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AALUND13-AALUND13_Cards-2.3.0 icon

AALUND13 Cards

Explore a collection of unique cards crafted by 'AALUND13'. If you encounter any issues, please report them on the GitHub page.

Date uploaded 3 months ago
Version 2.3.0
Download link AALUND13-AALUND13_Cards-2.3.0.zip
Downloads 16330
Dependency string AALUND13-AALUND13_Cards-2.3.0

This mod requires the following mods to function

AALUND13-AALUND13_Cards_Core-1.2.1 icon
AALUND13-AALUND13_Cards_Core

The library core of 'AALUND13 Cards'

Preferred version: 1.2.1
AALUND13-AALUND13_Armors_Cards-1.2.0 icon
AALUND13-AALUND13_Armors_Cards

Add in some armors cards

Preferred version: 1.2.0
AALUND13-AALUND13_Classes_Cards-1.4.0 icon
AALUND13-AALUND13_Classes_Cards

Adds 3 classes, 1 "mini-classes"

Preferred version: 1.4.0
AALUND13-AALUND13_Curses_Cards-1.2.0 icon
AALUND13-AALUND13_Curses_Cards

Add some curse cards

Preferred version: 1.2.0
AALUND13-AALUND13_Devil_Cards-1.4.0 icon
AALUND13-AALUND13_Devil_Cards

Add in some devil cards

Preferred version: 1.4.0
AALUND13-AALUND13_Extra_Picks_Cards-1.3.1 icon
AALUND13-AALUND13_Extra_Picks_Cards

Add in some cards that give you extra picks or cards

Preferred version: 1.3.1
AALUND13-AALUND13_Standard_Cards-1.2.0 icon
AALUND13-AALUND13_Standard_Cards

Add some standard cards

Preferred version: 1.2.0

README

AALUND13 Cards [v2.3.0]

AALUND13 Cards introduces 88 cards developed by AALUND13.
If you encounter any bugs, please report them in the issues tab.

Cards:

Armor:
Name Rarity Description Stats
Battleforged Armor Legendary This armor gains 10% of the damage taken as armor health.
Efficiency decreases as your max armor approaches your max health.
+100 Battleforged Armor
-50% Health
Nanite Reallocation Rare Convert 50% of your health into armor health. Gain this as default armor if you don't have a different type already -50% Health
Reinforced Plating Uncommon Apply reinforced plating to all your armors, giving them 10% damage reduction +10% Armor Damage Reduction
-10% Health
Restoration Uncommon Apply 50% of your HEAL to ALL your armors when your health is full
Taking damage disable armor healing for 5s
Sabot Round Rare Deal 3x damage to armor and deal 50% damage to armored or blocking players +200% DMG VS Armors
+50% Armor Piercing
+30% Gravity
Titanium Armor Rare Gives you armor which is divided into 3 segments

Your enemies must break through each segment to break the armor
+150 Armor Health
-15% Health

Classes - Exo Armor:

Name Rarity Description Stats
Exo Armor Uncommon Suit yourself up in a armor that can be upgraded +75 Armor Health
+5 Armor Regen
-25% Health
Alloy Plating Common Reinforce your armor, increasing the armor health and regen +20% Armor Health
+2 Armor Regen
Nano Materials Plating Uncommon Reinforce your armor with some advanced nano materials, highly increasing armor health and regen +50% Armor Health
+8 Armor Regen
Impenetrable Upgrade Rare Upgrade your armor with a hardened core, making it completely immune to armor piercing
Shielded Core Rare Integrates a self-sustaining internal shield emitter inside your armor, making your armor truly impenetrable -20% Armor Health
Thicker Shell Common Strengthen your armor's outer layer, reducing incoming damage +20% Armor DMG Reduction
Fragile Layer Uncommon
Deal 50% damage of your taken armor damage back to enemies around you
-30% Armor DMG Reduction
Deflective Coating Rare Apply a layer of costing that give incoming bullets a 50% chance to ricochet off
Note: the armor still take the 50% the damage when it ricochet off
+50% Reflect Chance
-35% Armor Health

Classes - Reaper:

Name Rarity Description Stats
Reaper Uncommon Trade your flat damage for scaling percentage damage. Percentage damage is reduced by high fire rates, and is capped at 40% +10% Percent Damage
+10% Life Steel
-80% Flat Damage
Sharpened Scythe Common Sharpen your scythe, gaining a small amount of percentage damage +5% Percent Damage
Sharper Scythe Uncommon Give a medium amount of percentage damage, also applies bleed that deals 25% of the percentage damage over 5 seconds +8% Percent Damage
+25% Bleeding Damage
Death Contract Rare Trade ALL your flat damage for a lot of percentage damage and a raised cap +20% Percent DMG Cap
+10% Percent Damage
+35% Life Steel
-ALL Flat Damage
Death Scythe Rare You have gotten the Death Scythe, increasing your percentage damage and maximum scaling percentage damage cap to (80%) +20% Percent DMG Cap
+20% Percent Damage
Bloodlust Rare Damaging enemies fills your blood based on how much of their health you take.
While you still have blood, gain +5% health regen/s until fully healed
+120% Blood x Target HP%
+50% Damage x Target HP%
Take Damage If Blood Run Dry
Withering Uncommon When you deal damage to players, they start taking 0.65% scaling percentage damage per second
Blood Transfusion Uncommon When you block, you become invulnerable. Duration depends on the amount of blood you have, up to a maximum of 5 seconds.
Note: Healing effectiveness decreases with distance from the damaged player
+25% Heal From Damage
Blood Dislocation Rare When you block, unleash an area of effect that deals 30% of enemies max health as damage in range
Note: Precentage damage effectiveness decreases with distance from players
+30% Area DMG on Block
5 Seconds Ability Cooldown
Blood Transcendence Legendary When you block, you become invulnerable. Duration depends on the amount of blood you have, up to a maximum of 5 seconds. 5 Seconds Invincibility
No Blood Gain When Active
Flaming Scythe Rare When you hit somebody, you deal 15% scaling percentage damage that happens over 7.5 seconds +15% Precentage Damage
Grim Fate Legendary Upon death, release a massive spectral explosion dealing 60% of nearby enemies max health as damage, trigger once per battle +60% Area DMG on Death
+1 Revive

Classes - Soulstreak:

Name Rarity Description Stats
Soulstreak Uncommon When you gather souls, you become stronger. +25% Damage Per Kill
Half Souls On Death
Eternal Resilience Common Become more resistant as you gather souls +15% Health Per Kill
-15% Health
Soulstealer Embrace Uncommon Become more resistant and stronger for each soul gathered +15% Damage Per Kill
+15% Health Per Kill
+25% Health
-20% Damage
Soul Barrier Rare Create a soul barrier when you block, your soul barrier grows in health with more souls. +25% * (souls + 1) Soul Armor
10 Seconds Ability Cooldown
+50% Block CD
Soul Reinforcement Uncommon Grants your soul barrier 7.5% regeneration. Regeneration has a 5-second cooldown upon taking damage +7.5% Soul Armor Regen
+5% * (souls + 1) Soul Armor
+20% Health
Soul Drain Rare Drain the health of nearby enemies by 15% of your DPS +15% Your DPS Soul Drain DPS
+50% Soul Drain Lifesteel
-20% Damage
Eternal Dread Uncommon Increase your damage of your damaging aura +7.5% Your DPS For Soul Drain DPS
+15% Damage
Spiritual Rage Common Become stronger with each soul gathered +20% Damage Per Kill
-25% Damage
Soulstealer Resistance Uncommon You gain more damage resistance the more souls you have
Note: Damage resistant can go to maximum of 75%
+5% DMG Resistant Per Souls
-25% Health
Soulstealer Suction Uncommon Soul Drain now deals increased damage based on the target's max health +7.5% Soul Drain Percentage DPS
-25% Damage
Dreadful Burst Rare Store up to 20 ticks of damage dealt by Soul Drain. Once fully charged, block to release the stored damage.
Note: You can see when the ability is ready to use in the soul GUI
+20 DMG Tick Storage
+250% Damage Release

Curses:

Name Rarity Description Stats
Binding Swap Epic Swap your Fire and Block controls
Blindness Legendary You are blind
Fracture Armor Uncommon Your armors have fractured a bit, leaving you more vulnerable -25% Armor Damage Reduction
Healing Radiance Uncommon Standing still causes your enemies to regen 10 hp per second
Life Drain Uncommon Players can lifesteal from you +20% Reverse Life Steel
Life Link Epic You are linked to a player. If the player you are linked to dies, you will die 0.5 seconds later.
Loopy Mythical You feal bit loopy...
Purifying Body Rare Disable decay time
Retro Vision Legendary Thing is looking bit retro...
Random Debuff Trinket This is a random debuff card, it can give you a random negative stat.

Devil:

Name Rarity Description Stats
Devil Soul Devil You have made a deal with the devil... and you sold your soul +1 Revive
-50% Damage per death
-50% Health per death
Hell Guard Devil You have made a deal with the devil... and you chose power over protectionn 0.75s Fixed Block CD
Disable Block invulnerability
Hellfire Speed Devil You have made a deal with the devil... and you chose speed through fire +400% Attack Speed
-60% Reload Time
Each shot -5% Attack Speed
Each shot +5% Reload Time
Corrupted Growth Devil You have made a deal with the devil... and you chose growth through corruption Each card +5% Damage
Each card +5% Health
Each card +2.5% Reload Time
Each card +2.5% Block Cooldown
Curse of Greed Devil You have made a deal with the devil... and you chose greed Guarantees 1 Rare Per Draw
1/3 Cards Draws
The Deal Of The Devil Exotic
When you pick this card, choose one of three Devil cards
Each offers great power and an even greater cost.

Extra Cards:

Name Rarity Description Stats
Card Factory Legendary Create Any Card at the start of each round. 30% chance the factory creates a Defective Card
Cursed Theft Legendary Gain an extra pick only with 3 draws of other players cards. You steal the chosen card, but gain a Curse
Corrupting Picks Legendary You get an extra pick each pick phase, but your hand slowly gets corrupted by the Void. +1 Pick per round
+2.5% Unknow per pick
Corruption Reflection Epic Gain a corrupted copy of each card in additional to the original, if available
Picks Party Exotic Give yourself +2 queue picks at the cost of giving all enemies +1 queue pick
Queue picks will trigger once it is your turn
+2 Picks
+1 Enemies Pick
Roll Of The Dice Uncommon Roll a number from 1 to 6. Higher numbers result in better stats.
Cursed Knowledge Exotic Gain 3 Cursed draws. When you pick a card from a Cursed draws, you get a curse card alongside the regular card +3 Cursed Draws

Extra Cards - Dices Result:

Name Rarity Description Stats
Dire Setback Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '1'. -50% Health
-50% Movement Speed
-50% Damage
+50% Block Cooldown
-6 Ammo
-50% ATK Speed
Endless Struggle Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '2'. -35% Health
-25% Movement Speed
-25% Damage
+35% Block Cooldown
-4 Ammo
-25% Attack Speed
Lingering Hardship Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '3'. -25% Health
-15% Movement Speed
-15% Damage
+25% Block Cooldown
-1 Ammo
Turning Tide Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '4'. +50% Health
+15% Movement Speed
+50% Damage
-20% Block Cooldown
+4 Ammo
Golden Opportunity Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '5'. +60% Health
+20% Movement Speed
+60% Damage
-30% Block Cooldown
+6 Ammo
+20% ATK Speed
Fate Favor Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '6'. +100% Health
+35% Movement Speed
+100% Damage
-50% Block Cooldown
+8 Ammo
+40% ATK Speed

Railgun:

Name Rarity Description Stats
Railgun Legendary Converts your gun into a railgun, replacing gunpowder with energy charge.
Once enough charge is built, your next shot will get:
+150% Damage
+100% Bullets Speed
Coil Extension Uncommon Adds a coil extension to your railgun, increasing both damage and bullet speed at the cost of greater charge consumption. +30% Charge Damage
+20% Charge Speed
+5 Charge Threshold
Improved Capacitors Uncommon Increase the energy capacity of your railgun +25 Energy Capacity
+20% Reload Time
Overcharge Rare Overcharge your railgun when you block. Your next shot has halved base effectiveness, but uses all your stored charge to greatly increase its power
Quick Charge Battery Uncommon Installs a high-discharge battery in your railgun +25% Charge Rate
-10% Charge Capacity

Standard:

Name Rarity Description Stats
Aftershock Rare 50% of the damage you take is dealt back to nearby enemies
Bigger Cartridge Case Common Make your cartridge casing bigger for more propellant, increasing bullet velocity +100% Bullets Speed
-15% Attack Speed
Chain Bullets Uncommon Your bullets are linked by damaging chains that deal 50% bullet damage to players on contact. Chains break if bullets are more than 25 meters apart +25 Meters Chain Length
+20% Damage
Damage Storage Rare Store 50% of the damage you take. When you block, deal the stored damage back to nearby enemies +50% Your Max HP Of Store Damage
10s Cooldown
Executioner Rare Bullets will execute players below 30% health +30% Damage
+30% Gravity
-30% Movement Speed
Leaf Skin Rare Replace your skin with leavees. Regen 15% of your current hp per second if your health is below 75% +15% Current Hp Regen
+10 Flat Regen
-50% Health
Numb Uncommon Damage you take is delayed by 4 seconds +4 seconds Of Delay Damage
-50% Health
Resurgence Uncommon Triggers a delayed block when your block recharges +30% HP
+0.25s Block Cooldown
Rollback Scarce Places a waypoint when you block. The next time you block, you will teleport to that waypoint instead
Spiritual Shield Rare You can only get curses with a rarity of Rare or less Rare Or Less Cures Cards
+50% Health
+20% Block Cooldown
Stunblock Bullets Uncommon Opponents shall not block forever. If your bullet is blocked by an opponent, they are stunned for 2 seconds +35% Damage
+20% Reload Time
Toxic Trail Rare Chance based on shots per second for bullets to gain a toxic trail
Trail activates 5m from the you and can damage and slow.
Quick Dash Scarce Double press left or right to dash in a direction +1 Quick Dash
Sharpen Bullet Uncommon Make your bullets do Damage Over Time base off the percentage of the projectile damage +75% Bleed Damage
-20% Attack Speed
Frostbound Bullet Uncommon Chance based on shots per second for a bullet to become frostbound
Frostbound bullets freeze players for 5s, causing them to take extra damage.
-30% Damage
+0.25s Reload Time
Tungsten Bullets Uncommon Bullets with higher gravity deal more damage, damage cannot go below base. +50% Damage
+150% Bullet Gravity
Berserk Rare Once damage below 50% survive the shot and activate Berserk Mode for 10 seconds which gives: +100% Damage
+50% Movement Speed
+5% Regen

CHANGELOG

Changes Logs v2.3.0:

Note: I have Try to rebalance some the cards between the mod modules, I also have reword some the cards description, and fix some bugs

Balance Changes

  • Titanium Armor: Change the armor hp from 250 to 150, and change the amount of segments from 4 to 3
  • Curse of Greed: Change the guarantees from a Legendary to a Rare
  • Battleforge Armor: Make the Battleforge armor health gain efficiency lower once above player health
  • Spiritual Shield: Changed the Health from 25% to 50%
  • Picks Party: Reduce the rarity from Mythical to Exotic
  • Stunblock Bullets: Remove the -1 Ammo debuff, and add a +35% Damage buff
  • Devil Souls: Changed the Damage Per Death, and Health Per Death to -50%
  • Chain Bullets: Increase Chain Length per cards, changed the Chain Length to 25 Meters add +20% damage
  • Leaf Skin: Change the rarity to Rare, and Changed the Health from -60% to -50%, and changed Flat Regen to 10
  • Sabot Rounds: Change the rarity from Legendary to Rare, and make DMG VS Armors include Any armor (Even non-pierceable armor too)
  • Card Theft: Make the Steel Extra Picks cards have the Cursed Draws effects, and Limit the cards to choose from to 3 | Also may get rename to Cursed Theft
  • Retro Vision: Change the rarity to Legendary from Rare, and make it only effect battle phase
  • Life Link: Change the rarity from Rare to Epic
  • Binding Swap: Change the rarity from Rare to Epic

Changes

  • Update the README.md for all mods modules expect (Except AAC Core) to include each cards Name, Rarity, Description and Stats
  • Now keeping track of the AAC Mirror and Major updates

Fixes

  • Fixed Cursed Theft not actually steeling cards for non-host players.
  • Fixed Corrupting Picks not giving a extra pick every rounds for non-host players.
  • Fixed an issue where Random Debuff would gradually bloat the curse pool, increasing its own chance over time.

Changes Logs v2.2.0:

Note: Added/changes some cards in the mods

Card Added [7 NEW!]

  • Added Toxic Trail | Chance based on shots per second for bullets to gain a Toxic Trail, Trail activates 5m from the you and can damage and slow.
  • Added Frostbound Bullet | Chance based on shots per second for a bullet to become Frostbound, Frostbound bullets freeze players for 5s, causing them to take extra damage.
  • Added Sharpen Bullet | Make your bullets do Damage Over Time base off the percentage of the projectile damage
  • Added Quick Dash | When you double press Left or Right, you Quick Dash into a direction
  • Added Tungsten Bullets | More bullet gravity gives more damage minimum multiplier is 1, also give +50% Damage and +150% Bullet Gravity
  • Added Berserk | Once damage below 50% survive the shot and activate Berserk Mode for 10 seconds which gives: +100% Damage, +50% Movement Speed, +5% Regen
  • Added Random Debuff | This is a random debuff curse ecard, it can give you a random negative stat.

Changes

  • Change the Restoration to work on any health healing, Example: Lifesteel, Regen, Healing Field, etc. but taking damage disable that armor healing for 5s from Restoration
  • Change the Sharper Scythe to also applies bleed that deals the 25% of the percentage damage over 5 seconds
  • Added custom card base for the Soulstreak
  • Added custom card base for the Exo Armor
  • Added custom card base for the Reaper

Fixes

  • Fixed Resurgence not adding back the BlocksAtCDEnd stat when reassigned.
  • Fixed Soul Barrier ability bar not showing once your "Revive" while having armor active.

Next Update

In the next update I plan for it to be the Rebalance Update, which will rebalance some the week/strong cards in the mod modules

Changes Logs v2.0.0:

In the version 2.0.0 update the mod AALUND13 Cards have been split up into multiple "Modules" mods. These modules rely on the AALUND13 Cards Core mod which provide common utilities uses by these modules. The AALUND13 Cards mod now functions as a modpack, including all the module mods as dependencies.

Class Added [2 NEW!]

  • Added the Reaper class, Current amount of cards in this class is Reaper, Sharpened Scythe, Sharper Scythe, Bloodlust, Death Contract, Death Scythe, and Withering for more info about the cards take look in the Card Added row
  • Added the Exo Armor class, Current amount of cards in this class is Exo Armor, Alloy Plating, Nano Materials Plating, Thicker Shell, Impenetrable Upgrade, Deflective Coating, and Fragile Layer

Card Added [30 NEW!]

Classes - Reaper

  • Added Reaper| Give you +10 "Scaling" Percentage Damage, +10% Lifesteel, and -80% Flat Damage, "Scaling" Percentage Damage is percentage damage that scale base off your Attack Speed, bursts, projectiles, ammo, reload time, and timeBetweenShots
  • Added Sharpened Scythe | Give +5% "Scaling" Percentage Damage
  • Added Sharper Scythe | Give +8% "Scaling" Percentage Damage unlock by getting the Sharpened Scythe card
  • Added Death Contract | Remove ALL your flat damage for +10% "Scaling" Percentage Damage, +35% Life Steel, and +20% Percentage Damage Cap, Note: you damage not get set to 0, the projectile damage get set to 0 as soon it have spawn, this allow the bullet to not be really REALLY small, but still allow the projectile do 0 flat damage
  • Added Death Scythe | increase percentage damage and maximum scaling percentage damage cap by 20% bringing it to 80%
  • Added Bloodlust | Damaging player give you +3% "Scaling" Percentage Damage that decay over time, Only give you a blood bar you gain "blood" by also damaging player but if you go below 0 you start taking damage otherwise instead gain +5% regen/s until fully healed
  • Added Withering | When you deal damage to a player with this card, the player will start taking 0.65% "Scaling" percentage damage per seconds. Note: this card does stack

Classes - Exo Armor

  • Added Exo Armor | Give you +75 armor health, and +5 armor regen for the type Exo Armor, but reduce your health by -25%
  • Added Alloy Plating | Give you +20% armor health, and +2 armor regen for the type Exo Armor
  • Added Nano Materials Plating | Give you +50% armor health, and +8 armor regen for the type Exo Armor
  • Added Impenetrable Upgrade | Make your armor no longer be able to be pierce through
  • Added Shielded Core | This card is a upgrade to the Impenetrable Upgrade, this make players have to go through your exo armor first before they get to your health
  • Added Thicker Shell | Give you +20% armor DMG reduction for the type Exo Armor
  • Added Fragile Layer | Make it when your armor take damage a OVERPOWER like effect happen around you
  • Added Deflective Coating | Give incoming bullets a 50% chance to ricochet off, Note: the armor still take the 50% the damage when it ricochet off

Standard

  • Added Overchange | Allows you to overcharge your railgun when you block, using all your stored charge for a powerful shot, but shots fired while overcharged are only half as effective
  • Added Restoration | Apply your health regen to your armors when your health is full, thank for Anarkey giving me this idea
  • Added Chain Bullets | Bullets are linked by damaging chains that deal 75% bullet damage to players on contact. Chains break if bullets are more than 30 meters apart
  • Added Nanite Reallocation | Convert 50% of your health into armor health. Without armor, it becomes Default Armor health
  • Added Stunblock Bullets | If the players bullet is blocked by a opponent the opponent is stunned for 2 seconds

Devil

  • Added The Deal Of The Devil | When you pick this card, choose one of three Devil cards Each "devil" cards give have stats, but have downside that is almost equal to the upside
  • Added Curse Of Greed | This card guarantees you at least 1 legendary per draws, but it also reduce your cards draws to 3, offer through the The Deal Of The Devil card
  • Added Corrupted Growth | This card give you +5% Health, and Damage per cards you have, but also give +2.5% Reload Time, and Block Cooldown, offer through the The Deal Of The Devil card
  • Added Hellfire Speed | This card give you +400% Attack Speed, and -60% Reload Time, but each shoot give -5% Attack Speed, and +5% Reload Time, offer through the The Deal Of The Devil card
  • Added Devil Soul | This card give you +1 Revive, but on each death give you -35% Damage, and -35% Health, offer through the The Deal Of The Devil card
  • Added Hell Guard | This cards set your Block Cooldown to 0.75 seconds, but it also remove your block invulnerability, offer through the The Deal Of The Devil card

Curses

  • Added Purifying Body | Disable your decay time
  • Added Loopy | Add a post processing effect at the start of the rounds, clear at end of a rounds
  • Added Life Linked | Life linked to a player. If the player you are linked to dies, you will also die within 0.5 seconds
  • Added Binding Swap | Swap the Fire and Block control, So left click become block, right click become shooting

Changes

  • The mod AALUND13 Cards have been split up into multiple "Modules" mods
  • Change Damage Storage max damage storage from 250% to 50%
  • Change Retro Vision rarity to Rare from Uncommon
  • Rework the Retro Vision post processing effect
  • Change Corruption Reflection rarity to Legendary from Epic
  • Change Rollback rarity to Uncommon to Scarce
  • Added toggle cards categories to all cards using the ToggleCardsCategories mod

Fixes

  • Fixed winner from getting the Pick N Cards extra picks along side the Pick Party picks