComponent<ChildLocator>(); laserVfxInstanceEndTransform = component.FindChild("LaserEnd"); laserVfxInstanceStartTransform = laserVfxInstance.transform.Find("HealBeamStartPoint"); } if (Object.op_Implicit((Object)(object)laserVfxInstance2)) { ChildLocator component2 = laserVfxInstance2.GetComponent<ChildLocator>(); laserVfxInstanceEndTransform2 = component2.FindChild("LaserEnd"); laserVfxInstanceStartTransform2 = laserVfxInstance2.transform.Find("HealBeamStartPoint"); } laserVfxInstance.transform.parent = ((EntityState)this).transform; laserVfxInstance2.transform.parent = ((EntityState)this).transform; } } private void UpdateBeamVFX(float time) { //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) GameObject obj = UnityObjectExtensions.AsValidOrNull<GameObject>(laserVfxInstance); if (obj != null) { obj.SetActive(newestRaycastHitPoint.HasValue); } GameObject obj2 = UnityObjectExtensions.AsValidOrNull<GameObject>(laserVfxInstance2); if (obj2 != null) { obj2.SetActive(newestRaycastHitPoint.HasValue); } if (Object.op_Implicit((Object)(object)laserVfxInstanceEndTransform) && Object.op_Implicit((Object)(object)laserVfxInstanceEndTransform2) && newestRaycastHitPoint.HasValue) { laserVfxInstanceEndTransform.position = ((Component)target).transform.position; laserVfxInstanceEndTransform2.position = ((Component)target).transform.position; laserVfxInstanceStartTransform.position = muzzleL.position; laserVfxInstanceStartTransform2.position = muzzleR.position; } } private void UpdateEndPoint(Ray laserRay) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) previousRaycastHitPoint = newestRaycastHitPoint; if (Object.op_Implicit((Object)(object)target)) { newestRaycastHitPoint = ((Component)target).transform.position; } vfxLerpHelper.Push(0.01f + Time.fixedDeltaTime); } public override void FixedUpdate() { //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration || !Object.op_Implicit((Object)(object)target)) { _ = ((EntityState)this).isAuthority; } if (((EntityState)this).isAuthority && !skillButtonState.down) { ((EntityState)this).outer.SetNextStateToMain(); } if (!Object.op_Implicit((Object)(object)((EntityState)this).transform) || !Object.op_Implicit((Object)(object)target) || !Object.op_Implicit((Object)(object)target) || !Object.op_Implicit((Object)(object)target?.healthComponent) || !Object.op_Implicit((Object)(object)target?.healthComponent?.body)) { return; } CharacterBody body = target.healthComponent.body; if (body.HasBuff(BreadFriendlyTurret.BreadTurretBuffFortune) && NetworkServer.active) { foreach (TimedBuff timedBuff in target.healthComponent.body.timedBuffs) { if (timedBuff.buffIndex == BreadFriendlyTurret.BreadTurretBuffFortune.buffIndex) { timedBuff.timer = 0.5f; } } return; } if (NetworkServer.active) { body.AddTimedBuff(BreadFriendlyTurret.BreadTurretBuffFortune, 0.5f); } } public override void Update() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).Update(); UpdateEndPoint(laserRay); UpdateBeamVFX(Time.time); } public override void OnExit() { if (Object.op_Implicit((Object)(object)laserVfxInstance)) { if ((Object)(object)_emh_laserEffect != (Object)null && _emh_laserEffect.OwningPool != null) { ((GenericPool<EffectManagerHelper>)(object)_emh_laserEffect.OwningPool).ReturnObject(_emh_laserEffect); ((GenericPool<EffectManagerHelper>)(object)_emh_laserEffect2.OwningPool).ReturnObject(_emh_laserEffect2); } else { EntityState.Destroy((Object)(object)laserVfxInstance); EntityState.Destroy((Object)(object)laserVfxInstance2); } } laserVfxInstance = null; laserVfxInstance2 = null; laserVfxInstanceEndTransform = null; laserVfxInstanceEndTransform2 = null; _emh_laserEffect = null; _emh_laserEffect2 = null; ((EntityState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)2; } public override void OnSerialize(NetworkWriter writer) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).OnSerialize(writer); HurtBoxReference val = HurtBoxReference.FromHurtBox(target); ((HurtBoxReference)(ref val)).Write(writer); } public override void OnDeserialize(NetworkReader reader) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).OnDeserialize(reader); HurtBoxReference val = default(HurtBoxReference); ((HurtBoxReference)(ref val)).Read(reader); GameObject obj = ((HurtBoxReference)(ref val)).ResolveGameObject(); target = ((obj != null) ? obj.GetComponent<HurtBox>() : null); } } public class Shenanigans : BaseSkillState { public static float hopPower = 7f; public static string playtimeSoundString = "Play_Item_FriendUnit_VO_Whistle"; public static string stopSoundString = "Play_Item_FriendUnit_VO_Happy"; public static float baseDuration = 2f; public static float timeBetweenHops = 0.2f; private float hopTimer; private uint soundID; public override void OnEnter() { ((BaseState)this).OnEnter(); hopTimer = 0f; soundID = Util.PlaySound(playtimeSoundString, ((Component)((EntityState)this).outer).gameObject); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (hopTimer > 0f) { hopTimer -= Time.deltaTime; } if (((EntityState)this).characterMotor.isGrounded && hopTimer <= 0f) { ((BaseState)this).SmallHop(((EntityState)this).characterMotor, hopPower); hopTimer += timeBetweenHops; } if (((EntityState)this).isAuthority && !((BaseSkillState)this).IsKeyDownAuthority()) { AkSoundEngine.StopPlayingID(soundID); Util.PlaySound(stopSoundString, ((Component)((EntityState)this).outer).gameObject); ((EntityState)this).outer.SetNextStateToMain(); } } } public class ShortcakeTaunt : BaseState { public static GameObject effectPrefab; public static GameObject hitEffectPrefab; public static GameObject tracerEffectPrefab; public static float damageCoefficient = 0.7f; public static float radius = 45f; public static float baseDuration = 2f; private float duration; private int max = 999; public override void OnEnter() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); if (!SnowtimeToyboxMod.FriendlyTurretShortcakeAggroType.Value) { ((EntityState)this).characterBody.AddTimedBuff(AggroToolsPlugin.priorityAggro, 0.5f); } duration = baseDuration / base.attackSpeedStat; TeamIndex teamIndex = ((EntityState)this).gameObject.GetComponent<TeamComponent>().teamIndex; HurtBox[] hurtBoxes = new SphereSearch { origin = ((EntityState)this).characterBody.corePosition, radius = radius, mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask, queryTriggerInteraction = (QueryTriggerInteraction)0 }.RefreshCandidates().FilterCandidatesByHurtBoxTeam(TeamMask.GetEnemyTeams(teamIndex)).OrderCandidatesByDistance() .FilterCandidatesByDistinctHurtBoxEntities() .GetHurtBoxes(); if (((EntityState)this).isAuthority) { for (int i = 0; i < Mathf.Min(max, hurtBoxes.Length); i++) { SnowtimeOrbs snowtimeOrbs = new SnowtimeOrbs(); snowtimeOrbs.attacker = ((EntityState)this).gameObject; snowtimeOrbs.speed = 300f; snowtimeOrbs.damageColorIndex = (DamageColorIndex)0; snowtimeOrbs.damageValue = ((EntityState)this).characterBody.damage * damageCoefficient; snowtimeOrbs.isCrit = Util.CheckRoll(base.critStat, ((EntityState)this).characterBody.master); snowtimeOrbs.snowtimeOrbType = SnowtimeOrbs.OrbTypes.ShortcakeTaunt; ((Orb)snowtimeOrbs).origin = ((EntityState)this).characterBody.corePosition; snowtimeOrbs.procCoefficient = 0f; snowtimeOrbs.range = 0f; snowtimeOrbs.teamIndex = teamIndex; ((Orb)snowtimeOrbs).target = hurtBoxes[i]; OrbManager.instance.AddOrb((Orb)(object)snowtimeOrbs); } } } public override void OnExit() { ((EntityState)this).OnExit(); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)1; } } public class SnowtimeCryoGaussFire : BaseState { public static GameObject muzzleflashEffectPrefab = Content.muzzleflashEffectObject; public static GameObject projectilePrefab = Content.projectileObject; public static Component TracerWaow; public static float damageCoefficient = 4f; public static float blastRadius = 4f; public static float force = 400f; public static float minSpread = 0f; public static float maxSpread = 0f; public static int bulletCount = 1; public static float baseDuration = 0.9f; public static string attackSoundString = "Play_Snowtime_Gauss"; public Vector3 laserDirection; public float selfKnockbackForce = 1f; private float duration; private Ray modifiedAimRay; private static int FireLaserStateHash = Animator.StringToHash("FireWeapon"); public override void OnEnter() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = baseDuration; Ray aimRay = ((BaseState)this).GetAimRay(); ((Ray)(ref modifiedAimRay)).direction = laserDirection; ((EntityState)this).GetModelAnimator(); ((EntityState)this).characterBody.characterMotor.ApplyForce((0f - selfKnockbackForce) * laserDirection, false, false); ((EntityState)this).GetModelTransform(); Util.PlaySound(attackSoundString, ((EntityState)this).gameObject); string text = "Muzzle"; Content.projectileObject.GetComponent<ProjectileController>().ghostPrefab = Content.projectileGhostObject; ((EntityState)this).PlayAnimation("Gesture", FireLaserStateHash); if (Object.op_Implicit((Object)(object)muzzleflashEffectPrefab)) { EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, ((EntityState)this).gameObject, text, false); } if (((EntityState)this).isAuthority) { TrajectoryAimAssist.ApplyTrajectoryAimAssist(ref aimRay, projectilePrefab, ((EntityState)this).gameObject, 1f); FireProjectileInfo val = new FireProjectileInfo { projectilePrefab = projectilePrefab, position = ((Ray)(ref aimRay)).origin, rotation = Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction), owner = ((EntityState)this).gameObject, damage = damageCoefficient * (base.damageStat + (base.attackSpeedStat - 1f)), force = force, crit = Util.CheckRoll(base.critStat, ((EntityState)this).characterBody.master), damageTypeOverride = new DamageTypeCombo(DamageTypeCombo.op_Implicit((DamageType)8), (DamageTypeExtended)131072, (DamageSource)1) }; ProjectileManager.instance.FireProjectile(val); } } public override void OnExit() { ((EntityState)this).OnExit(); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)1; } } public class TurretlingBlaster : BaseState { public GameObject muzzlefx = Addressables.LoadAssetAsync<GameObject>((object)RoR2_Base_Common_VFX.Muzzleflash1_prefab).WaitForCompletion(); public GameObject effectPrefab; public GameObject hitfx = Addressables.LoadAssetAsync<GameObject>((object)RoR2_Base_Common_VFX.Hitspark1_prefab).WaitForCompletion(); public GameObject hitEffectPrefab; public GameObject tracerfx = Addressables.LoadAssetAsync<GameObject>((object)RoR2_Base_Common_VFX.TracerNoSmoke_prefab).WaitForCompletion(); public GameObject tracerEffectPrefab; public static string attackSoundString = "Play_Turretling_Fire"; public static float damageCoefficient = 1f; public static float procCoefficient = 0.5f; public static float force = 50f; public static float minSpread = 0f; public static float maxSpread = 2f; public static int bulletCount = 1; public static float baseDuration = 2f; public int bulletCountCurrent = 1; private float duration = 1f; private int firecount; private static int FireHash = Animator.StringToHash("turretling_fire"); private static int FireParamHash = Animator.StringToHash("turretling_fire.playbackRate"); private float firingTime; private float refireTime; public override void OnEnter() { ((BaseState)this).OnEnter(); firecount = 0; firingTime = 0f; ((EntityState)this).characterBody.SetAimTimer(0f); duration = baseDuration / base.attackSpeedStat; refireTime = duration / 8f; AttackWaow(); } public override void OnExit() { ((EntityState)this).OnExit(); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); firingTime += Time.fixedDeltaTime; if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } if (((Object)((EntityState)this).gameObject).name.Contains("Survivor") && firingTime > refireTime && firecount < 3) { AttackWaow(); } } public void AttackWaow() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Expected O, but got Unknown //IL_0407: Unknown result type (might be due to invalid IL or missing references) //IL_040c: Unknown result type (might be due to invalid IL or missing references) //IL_0414: Unknown result type (might be due to invalid IL or missing references) //IL_0484: Unknown result type (might be due to invalid IL or missing references) firecount++; firingTime = 0f; Util.PlaySound(attackSoundString, ((EntityState)this).gameObject); Ray aimRay = ((BaseState)this).GetAimRay(); ((EntityState)this).PlayAnimation("Gesture", FireHash, FireParamHash, duration); string text = "Muzzle_Primary"; TurretlingRainbow turretlingRainbow = default(TurretlingRainbow); if (((Object)((EntityState)this).gameObject).name.Contains("Acanthi")) { effectPrefab = Content.muzzlefx_acanthi; hitEffectPrefab = Content.hitfx_acanthi; tracerEffectPrefab = Content.tracerfx_acanthi; } else if (((Object)((EntityState)this).gameObject).name.Contains("Borbo")) { effectPrefab = Content.muzzlefx_borbo; hitEffectPrefab = Content.hitfx_borbo; tracerEffectPrefab = Content.tracerfx_borbo; } else if (((Object)((EntityState)this).gameObject).name.Contains("Bread")) { effectPrefab = muzzlefx; hitEffectPrefab = Content.hitfx_bread; tracerEffectPrefab = tracerfx; } else if (((Object)((EntityState)this).gameObject).name.Contains("Shortcake")) { effectPrefab = Content.muzzlefx_shortcake; hitEffectPrefab = Content.hitfx_shortcake; tracerEffectPrefab = Content.tracerfx_shortcake; } else if (((Object)((EntityState)this).gameObject).name.Contains("Snowtime")) { effectPrefab = Content.muzzlefx_snowtime; hitEffectPrefab = Content.hitfx_snowtime; tracerEffectPrefab = Content.tracerfx_snowtime; } else if (((Component)((EntityState)this).characterBody.master).gameObject.TryGetComponent<TurretlingRainbow>(ref turretlingRainbow) && turretlingRainbow.turretlingRainbow) { effectPrefab = Content.muzzlefx_rainbow; hitEffectPrefab = Content.hitfx_rainbow; tracerEffectPrefab = Content.tracerfx_rainbow; } else { effectPrefab = muzzlefx; hitEffectPrefab = hitfx; tracerEffectPrefab = tracerfx; } if (Object.op_Implicit((Object)(object)effectPrefab)) { EffectManager.SimpleMuzzleFlash(effectPrefab, ((EntityState)this).gameObject, text, false); } if (((EntityState)this).isAuthority) { BulletAttack val = new BulletAttack(); TurretlingRainbow turretlingRainbow2 = default(TurretlingRainbow); if (((Object)((EntityState)this).gameObject).name.Contains("Snowtime")) { val.minSpread = 0f; val.maxSpread = 4f; val.bulletCount = 15u; val.damage = damageCoefficient / 5f * base.damageStat; val.procCoefficient = procCoefficient / 5f; } else if ((((Component)((EntityState)this).characterBody.master).gameObject.TryGetComponent<TurretlingRainbow>(ref turretlingRainbow2) && turretlingRainbow2.turretlingRainbow) || ((Object)((EntityState)this).gameObject).name.Contains("Acanthi") || ((Object)((EntityState)this).gameObject).name.Contains("Bread") || ((Object)((EntityState)this).gameObject).name.Contains("Borbo") || ((Object)((EntityState)this).gameObject).name.Contains("Shortcake")) { val.minSpread = minSpread; val.maxSpread = maxSpread / 4f; val.bulletCount = 1u; val.damage = damageCoefficient * 1f * base.damageStat; val.procCoefficient = procCoefficient * 4f; } else if (((Object)((EntityState)this).gameObject).name.Contains("Survivor")) { val.minSpread = minSpread; val.maxSpread = maxSpread / 4f; val.bulletCount = 1u; val.damage = damageCoefficient / 1.25f * base.damageStat; val.procCoefficient = procCoefficient * 4f; } else { val.minSpread = minSpread; val.maxSpread = maxSpread; val.bulletCount = 1u; val.damage = damageCoefficient * base.damageStat; val.procCoefficient = procCoefficient; } val.owner = ((EntityState)this).gameObject; val.weapon = ((EntityState)this).gameObject; val.origin = ((Ray)(ref aimRay)).origin; val.aimVector = ((Ray)(ref aimRay)).direction; val.force = force; val.smartCollision = true; val.tracerEffectPrefab = tracerEffectPrefab; val.muzzleName = text; val.hitEffectPrefab = hitEffectPrefab; val.isCrit = Util.CheckRoll(base.critStat, ((EntityState)this).characterBody.master); val.HitEffectNormal = false; val.radius = 0.15f; val.damageType.damageSource = (DamageSource)1; val.Fire(); } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)2; } } public class TurretlingBlasterScepter : BaseState { public static GameObject hitfx_kinetic = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Turretling/Survivor/vfx_Hitspark__Prismatic_Kinetic.prefab"); public static GameObject hitfx_corrosive = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Turretling/Survivor/vfx_Hitspark__Prismatic_Corrosive.prefab"); public static GameObject hitfx_energy = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Turretling/Survivor/vfx_Hitspark__Prismatic_Energy.prefab"); public static GameObject tracerfx_kinetic = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Turretling/Survivor/vfx_Tracer__Prismatic_Kinetic.prefab"); public static GameObject tracerfx_corrosive = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Turretling/Survivor/vfx_Tracer__Prismatic_Corrosive.prefab"); public static GameObject tracerfx_energy = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Turretling/Survivor/vfx_Tracer__Prismatic_Energy.prefab"); public static GameObject muzzlefx_kinetic = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Turretling/Survivor/vfx_Muzzleflash__Prismatic_Kinetic.prefab"); public static GameObject muzzlefx_corrosive = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Turretling/Survivor/vfx_Muzzleflash__Prismatic_Corrosive.prefab"); public static GameObject muzzlefx_energy = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Turretling/Survivor/vfx_Muzzleflash__Prismatic_Energy.prefab"); public static string attackSoundString = "Play_TurretlingScepter_Fire"; public static float damageCoefficient = 1f; public static float procCoefficient = 0.5f; public static float force = 50f; public static float minSpread = 0f; public static float maxSpread = 2f; public static int bulletCount = 1; public int bulletCountCurrent = 1; private float duration = 1f; private static int FireHash = Animator.StringToHash("turretling_fire"); private static int FireParamHash = Animator.StringToHash("turretling_fire.playbackRate"); public override void OnEnter() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Expected O, but got Unknown //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Expected O, but got Unknown //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_035d: Unknown result type (might be due to invalid IL or missing references) //IL_0366: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03e9: Unknown result type (might be due to invalid IL or missing references) //IL_03f5: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); Util.PlaySound(attackSoundString, ((EntityState)this).gameObject); Ray aimRay = ((BaseState)this).GetAimRay(); ((BaseState)this).StartAimMode(aimRay, 2f, false); ((EntityState)this).PlayAnimation("Gesture", FireHash, FireParamHash, duration); string text = "Muzzle_Primary"; EffectManager.SimpleMuzzleFlash(muzzlefx_kinetic, ((EntityState)this).gameObject, text, false); EffectManager.SimpleMuzzleFlash(muzzlefx_corrosive, ((EntityState)this).gameObject, text, false); EffectManager.SimpleMuzzleFlash(muzzlefx_energy, ((EntityState)this).gameObject, text, false); if (((EntityState)this).isAuthority) { BulletAttack val = new BulletAttack(); BulletAttack val2 = new BulletAttack(); BulletAttack val3 = new BulletAttack(); val.minSpread = 0f; val.maxSpread = 3f; val.bulletCount = 3u; val.damage = damageCoefficient / 1.5f * (base.damageStat * Mathf.Clamp(base.attackSpeedStat - 2.5f, 1f, 9999f)); val.procCoefficient = procCoefficient / 3f; val.owner = ((EntityState)this).gameObject; val.weapon = ((EntityState)this).gameObject; val.origin = ((Ray)(ref aimRay)).origin; val.aimVector = ((Ray)(ref aimRay)).direction; val.force = force; val.smartCollision = true; val.muzzleName = text; val.hitEffectPrefab = hitfx_kinetic; val.tracerEffectPrefab = tracerfx_kinetic; val.damageColorIndex = Content.BlasterScepterColor1; val.isCrit = Util.CheckRoll(base.critStat, ((EntityState)this).characterBody.master); val.HitEffectNormal = false; val.radius = 0.15f; val.damageType.damageSource = (DamageSource)1; val.falloffModel = (FalloffModel)0; val.damageType = DamageTypeCombo.op_Implicit((DamageType)2); val2.minSpread = 0f; val2.maxSpread = 3f; val2.bulletCount = 3u; val2.damage = damageCoefficient / 1.5f * (base.damageStat * Mathf.Clamp(base.attackSpeedStat - 2.5f, 1f, 9999f)); val2.procCoefficient = procCoefficient / 3f; val2.owner = ((EntityState)this).gameObject; val2.weapon = ((EntityState)this).gameObject; val2.origin = ((Ray)(ref aimRay)).origin; val2.aimVector = ((Ray)(ref aimRay)).direction; val2.force = force; val2.smartCollision = true; val2.muzzleName = text; val2.hitEffectPrefab = hitfx_corrosive; val2.tracerEffectPrefab = tracerfx_corrosive; val2.damageColorIndex = Content.BlasterScepterColor2; val2.isCrit = Util.CheckRoll(base.critStat, ((EntityState)this).characterBody.master); val2.HitEffectNormal = false; val2.radius = 0.15f; val2.damageType.damageSource = (DamageSource)1; val2.damageType = DamageTypeCombo.op_Implicit((DamageType)4096); val3.minSpread = 0f; val3.maxSpread = 3f; val3.bulletCount = 3u; val3.damage = damageCoefficient / 1.5f * (base.damageStat * Mathf.Clamp(base.attackSpeedStat - 2.5f, 1f, 9999f)); val3.procCoefficient = procCoefficient / 3f; val3.owner = ((EntityState)this).gameObject; val3.weapon = ((EntityState)this).gameObject; val3.origin = ((Ray)(ref aimRay)).origin; val3.aimVector = ((Ray)(ref aimRay)).direction; val3.force = force; val3.smartCollision = true; val3.muzzleName = text; val3.hitEffectPrefab = hitfx_energy; val3.tracerEffectPrefab = tracerfx_energy; val3.damageColorIndex = Content.BlasterScepterColor3; val3.isCrit = Util.CheckRoll(base.critStat, ((EntityState)this).characterBody.master); val3.HitEffectNormal = false; val3.radius = 0.15f; val3.damageType.damageSource = (DamageSource)1; val3.damageType = DamageTypeCombo.op_Implicit((DamageType)4194304); val.Fire(); val2.Fire(); val3.Fire(); } } public override void OnExit() { ((EntityState)this).OnExit(); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)1; } } public class TurretlingMiniBlinkState : BlinkState { public SwarmPlayerSwarmlingTracker swarmlingTracker; public List<CharacterBody> Swarmlings = new List<CharacterBody>(); public override void OnEnter() { base.duration = 0.08f; base.speedCoefficient = 13f; base.beginSoundString = "Play_huntress_shift_mini_blink"; base.endSoundString = "Play_huntress_shift_end"; ((BlinkState)this).OnEnter(); } public override void OnExit() { //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (!((EntityState)this).isAuthority) { Log.Debug("wasnt authority when tried to blink !! nuh uh .,,. "); } Log.Debug("1"); swarmlingTracker = ((EntityState)this).gameObject.GetComponent<SwarmPlayerSwarmlingTracker>(); Swarmlings = swarmlingTracker.GetSwarmlingBodies(); Log.Debug("2"); swarmlingTracker.teleportSwarmling(((EntityState)this).gameObject.transform.position); ((BlinkState)this).OnExit(); } public override Vector3 GetBlinkVector() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((((EntityState)this).inputBank.moveVector == Vector3.zero) ? ((EntityState)this).characterDirection.forward : ((EntityState)this).inputBank.moveVector); return ((Vector3)(ref val)).normalized; } } public class TurretlingDeath : GenericCharacterDeath { public static float deathDelay; public GameObject deathEffectPrefab = Content.deathfx; private bool hasDied; public override void FixedUpdate() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterDeath)this).FixedUpdate(); if (((EntityState)this).fixedAge > deathDelay && !hasDied) { hasDied = true; ((GenericCharacterDeath)this).DestroyModel(); EffectManager.SimpleImpactEffect(deathEffectPrefab, ((EntityState)this).characterBody.corePosition, Vector3.up, false); if (NetworkServer.active) { ((GenericCharacterDeath)this).DestroyBodyAsapServer(); } } } public override void OnExit() { ((GenericCharacterDeath)this).DestroyModel(); ((GenericCharacterDeath)this).OnExit(); } } public class DTTurretlingDeath : GenericCharacterDeath { [SerializeField] public float deathDuration = 1f; private GameObject OwnerObject; public static float deathDelay; public GameObject deathEffectPrefab = Content.deathfx; private bool hasDied; public override void OnEnter() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterDeath)this).OnEnter(); CharacterMaster master = ((EntityState)this).characterBody.master; object obj; if (master == null) { obj = null; } else { MinionOwnership minionOwnership = master.minionOwnership; obj = ((minionOwnership != null) ? minionOwnership.ownerMaster : null); } if (Object.op_Implicit((Object)obj)) { CharacterBody body = ((EntityState)this).characterBody.master.minionOwnership.ownerMaster.GetBody(); OwnerObject = (Object.op_Implicit((Object)(object)body) ? ((Component)body).gameObject : null); } EffectManager.SimpleImpactEffect(deathEffectPrefab, ((EntityState)this).characterBody.corePosition, Vector3.up, false); } public override void FixedUpdate() { ((GenericCharacterDeath)this).FixedUpdate(); if (NetworkServer.active && ((EntityState)this).fixedAge > deathDuration) { Explode(); } DroneTechRepairQueue val = default(DroneTechRepairQueue); DroneRepairMaster repairMaster = default(DroneRepairMaster); if (!Object.op_Implicit((Object)(object)OwnerObject) || !OwnerObject.TryGetComponent<DroneTechRepairQueue>(ref val)) { EntityState.Destroy((Object)(object)((EntityState)this).gameObject); if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody.master)) { EntityState.Destroy((Object)(object)((Component)((EntityState)this).characterBody.master).gameObject); } } else if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody) && Object.op_Implicit((Object)(object)((EntityState)this).characterBody.master) && ((Component)((EntityState)this).characterBody.master).TryGetComponent<DroneRepairMaster>(ref repairMaster)) { ProcessDeath(repairMaster, ((EntityState)this).characterBody.master); } } public void Explode() { EntityState.Destroy((Object)(object)((EntityState)this).gameObject); DroneTechRepairQueue val = default(DroneTechRepairQueue); if ((!Object.op_Implicit((Object)(object)OwnerObject) || !OwnerObject.TryGetComponent<DroneTechRepairQueue>(ref val)) && Object.op_Implicit((Object)(object)((EntityState)this).characterBody.master)) { EntityState.Destroy((Object)(object)((Component)((EntityState)this).characterBody.master).gameObject); } } private void ProcessDeath(DroneRepairMaster repairMaster, CharacterMaster droneMaster) { if (!repairMaster.DoNotRepair) { repairMaster.RespawnBrokenBody(); } } public override void OnExit() { ((GenericCharacterDeath)this).OnExit(); } } public class TurretlingGrenadeLauncher : GenericProjectileBaseState { private static int FireHash = Animator.StringToHash("turretling_fire"); private static int FireParamHash = Animator.StringToHash("turretling_fire.playbackRate"); public float myHue; public override void OnEnter() { //IL_011a: Unknown result type (might be due to invalid IL or missing references) base.duration = 1.5f / ((BaseState)this).attackSpeedStat; base.damageCoefficient = 3f; base.force = 0f; base.projectilePitchBonus = -2f; if (((Object)((EntityState)this).gameObject).name.Contains("Survivor") || ((Object)((EntityState)this).gameObject).name.Contains("PlayerMaster")) { base.projectilePrefab = Content.grenadePlayerObject; } else { base.projectilePrefab = Content.grenadeObject; } base.targetMuzzle = "Muzzle_Primary"; base.attackSoundString = "Play_DemoTF2_GL"; ((GenericProjectileBaseState)this).OnEnter(); base.stopwatch = 0f; base.delayBeforeFiringProjectile = base.baseDelayBeforeFiringProjectile / ((BaseState)this).attackSpeedStat; ((GenericProjectileBaseState)this).PlayAnimation(base.duration); base.minSpread = 0f; base.maxSpread = 0.5f; Inventory inventory = ((EntityState)this).characterBody.inventory; int itemCountEffective = inventory.GetItemCountEffective(Items.MoreMissile); if (itemCountEffective != 0) { ((GenericProjectileBaseState)this).FireProjectile(); base.minSpread = 0.5f; base.maxSpread = 1.25f; } if (SnowtimeToyboxMod.scepterLoaded && inventory.GetItemCountEffective(ItemCatalog.FindItemIndex("ITEM_ANCIENT_SCEPTER")) != 0) { base.minSpread = 0.75f; base.maxSpread = 1.5f; ((GenericProjectileBaseState)this).FireProjectile(); if (itemCountEffective != 0) { base.minSpread = 1f; base.maxSpread = 2f; ((GenericProjectileBaseState)this).FireProjectile(); } } } public override void PlayAnimation(float duration) { if (Object.op_Implicit((Object)(object)((EntityState)this).GetModelAnimator())) { ((EntityState)this).PlayAnimation("Gesture", FireHash, FireParamHash, duration); } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)2; } public override void ModifyProjectileInfo(ref FireProjectileInfo fireProjectileInfo) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) ((GenericProjectileBaseState)this).ModifyProjectileInfo(ref fireProjectileInfo); fireProjectileInfo.damageTypeOverride = DamageTypeCombo.GenericSpecial; } } public class DTTurretlingRainbowize : BaseState { public float baseDuration = 5f; private float duration; private TurretlingRainbow rainbowComponent; public override void OnEnter() { //IL_006d: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = baseDuration; if (((Component)((EntityState)this).characterBody.master).TryGetComponent<TurretlingRainbow>(ref rainbowComponent) && NetworkServer.active) { rainbowComponent.DTRainbowize(enterExit: true); } else { Log.Debug("rainbow null !! "); } if (!((Object)((EntityState)this).gameObject).name.Contains("RemoteOp")) { ((Component)((EntityState)this).characterBody).GetComponent<DroneCommandReceiver>().droneState = (DroneState)0; } } public override void OnExit() { ((EntityState)this).OnExit(); if ((Object)(object)rainbowComponent != (Object)null && NetworkServer.active) { Log.Debug("setting dt rainbow false !!"); rainbowComponent.DTRainbowize(enterExit: false); } else { Log.Debug("rainbow null !! exit"); } } public override void FixedUpdate() { //IL_0079: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (((Object)((EntityState)this).gameObject).name.Contains("RemoteOp") || ((Object)((EntityState)this).gameObject).name.Contains("_Holy") || ((Object)((EntityState)this).gameObject).name.Contains("PlayerMaster")) { ((EntityState)this).outer.SetNextStateToMain(); } else if (((EntityState)this).fixedAge > duration && ((EntityState)this).isAuthority) { ((Component)((EntityState)this).characterBody).GetComponent<DroneCommandReceiver>().droneState = (DroneState)0; ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)1; } } public class FireTurretlingMeleeBeam : BaseState { private struct LerpHelper { private float startTime; private float endTime; private float invTimeSpan; private float timeSpan; private bool hasStartTime; private bool hasEndTime; public void Push(float currentTime) { startTime = endTime; endTime = currentTime; hasStartTime = hasEndTime; hasEndTime = true; float num = endTime - startTime; if (hasStartTime && num != timeSpan) { timeSpan = num; invTimeSpan = 0.5f / timeSpan; } } public readonly float CalcLerpValue(float currentTime) { if (hasStartTime) { return (currentTime - startTime) * invTimeSpan; } return 0.5f; } } public GameObject laserPrefab = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Turretling/Survivor/Skills/KineticPhaseBlade_BeamL.prefab"); public GameObject laserPrefab2 = SnowtimeToyboxMod._stcharacterAssetBundle.LoadAsset<GameObject>("Assets/SnowtimeMod/Assets/Characters/FriendlyTurrets/FriendlyTurretTestIngame/Turretling/Survivor/Skills/KineticPhaseBlade_BeamR.prefab"); public string muzzleString = "Blade_L"; public string muzzleString2 = "Blade_R"; public string attackSoundPlayString = "Play_engi_R_walkingTurret_laser_start"; public string attackSoundStopString = "Stop_engi_R_walkingTurret_laser_loop"; public float damageCoefficient = 0.3f; public float procCoefficient = 0.6f; public float force; public float minSpread; public float maxSpread; public int bulletCount = 1; public float fireFrequency = 1f; public float maxDistance = 10f; private float fireStopwatch; private float numFireFrequency; private Ray laserRay; private Transform modelTransform; private Transform modelTransform2; private GameObject laserVfxInstance; private GameObject laserVfxInstance2; private Transform laserVfxInstanceEndTransform; private Transform laserVfxInstanceEndTransform2; private Vector3? newestRaycastHitPoint; private Vector3? previousRaycastHitPoint; private float raycastLerpValue; private LerpHelper vfxLerpHelper; private BulletAttack bulletAttack; private EffectManagerHelper _emh_laserEffect; private EffectManagerHelper _emh_laserEffect2; private HitCallback hitCallback; private Vector3? bulletEndPos; public override void Reset() { //IL_0059: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).Reset(); fireStopwatch = 0f; newestRaycastHitPoint = null; previousRaycastHitPoint = null; modelTransform = null; modelTransform2 = null; laserVfxInstance = null; laserVfxInstance2 = null; laserVfxInstanceEndTransform = null; laserVfxInstanceEndTransform2 = null; laserRay = default(Ray); vfxLerpHelper = default(LerpHelper); if (bulletAttack != null) { bulletAttack.Reset(); } _emh_laserEffect = null; _emh_laserEffect2 = null; } public override void OnEnter() { //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); Util.PlaySound(attackSoundPlayString, ((EntityState)this).gameObject); fireStopwatch = 0f; modelTransform = ((EntityState)this).GetModelTransform(); if (!Object.op_Implicit((Object)(object)modelTransform)) { return; } ChildLocator component = ((Component)modelTransform).GetComponent<ChildLocator>(); if (!Object.op_Implicit((Object)(object)component)) { return; } Transform val = component.FindChild(muzzleString); Transform val2 = component.FindChild(muzzleString2); if (!Object.op_Implicit((Object)(object)val) || !Object.op_Implicit((Object)(object)laserPrefab)) { return; } if (!EffectManager.ShouldUsePooledEffect(laserPrefab)) { laserVfxInstance = Object.Instantiate<GameObject>(laserPrefab, val.position, val.rotation); } else { _emh_laserEffect = EffectManager.GetAndActivatePooledEffect(laserPrefab, val.position, val.rotation); laserVfxInstance = ((Component)_emh_laserEffect).gameObject; } if (Object.op_Implicit((Object)(object)laserVfxInstance)) { ChildLocator component2 = laserVfxInstance.GetComponent<ChildLocator>(); laserVfxInstanceEndTransform = component2.FindChild("LaserEnd"); } laserVfxInstance.transform.parent = val; if (!EffectManager.ShouldUsePooledEffect(laserPrefab2)) { laserVfxInstance2 = Object.Instantiate<GameObject>(laserPrefab2, val2.position, val2.rotation); } else { _emh_laserEffect2 = EffectManager.GetAndActivatePooledEffect(laserPrefab2, val2.position, val2.rotation); laserVfxInstance2 = ((Component)_emh_laserEffect2).gameObject; } if (Object.op_Implicit((Object)(object)laserVfxInstance)) { ChildLocator component3 = laserVfxInstance2.GetComponent<ChildLocator>(); laserVfxInstanceEndTransform2 = component3.FindChild("LaserEnd"); } laserVfxInstance2.transform.parent = val2; TurretlingRainbow turretlingRainbow = default(TurretlingRainbow); if (((Component)((EntityState)this).gameObject.GetComponent<CharacterBody>().master).gameObject.TryGetComponent<TurretlingRainbow>(ref turretlingRainbow)) { float myHue = turretlingRainbow.myHue; if (turretlingRainbow.turretlingRainbow) { laserVfxInstance.GetComponent<Animator>().SetFloat("hue", 0f); laserVfxInstance2.GetComponent<Animator>().SetFloat("hue", 0f); laserVfxInstance.GetComponent<Animator>().SetBool("shift", true); laserVfxInstance2.GetComponent<Animator>().SetBool("shift", true); } else { laserVfxInstance.GetComponent<Animator>().SetFloat("hue", myHue); laserVfxInstance2.GetComponent<Animator>().SetFloat("hue", myHue); } } } public override void OnExit() { if (Object.op_Implicit((Object)(object)laserVfxInstance)) { if ((Object)(object)_emh_laserEffect != (Object)null && _emh_laserEffect.OwningPool != null) { ((GenericPool<EffectManagerHelper>)(object)_emh_laserEffect.OwningPool).ReturnObject(_emh_laserEffect); } else { EntityState.Destroy((Object)(object)laserVfxInstance); } if ((Object)(object)_emh_laserEffect2 != (Object)null && _emh_laserEffect2.OwningPool != null) { ((GenericPool<EffectManagerHelper>)(object)_emh_laserEffect2.OwningPool).ReturnObject(_emh_laserEffect2); } else { EntityState.Destroy((Object)(object)laserVfxInstance2); } } laserVfxInstance = null; laserVfxInstance2 = null; laserVfxInstanceEndTransform = null; laserVfxInstanceEndTransform2 = null; _emh_laserEffect = null; _emh_laserEffect2 = null; Util.PlaySound(attackSoundStopString, ((EntityState)this).gameObject); ((EntityState)this).OnExit(); } private void UpdateBeamVFX(float time) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) GameObject obj = UnityObjectExtensions.AsValidOrNull<GameObject>(laserVfxInstance); if (obj != null) { obj.SetActive(newestRaycastHitPoint.HasValue); } GameObject obj2 = UnityObjectExtensions.AsValidOrNull<GameObject>(laserVfxInstance2); if (obj2 != null) { obj2.SetActive(newestRaycastHitPoint.HasValue); } if (Object.op_Implicit((Object)(object)laserVfxInstanceEndTransform) && newestRaycastHitPoint.HasValue) { Ray val = GetLaserRay(); float num = vfxLerpHelper.CalcLerpValue(time); Vector3 val2 = Vector3.Lerp((previousRaycastHitPoint ?? newestRaycastHitPoint).Value, newestRaycastHitPoint.Value, num) - ((Ray)(ref val)).origin; float magnitude = ((Vector3)(ref val2)).magnitude; laserVfxInstanceEndTransform.position = ((Ray)(ref val)).GetPoint(magnitude); laserVfxInstanceEndTransform2.position = ((Ray)(ref val)).GetPoint(magnitude); } TurretlingRainbow turretlingRainbow = default(TurretlingRainbow); if (!((Object)(object)UnityObjectExtensions.AsValidOrNull<GameObject>(laserVfxInstance) == (Object)null) && !((Object)(object)UnityObjectExtensions.AsValidOrNull<GameObject>(laserVfxInstance2) == (Object)null) && ((Component)((EntityState)this).gameObject.GetComponent<CharacterBody>().master).gameObject.TryGetComponent<TurretlingRainbow>(ref turretlingRainbow)) { float myHue = turretlingRainbow.myHue; if (turretlingRainbow.turretlingRainbow) { laserVfxInstance.GetComponent<Animator>().SetFloat("hue", 0f); laserVfxInstance2.GetComponent<Animator>().SetFloat("hue", 0f); laserVfxInstance.GetComponent<Animator>().SetBool("shift", true); laserVfxInstance2.GetComponent<Animator>().SetBool("shift", true); } else { laserVfxInstance.GetComponent<Animator>().SetFloat("hue", myHue); laserVfxInstance2.GetComponent<Animator>().SetFloat("hue", myHue); } } } public override void Update() { ((EntityState)this).Update(); UpdateBeamVFX(Time.time); } public override void FixedUpdate() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (Time.fixedDeltaTime > 0f) { laserRay = GetLaserRay(); fireStopwatch += Time.fixedDeltaTime; Inventory inventory = ((EntityState)this).characterBody.inventory; if (!SnowtimeToyboxMod.scepterLoaded) { numFireFrequency = 0.11f; } else if (inventory.GetItemCountEffective(ItemCatalog.FindItemIndex("ITEM_ANCIENT_SCEPTER")) != 0) { numFireFrequency = 0.055f; } else { numFireFrequency = 0.11f; } procCoefficient = 0.5f; float num = fireFrequency; float num2 = numFireFrequency / num; if (fireStopwatch > num2) { fireStopwatch = 0f; FireBullet(laserRay, muzzleString, Time.fixedTime); } if (((EntityState)this).isAuthority && !ShouldFireLaser()) { ((EntityState)this).outer.SetNextState(GetNextState()); } } } protected Vector3 GetBeamEndPoint() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) Vector3 point = ((Ray)(ref laserRay)).GetPoint(maxDistance); RaycastHit val = default(RaycastHit); if (Util.CharacterRaycast(((EntityState)this).gameObject, laserRay, ref val, maxDistance, LayerMask.op_Implicit(LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask)), (QueryTriggerInteraction)0)) { point = ((RaycastHit)(ref val)).point; } return point; } protected virtual EntityState GetNextState() { return EntityStateCatalog.InstantiateState(ref ((EntityState)this).outer.mainStateType); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)1; } public virtual bool ShouldFireLaser() { if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank)) { return ((EntityState)this).inputBank.skill1.down; } return false; } public virtual Ray GetLaserRay() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return ((BaseState)this).GetAimRay(); } private void FireBullet(Ray laserRay, string targetMuzzle, float time) { //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Expected O, but got Unknown //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) previousRaycastHitPoint = newestRaycastHitPoint; ((EntityState)this).characterBody.AddTimedBuff(Content.Swa