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| Date uploaded | a month ago |
| Version | 0.2.0 |
| Download link | xPolarzide-Wisadel-0.2.0.zip |
| Downloads | 55 |
| Dependency string | xPolarzide-Wisadel-0.2.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
Wis'adel from Arknights (BETA)
Introduces Wis'adel from arknights as a playable survivor.
CURRENTLY BEING TESTED. Expect some issues and inbalance. Character AI is not implemented yet.
Survivor details
Stats
Has standard survivor stats.
Passive: Shadow's Mark
Shadow's Mark can be applied to enemies and has a chance to detonate for TOTAL damage when enemies are hit.
Primary: Double tap
Fire two small AOE projectiles in quick succession.
In Assault mode, gain 5 ammo and fire high-powered explosive shots that always detonates Shadow's Mark. Assault mode ends when all ammo is used.
Secondary: Shadow of Revenant
Place a sturdy monolith that fires at enemies and applies Shadow's Mark. [Backup Magazine] increases monolith attack speed.
In Assault mode, gain 1 stock and monoliths no longer attack independently, but fire when Wis'adel shoots and at Wis'adel's target location.
Utility: Bomb and Weave
Dash in an arc while throwing a bomb that deals damage and applies Shadow's Mark. Dashing backwards offers no upward velocity.
In Assault mode, throw three bombs instead of one.
Special: Explosive Dawn
Enter Assault mode. Can be toggled off. Cooldown doesn't start until state is exited.
If you want to contact me
Discord tag: polarzide
Credits
Author: xPolarzide (me)
Character Model: Stefio https://sketchfab.com/3d-models/wisadel-from-arknights-5f3881d26e164d65a3539ca1a2817ad3
CHANGELOG
Changelog
v1.2.0 Resolved multiple bugs that came with the Hallowed Concepts DLC:
- Fixed bullet ghosts not showing up properly.
- Fixed [Assault] mode not behaving properly and not displaying wings visual.
v1.1.0
- Reworked [Monolith] coordinated attacks in [Assault Mode] to be (hopefully) fully consistent in multiplayer.
- Fixed bug where [Shadow's Mark] would not be applicable for a time after being detonated.
- Fixed bug where Voidescent Flame would cause errors and repeatedly explode.
- Firing primary skills now halts sprinting as intended.
- Fixed Ragdoll
- Cleaned up a couple warnings that would show up in console but not effect gameplay.
v1.0.1
- Updated README
v1.0.0 - Release
- Added survivor AI.
- Reduced momentum after exiting [Bomb And Weave].
- Exiting [Bomb And Weave] in [Assault Mode] now carries momentum like in its regular state.
- Fixed bug where [Monolith] coordinated attacks wouldn't hit enemies properly in multiplayer.
- Fixed menu idle animation snapping.
v0.2.1 - Beta
- Fixed footsteps events not firing properly.
v0.2.0 - Beta
- Nerfed damage numbers.
- [Bomb and Weave] now carries momentum after exiting.
- [Monolith] no longer copies Wisadel's items when spawned.
- [Monolith] shot tracer should show in multiplayer...
- In [Assault Mode], only the primary is now gauranteed to detonate [Shadow's Mark] instead of all instances of damage.
- Added [Assault Mode] primary recoil.
- Bullets now originate from gun muzzles instead of aim origin.
- Explosion effect tweaks.
- Animation tweaks.
v0.1.0 - Beta
- Uploaded the mod for testers