Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
MW2 Highrise
The original MW2 Highrise rooftop, enlarged 3.34x for Risk of Rain 2. Joins the random first-stage pool with equal selection weight. Native enemies, interactables and teleporter encounters.
By wreckzog
| Date uploaded | 3 days ago |
| Version | 0.4.0 |
| Download link | wreckzog-MW2_Highrise-0.4.0.zip |
| Downloads | 24 |
| Dependency string | wreckzog-MW2_Highrise-0.4.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.46.0RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
MW2 Highrise
The original Highrise from Call of Duty: Modern Warfare 2 (2009), ported into Risk of Rain 2 and enlarged to 3.34 times its original dimensions. Explore the offices, rooftop, cranes and helicopter across a playable area of approximately 568 x 390 metres.
Highrise joins the normal random first-stage pool with selection weight 1, matching a standard stage entry. It is a chance to start on Highrise, not a guaranteed replacement. Other mods and available stages can affect that chance.
Installation
Install MW2 Highrise through a Thunderstore-compatible mod manager to install its dependencies automatically.
For manual installation, install every dependency listed in the manifest, then copy plugins/MW2Highrise into BepInEx/plugins.
Playing the map
Fight native Risk of Rain 2 enemies, find interactables, defeat the Vagrant teleporter boss and continue your run. Falling off the map uses the game's fall recovery. Survivors and enemies keep their normal sizes and movement stats.
The enlarged office window sills require extra mobility for entry, such as a Hopoo Feather. No mobility items are granted automatically.
Ground enemies spawn within sections occupied by players; flying enemies use the air graph. Multiplayer has not been tested. All players in a lobby need the map and its dependencies.
Configuration and optional travel
NaturalStageSelection is enabled by default in BepInEx/config/local.mw2highrise.cfg. Restart after changing it.
To travel directly during an active run, the host can open the developer console and enter:
highrise_go
Credits
Original Highrise map, environment artwork and assets: Infinity Ward / Activision, Call of Duty: Modern Warfare 2 (2009). This unofficial port uses the original map assets. Risk of Rain 2 gameplay, enemies and music belong to their respective creators.
Risk of Rain 2 port by wreckzog, made with Codex / ChatGPT.
CHANGELOG
Changelog
0.4.1
- Restored Stone Titan and Beetle Queen to the native teleporter boss pool alongside Wandering Vagrant.
- Validate native ground boss bodies and movement paths against rooftop geometry, and limit teleporter placement to courts supporting all three bosses.
- Removed the scale multiplier from the listing's short description and opening README paragraph.
0.4.0
- First public release as MW2 Highrise.
- Adds Highrise to the random first-stage pool with equal selection weight; it is not guaranteed on every run.
- Ports the original 2009 map's rooftop, offices, cranes, helicopter, materials, sky and collision at 3.34 times its original dimensions.
- Includes native enemies, interactables, a Vagrant teleporter encounter, fall recovery and stage exit.
- Includes navigation caches for the enlarged map and keeps ground enemy placement within player-occupied sections.
The enlarged office window sills need extra mobility for entry. Multiplayer remains untested.