AALUND13 Cards
Explore a collection of unique cards crafted by 'AALUND13'. If you encounter any issues, please report them on the GitHub page.
| Date uploaded | 3 months ago |
| Version | 2.3.0 |
| Download link | AALUND13-AALUND13_Cards-2.3.0.zip |
| Downloads | 16330 |
| Dependency string | AALUND13-AALUND13_Cards-2.3.0 |
This mod requires the following mods to function
AALUND13-AALUND13_Extra_Picks_Cards
Add in some cards that give you extra picks or cards
Preferred version: 1.3.1README
AALUND13 Cards [v2.3.0]
AALUND13 Cards introduces 88 cards developed by AALUND13.
If you encounter any bugs, please report them in the issues tab.
Cards:
Armor:| Name | Rarity | Description | Stats |
|---|---|---|---|
| Battleforged Armor | Legendary | This armor gains 10% of the damage taken as armor health. Efficiency decreases as your max armor approaches your max health. |
+100 Battleforged Armor -50% Health |
| Nanite Reallocation | Rare | Convert 50% of your health into armor health. Gain this as default armor if you don't have a different type already | -50% Health |
| Reinforced Plating | Uncommon | Apply reinforced plating to all your armors, giving them 10% damage reduction | +10% Armor Damage Reduction -10% Health |
| Restoration | Uncommon | Apply 50% of your HEAL to ALL your armors when your health is full Taking damage disable armor healing for 5s |
|
| Sabot Round | Rare | Deal 3x damage to armor and deal 50% damage to armored or blocking players | +200% DMG VS Armors +50% Armor Piercing +30% Gravity |
| Titanium Armor | Rare | Gives you armor which is divided into 3 segments Your enemies must break through each segment to break the armor |
+150 Armor Health -15% Health |
Classes - Exo Armor:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Exo Armor | Uncommon | Suit yourself up in a armor that can be upgraded | +75 Armor Health +5 Armor Regen -25% Health |
| Alloy Plating | Common | Reinforce your armor, increasing the armor health and regen | +20% Armor Health +2 Armor Regen |
| Nano Materials Plating | Uncommon | Reinforce your armor with some advanced nano materials, highly increasing armor health and regen | +50% Armor Health +8 Armor Regen |
| Impenetrable Upgrade | Rare | Upgrade your armor with a hardened core, making it completely immune to armor piercing |
|
| Shielded Core | Rare | Integrates a self-sustaining internal shield emitter inside your armor, making your armor truly impenetrable | -20% Armor Health |
| Thicker Shell | Common | Strengthen your armor's outer layer, reducing incoming damage | +20% Armor DMG Reduction |
| Fragile Layer | Uncommon | Deal 50% damage of your taken armor damage back to enemies around you |
-30% Armor DMG Reduction |
| Deflective Coating | Rare | Apply a layer of costing that give incoming bullets a 50% chance to ricochet off Note: the armor still take the 50% the damage when it ricochet off |
+50% Reflect Chance -35% Armor Health |
Classes - Reaper:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Reaper | Uncommon | Trade your flat damage for scaling percentage damage. Percentage damage is reduced by high fire rates, and is capped at 40% | +10% Percent Damage +10% Life Steel -80% Flat Damage |
| Sharpened Scythe | Common | Sharpen your scythe, gaining a small amount of percentage damage | +5% Percent Damage |
| Sharper Scythe | Uncommon | Give a medium amount of percentage damage, also applies bleed that deals 25% of the percentage damage over 5 seconds | +8% Percent Damage +25% Bleeding Damage |
| Death Contract | Rare | Trade ALL your flat damage for a lot of percentage damage and a raised cap | +20% Percent DMG Cap +10% Percent Damage +35% Life Steel -ALL Flat Damage |
| Death Scythe | Rare | You have gotten the Death Scythe, increasing your percentage damage and maximum scaling percentage damage cap to (80%) | +20% Percent DMG Cap +20% Percent Damage |
| Bloodlust | Rare | Damaging enemies fills your blood based on how much of their health you take. While you still have blood, gain +5% health regen/s until fully healed |
+120% Blood x Target HP% +50% Damage x Target HP% Take Damage If Blood Run Dry |
| Withering | Uncommon | When you deal damage to players, they start taking 0.65% scaling percentage damage per second | |
| Blood Transfusion | Uncommon | When you block, you become invulnerable. Duration depends on the amount of blood you have, up to a maximum of 5 seconds. Note: Healing effectiveness decreases with distance from the damaged player |
+25% Heal From Damage |
| Blood Dislocation | Rare | When you block, unleash an area of effect that deals 30% of enemies max health as damage in range Note: Precentage damage effectiveness decreases with distance from players |
+30% Area DMG on Block 5 Seconds Ability Cooldown |
| Blood Transcendence | Legendary | When you block, you become invulnerable. Duration depends on the amount of blood you have, up to a maximum of 5 seconds. | 5 Seconds Invincibility No Blood Gain When Active |
| Flaming Scythe | Rare | When you hit somebody, you deal 15% scaling percentage damage that happens over 7.5 seconds | +15% Precentage Damage |
| Grim Fate | Legendary | Upon death, release a massive spectral explosion dealing 60% of nearby enemies max health as damage, trigger once per battle | +60% Area DMG on Death +1 Revive |
Classes - Soulstreak:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Soulstreak | Uncommon | When you gather souls, you become stronger. | +25% Damage Per Kill Half Souls On Death |
| Eternal Resilience | Common | Become more resistant as you gather souls | +15% Health Per Kill -15% Health |
| Soulstealer Embrace | Uncommon | Become more resistant and stronger for each soul gathered | +15% Damage Per Kill +15% Health Per Kill +25% Health -20% Damage |
| Soul Barrier | Rare | Create a soul barrier when you block, your soul barrier grows in health with more souls. | +25% * (souls + 1) Soul Armor 10 Seconds Ability Cooldown +50% Block CD |
| Soul Reinforcement | Uncommon | Grants your soul barrier 7.5% regeneration. Regeneration has a 5-second cooldown upon taking damage | +7.5% Soul Armor Regen +5% * (souls + 1) Soul Armor +20% Health |
| Soul Drain | Rare | Drain the health of nearby enemies by 15% of your DPS | +15% Your DPS Soul Drain DPS +50% Soul Drain Lifesteel -20% Damage |
| Eternal Dread | Uncommon | Increase your damage of your damaging aura | +7.5% Your DPS For Soul Drain DPS +15% Damage |
| Spiritual Rage | Common | Become stronger with each soul gathered | +20% Damage Per Kill -25% Damage |
| Soulstealer Resistance | Uncommon | You gain more damage resistance the more souls you have Note: Damage resistant can go to maximum of 75% |
+5% DMG Resistant Per Souls -25% Health |
| Soulstealer Suction | Uncommon | Soul Drain now deals increased damage based on the target's max health | +7.5% Soul Drain Percentage DPS -25% Damage |
| Dreadful Burst | Rare | Store up to 20 ticks of damage dealt by Soul Drain. Once fully charged, block to release the stored damage. Note: You can see when the ability is ready to use in the soul GUI |
+20 DMG Tick Storage +250% Damage Release |
Curses:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Binding Swap | Epic | Swap your Fire and Block controls | |
| Blindness | Legendary | You are blind | |
| Fracture Armor | Uncommon | Your armors have fractured a bit, leaving you more vulnerable | -25% Armor Damage Reduction |
| Healing Radiance | Uncommon | Standing still causes your enemies to regen 10 hp per second | |
| Life Drain | Uncommon | Players can lifesteal from you | +20% Reverse Life Steel |
| Life Link | Epic | You are linked to a player. If the player you are linked to dies, you will die 0.5 seconds later. | |
| Loopy | Mythical | You feal bit loopy... | |
| Purifying Body | Rare | Disable decay time | |
| Retro Vision | Legendary | Thing is looking bit retro... | |
| Random Debuff | Trinket | This is a random debuff card, it can give you a random negative stat. |
Devil:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Devil Soul | Devil | You have made a deal with the devil... and you sold your soul | +1 Revive -50% Damage per death -50% Health per death |
| Hell Guard | Devil | You have made a deal with the devil... and you chose power over protectionn | 0.75s Fixed Block CD Disable Block invulnerability |
| Hellfire Speed | Devil | You have made a deal with the devil... and you chose speed through fire | +400% Attack Speed -60% Reload Time Each shot -5% Attack Speed Each shot +5% Reload Time |
| Corrupted Growth | Devil | You have made a deal with the devil... and you chose growth through corruption | Each card +5% Damage Each card +5% Health Each card +2.5% Reload Time Each card +2.5% Block Cooldown |
| Curse of Greed | Devil | You have made a deal with the devil... and you chose greed | Guarantees 1 Rare Per Draw 1/3 Cards Draws |
| The Deal Of The Devil | Exotic | When you pick this card, choose one of three Devil cards Each offers great power and an even greater cost. |
Extra Cards:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Card Factory | Legendary | Create Any Card at the start of each round. 30% chance the factory creates a Defective Card | |
| Cursed Theft | Legendary | Gain an extra pick only with 3 draws of other players cards. You steal the chosen card, but gain a Curse | |
| Corrupting Picks | Legendary | You get an extra pick each pick phase, but your hand slowly gets corrupted by the Void. | +1 Pick per round +2.5% Unknow per pick |
| Corruption Reflection | Epic | Gain a corrupted copy of each card in additional to the original, if available | |
| Picks Party | Exotic | Give yourself +2 queue picks at the cost of giving all enemies +1 queue pick Queue picks will trigger once it is your turn |
+2 Picks +1 Enemies Pick |
| Roll Of The Dice | Uncommon | Roll a number from 1 to 6. Higher numbers result in better stats. | |
| Cursed Knowledge | Exotic | Gain 3 Cursed draws. When you pick a card from a Cursed draws, you get a curse card alongside the regular card | +3 Cursed Draws |
Extra Cards - Dices Result:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Dire Setback | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '1'. | -50% Health -50% Movement Speed -50% Damage +50% Block Cooldown -6 Ammo -50% ATK Speed |
| Endless Struggle | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '2'. | -35% Health -25% Movement Speed -25% Damage +35% Block Cooldown -4 Ammo -25% Attack Speed |
| Lingering Hardship | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '3'. | -25% Health -15% Movement Speed -15% Damage +25% Block Cooldown -1 Ammo |
| Turning Tide | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '4'. | +50% Health +15% Movement Speed +50% Damage -20% Block Cooldown +4 Ammo |
| Golden Opportunity | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '5'. | +60% Health +20% Movement Speed +60% Damage -30% Block Cooldown +6 Ammo +20% ATK Speed |
| Fate Favor | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '6'. | +100% Health +35% Movement Speed +100% Damage -50% Block Cooldown +8 Ammo +40% ATK Speed |
Railgun:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Railgun | Legendary | Converts your gun into a railgun, replacing gunpowder with energy charge. Once enough charge is built, your next shot will get: |
+150% Damage +100% Bullets Speed |
| Coil Extension | Uncommon | Adds a coil extension to your railgun, increasing both damage and bullet speed at the cost of greater charge consumption. | +30% Charge Damage +20% Charge Speed +5 Charge Threshold |
| Improved Capacitors | Uncommon | Increase the energy capacity of your railgun | +25 Energy Capacity +20% Reload Time |
| Overcharge | Rare | Overcharge your railgun when you block. Your next shot has halved base effectiveness, but uses all your stored charge to greatly increase its power | |
| Quick Charge Battery | Uncommon | Installs a high-discharge battery in your railgun | +25% Charge Rate -10% Charge Capacity |
Standard:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Aftershock | Rare | 50% of the damage you take is dealt back to nearby enemies | |
| Bigger Cartridge Case | Common | Make your cartridge casing bigger for more propellant, increasing bullet velocity | +100% Bullets Speed -15% Attack Speed |
| Chain Bullets | Uncommon | Your bullets are linked by damaging chains that deal 50% bullet damage to players on contact. Chains break if bullets are more than 25 meters apart | +25 Meters Chain Length +20% Damage |
| Damage Storage | Rare | Store 50% of the damage you take. When you block, deal the stored damage back to nearby enemies | +50% Your Max HP Of Store Damage 10s Cooldown |
| Executioner | Rare | Bullets will execute players below 30% health | +30% Damage +30% Gravity -30% Movement Speed |
| Leaf Skin | Rare | Replace your skin with leavees. Regen 15% of your current hp per second if your health is below 75% | +15% Current Hp Regen +10 Flat Regen -50% Health |
| Numb | Uncommon | Damage you take is delayed by 4 seconds | +4 seconds Of Delay Damage -50% Health |
| Resurgence | Uncommon | Triggers a delayed block when your block recharges | +30% HP +0.25s Block Cooldown |
| Rollback | Scarce | Places a waypoint when you block. The next time you block, you will teleport to that waypoint instead | |
| Spiritual Shield | Rare | You can only get curses with a rarity of Rare or less | Rare Or Less Cures Cards +50% Health +20% Block Cooldown |
| Stunblock Bullets | Uncommon | Opponents shall not block forever. If your bullet is blocked by an opponent, they are stunned for 2 seconds | +35% Damage +20% Reload Time |
| Toxic Trail | Rare | Chance based on shots per second for bullets to gain a toxic trail Trail activates 5m from the you and can damage and slow. |
|
| Quick Dash | Scarce | Double press left or right to dash in a direction | +1 Quick Dash |
| Sharpen Bullet | Uncommon | Make your bullets do Damage Over Time base off the percentage of the projectile damage | +75% Bleed Damage -20% Attack Speed |
| Frostbound Bullet | Uncommon | Chance based on shots per second for a bullet to become frostbound Frostbound bullets freeze players for 5s, causing them to take extra damage. |
-30% Damage +0.25s Reload Time |
| Tungsten Bullets | Uncommon | Bullets with higher gravity deal more damage, damage cannot go below base. | +50% Damage +150% Bullet Gravity |
| Berserk | Rare | Once damage below 50% survive the shot and activate Berserk Mode for 10 seconds which gives: | +100% Damage +50% Movement Speed +5% Regen |
CHANGELOG
Changes Logs v2.3.0:
Note: I have Try to rebalance some the cards between the mod modules, I also have reword some the cards description, and fix some bugs
Balance Changes
- Titanium Armor: Change the armor hp from 250 to 150, and change the amount of segments from 4 to 3
- Curse of Greed: Change the guarantees from a Legendary to a Rare
- Battleforge Armor: Make the Battleforge armor health gain efficiency lower once above player health
- Spiritual Shield: Changed the Health from 25% to 50%
- Picks Party: Reduce the rarity from Mythical to Exotic
- Stunblock Bullets: Remove the -1 Ammo debuff, and add a +35% Damage buff
- Devil Souls: Changed the Damage Per Death, and Health Per Death to -50%
- Chain Bullets: Increase Chain Length per cards, changed the Chain Length to 25 Meters add +20% damage
- Leaf Skin: Change the rarity to Rare, and Changed the Health from -60% to -50%, and changed Flat Regen to 10
- Sabot Rounds: Change the rarity from Legendary to Rare, and make DMG VS Armors include Any armor (Even non-pierceable armor too)
- Card Theft: Make the Steel Extra Picks cards have the Cursed Draws effects, and Limit the cards to choose from to 3 | Also may get rename to Cursed Theft
- Retro Vision: Change the rarity to Legendary from Rare, and make it only effect battle phase
- Life Link: Change the rarity from Rare to Epic
- Binding Swap: Change the rarity from Rare to Epic
Changes
- Update the README.md for all mods modules expect (Except
AAC Core) to include each cards Name, Rarity, Description and Stats - Now keeping track of the
AACMirror and Major updates
Fixes
- Fixed
Cursed Theftnot actually steeling cards for non-host players. - Fixed
Corrupting Picksnot giving a extra pick every rounds for non-host players. - Fixed an issue where
Random Debuffwould gradually bloat the curse pool, increasing its own chance over time.
Changes Logs v2.2.0:
Note: Added/changes some cards in the mods
Card Added [7 NEW!]
- Added
Toxic Trail| Chance based on shots per second for bullets to gain a Toxic Trail, Trail activates 5m from the you and can damage and slow. - Added
Frostbound Bullet| Chance based on shots per second for a bullet to become Frostbound, Frostbound bullets freeze players for 5s, causing them to take extra damage. - Added
Sharpen Bullet| Make your bullets do Damage Over Time base off the percentage of the projectile damage - Added
Quick Dash| When you double press Left or Right, you Quick Dash into a direction - Added
Tungsten Bullets| More bullet gravity gives more damage minimum multiplier is 1, also give +50% Damage and +150% Bullet Gravity - Added
Berserk| Once damage below 50% survive the shot and activate Berserk Mode for 10 seconds which gives: +100% Damage, +50% Movement Speed, +5% Regen - Added
Random Debuff| This is a random debuff curse ecard, it can give you a random negative stat.
Changes
- Change the
Restorationto work on any health healing, Example: Lifesteel, Regen, Healing Field, etc. but taking damage disable that armor healing for 5s fromRestoration - Change the
Sharper Scytheto also applies bleed that deals the 25% of the percentage damage over 5 seconds - Added custom card base for the
Soulstreak - Added custom card base for the
Exo Armor - Added custom card base for the
Reaper
Fixes
- Fixed
Resurgencenot adding back theBlocksAtCDEndstat when reassigned. - Fixed
Soul Barrierability bar not showing once your "Revive" while having armor active.
Next Update
In the next update I plan for it to be the Rebalance Update, which will rebalance some the week/strong cards in the mod modules
Changes Logs v2.0.0:
In the version 2.0.0 update the mod AALUND13 Cards have been split up into multiple "Modules" mods.
These modules rely on the AALUND13 Cards Core mod which provide common utilities uses by these modules.
The AALUND13 Cards mod now functions as a modpack, including all the module mods as dependencies.
Class Added [2 NEW!]
- Added the
Reaperclass, Current amount of cards in this class isReaper,Sharpened Scythe,Sharper Scythe,Bloodlust,Death Contract,Death Scythe, andWitheringfor more info about the cards take look in the Card Added row - Added the
Exo Armorclass, Current amount of cards in this class isExo Armor,Alloy Plating,Nano Materials Plating,Thicker Shell,Impenetrable Upgrade,Deflective Coating, andFragile Layer
Card Added [30 NEW!]
Classes - Reaper
- Added
Reaper| Give you+10 "Scaling" Percentage Damage,+10% Lifesteel, and-80%Flat Damage,"Scaling" Percentage Damageis percentage damage that scale base off yourAttack Speed,bursts,projectiles,ammo,reload time, andtimeBetweenShots - Added
Sharpened Scythe| Give+5% "Scaling" Percentage Damage - Added
Sharper Scythe| Give+8% "Scaling" Percentage Damageunlock by getting theSharpened Scythecard - Added
Death Contract| Remove ALL your flat damage for+10% "Scaling" Percentage Damage,+35% Life Steel, and+20% Percentage Damage Cap, Note: you damage not get set to 0, theprojectiledamage get set to0as soon it have spawn, this allow the bullet to not be really REALLY small, but still allow the projectile do0flat damage - Added
Death Scythe| increase percentage damage and maximum scaling percentage damage cap by20%bringing it to 80% - Added
Bloodlust| Damaging player give you+3% "Scaling" Percentage Damagethat decay over time, Only give you abloodbar you gain "blood" by also damaging player but if you go below0you start taking damage otherwise instead gain +5% regen/s until fully healed - Added
Withering| When you deal damage to a player with this card, the player will start taking0.65%"Scaling" percentage damage per seconds. Note: this card does stack
Classes - Exo Armor
- Added
Exo Armor| Give you+75armor health, and+5armor regen for the typeExo Armor, but reduce your health by-25% - Added
Alloy Plating| Give you+20%armor health, and+2armor regen for the typeExo Armor - Added
Nano Materials Plating| Give you+50%armor health, and+8armor regen for the typeExo Armor - Added
Impenetrable Upgrade| Make your armor no longer be able to be pierce through - Added
Shielded Core| This card is a upgrade to theImpenetrable Upgrade, this make players have to go through your exo armor first before they get to your health - Added
Thicker Shell| Give you+20%armor DMG reduction for the typeExo Armor - Added
Fragile Layer| Make it when your armor take damage a OVERPOWER like effect happen around you - Added
Deflective Coating| Give incoming bullets a 50% chance to ricochet off, Note: the armor still take the 50% the damage when it ricochet off
Standard
- Added
Overchange| Allows you to overcharge your railgun when you block, using all your stored charge for a powerful shot, but shots fired while overcharged are only half as effective - Added
Restoration| Apply your health regen to your armors when your health is full, thank forAnarkeygiving me this idea - Added
Chain Bullets| Bullets are linked by damaging chains that deal 75% bullet damage to players on contact. Chains break if bullets are more than 30 meters apart - Added
Nanite Reallocation| Convert 50% of your health into armor health. Without armor, it becomes Default Armor health - Added
Stunblock Bullets| If the players bullet is blocked by a opponent the opponent is stunned for 2 seconds
Devil
- Added
The Deal Of The Devil| When you pick this card, choose one of three Devil cards Each "devil" cards give have stats, but have downside that is almost equal to the upside - Added
Curse Of Greed| This card guarantees you at least 1 legendary per draws, but it also reduce your cards draws to 3, offer through theThe Deal Of The Devilcard - Added
Corrupted Growth| This card give you +5%Health, andDamageper cards you have, but also give +2.5%Reload Time, andBlock Cooldown, offer through theThe Deal Of The Devilcard - Added
Hellfire Speed| This card give you+400% Attack Speed, and-60% Reload Time, but each shoot give-5% Attack Speed, and+5% Reload Time, offer through theThe Deal Of The Devilcard - Added
Devil Soul| This card give you+1 Revive, but on each death give you-35% Damage, and-35% Health, offer through theThe Deal Of The Devilcard - Added
Hell Guard| This cards set yourBlock Cooldownto 0.75 seconds, but it also remove your block invulnerability, offer through theThe Deal Of The Devilcard
Curses
- Added
Purifying Body| Disable your decay time - Added
Loopy| Add a post processing effect at the start of the rounds, clear at end of a rounds - Added
Life Linked| Life linked to a player. If the player you are linked to dies, you will also die within 0.5 seconds - Added
Binding Swap| Swap the Fire and Block control, So left click become block, right click become shooting
Changes
- The mod AALUND13 Cards have been split up into multiple "Modules" mods
- Change
Damage Storagemax damage storage from250%to50% - Change
Retro Visionrarity toRarefromUncommon - Rework the
Retro Visionpost processing effect - Change
Corruption Reflectionrarity toLegendaryfromEpic - Change
Rollbackrarity toUncommontoScarce - Added toggle cards categories to all cards using the ToggleCardsCategories mod
Fixes
- Fixed winner from getting the
Pick N Cardsextra picks along side thePick Partypicks