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MoonFaceWaterBottle
Seven custom cards for ROUNDS: Dylartillery, Komodo Confidence, Orbit Buddy, Leaving Your Mark, Pipe Gong, DoorDash, and Low Blow.
By AITHEKMODO
| Date uploaded | 2 months ago |
| Version | 2.0.0 |
| Download link | AITHEKMODO-MoonFaceWaterBottle-2.0.0.zip |
| Downloads | 48 |
| Dependency string | AITHEKMODO-MoonFaceWaterBottle-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14README
Moon Face Water Bottle
A ROUNDS card pack (BepInEx + UnboundLib).
Cards
| Card | Rarity | Effect |
|---|---|---|
| Dylartillery | Common | Primary projectiles spawn at the top of the screen and fall straight down. |
| Komodo Confidence | Common | Bullets scale larger when your effective gun damage is lower; tapers toward normal as damage rises. |
| Orbit Buddy | Uncommon | A small buddy orbits you; each primary shot also spawns a weaker extra bullet from the buddy (stacks add damage). |
| Leaving Your Mark | Uncommon | Taking HP damage triggers a radial burst plus a short damaging ground zone; throttled. |
| Pipe Gong | Common | When your team wins a round, plays a local metal clang SFX. |
| DoorDash | Uncommon | Blocking heals 50% of missing HP, then applies slow / no jump / extra gravity for a few seconds (scaled by heal, capped). |
| Low Blow | Common | Primary bullets deal bonus damage when they hit a player from below. |
Installation
Mod manager (recommended)
- Open Thunderstore Mod Manager / r2modman for ROUNDS.
- Search MoonFaceWaterBottle and install (dependencies pull in automatically).
- Launch modded.
Manual
- Install BepInExPack_ROUNDS and UnboundLib.
- Put
MoonFaceWaterBottle.dllunderBepInEx/plugins/(any subfolder is fine).
Multiplayer
Everyone in the lobby needs the same mods. This pack registers Photon prefabs for Orbit Buddy bullets; keep versions matched.
Build
From the repo root: .\build.ps1 (uses .NET SDK; see README in repo). Produces dist/MoonFaceWaterBottle-<version>.zip for Thunderstore.
Credits
Built on UnboundLib. Game assemblies referenced are not publicized; internal APIs are reached via Harmony Traverse where needed.
CHANGELOG
Changelog
2.0.1
- Dylartillery — Drops spawn under the mouse aim at ceiling height plus horizontal jitter and slight downward angle spread (no longer glued to player X).
- Komodo Confidence — Rework copy + widen damage-vs-size curve; apply scale / trail tweaks after Bullet init settles so the silhouette actually changes.
- Orbit Buddy — Stable local kinetic pellet replaces Photon prefab juggling (crash fix).
- Leaving Your Mark — Hooks
TakeDamagepaths bullets use (previousCallTakeDamagerarely fired). - DoorDash — Food-coma slowdown now extends cleanly, restores after duration, clears on disable/death/card removal (
StopCoroutineno longer orphans debuffed stats). - Docs — Orbit Buddy now honestly tagged as locally spawned pellets.
2.0.0
- Renamed Thunderstore package to MoonFaceWaterBottle (plugin id
keller.rounds.moonfacewaterbottle). - Adds six new cards alongside Dylartillery:
- Komodo Confidence — projectile scale inversely keyed off effective gun damage (clamped).
- Orbit Buddy — orbiting buddy visual plus extra pellet from buddy; prefab registered for Photon.
- Leaving Your Mark — on HP loss, burst shards + short ground tick damage (throttled).
- Pipe Gong — procedural clang SFX when your team wins a round (local audio).
- DoorDash — heal 50% of missing HP on block, then mobility/gravity debuff scaled by heal amount.
- Low Blow — bonus damage when your bullet hits someone from below.
1.0.0
- Initial release as Dylartillery only: ceiling artillery primary fire.