MoonFaceWaterBottle
Seven custom cards for ROUNDS: Dylartillery, Komodo Confidence, Orbit Buddy, Leaving Your Mark, Pipe Gong, DoorDash, and Low Blow.
By AITHEKMODO
| Date uploaded | 2 months ago |
| Version | 2.0.1 |
| Download link | AITHEKMODO-MoonFaceWaterBottle-2.0.1.zip |
| Downloads | 2374 |
| Dependency string | AITHEKMODO-MoonFaceWaterBottle-2.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14README
Moon Face Water Bottle
A ROUNDS card pack (BepInEx + UnboundLib).
Cards
| Card | Rarity | Effect |
|---|---|---|
| Dylartillery | Common | Primary rains from ceiling at your cursor with small jitter + angled spread. |
| Komodo Confidence | Common | Fake-it swagger: chunky bullets while effective damage reads soft; tapers tighter as raw damage ramps. |
| Orbit Buddy | Uncommon | Buddy orbits damped-like; primaries spawn an extra local pellet from the buddy (stacks ↑ damage). |
| Leaving Your Mark | Uncommon | Taking HP damage triggers a burst + short ground hazard (throttled). |
| Pipe Gong | Common | Clang when your team wins a round (needs a mode that reports round winners — Sandbox often won’t fire). |
| DoorDash | Uncommon | Block heals missing HP snapshot; stumble duration = ⌊ heal ÷ 5 ⌋ seconds (1–5s stackable timer). |
| Low Blow | Common | Primary bullets hurt more when you connect from below (needs verticality vs another player / bot). |
Testing notes
- Pipe Gong — Prefer Versus, Sandbox with score rounds, or any mode that emits Unbound
HookRoundEndwinners. Pure limitless Sandbox may skip that hook entirely. - Low Blow — Needs an opponent elevated above you — easiest with a second player; some maps/bots give vertical separation.
Installation
Mod manager (recommended)
- Open Thunderstore Mod Manager / r2modman for ROUNDS.
- Search MoonFaceWaterBottle and install (dependencies pull in automatically).
- Launch modded.
Manual
- Install BepInExPack_ROUNDS and UnboundLib.
- Put
MoonFaceWaterBottle.dllunderBepInEx/plugins/(any subfolder is fine).
Multiplayer
Everyone in the lobby needs the same mods. Orbit Buddy now spawns its extra pellet locally for the owning client (not a Photon-instantiated clone of your bullet prefab) — visuals/damage symmetry may diverge slightly from vanilla in online play compared to LAN testing.
Build
From the repo root: .\build.ps1 (uses .NET SDK; see README in repo). Produces dist/MoonFaceWaterBottle-<version>.zip for Thunderstore.
Credits
Built on UnboundLib. Game assemblies referenced are not publicized; internal APIs are reached via Harmony Traverse where needed.
CHANGELOG
Changelog
2.0.1
- Dylartillery — Drops spawn under the mouse aim at ceiling height plus horizontal jitter and slight downward angle spread (no longer glued to player X).
- Komodo Confidence — Rework copy + widen damage-vs-size curve; apply scale / trail tweaks after Bullet init settles so the silhouette actually changes.
- Orbit Buddy — Stable local kinetic pellet replaces Photon prefab juggling (crash fix).
- Leaving Your Mark — Hooks
TakeDamagepaths bullets use (previousCallTakeDamagerarely fired). - DoorDash — Food-coma slowdown now extends cleanly, restores after duration, clears on disable/death/card removal (
StopCoroutineno longer orphans debuffed stats). - Docs — Orbit Buddy now honestly tagged as locally spawned pellets.
2.0.0
- Renamed Thunderstore package to MoonFaceWaterBottle (plugin id
keller.rounds.moonfacewaterbottle). - Adds six new cards alongside Dylartillery:
- Komodo Confidence — projectile scale inversely keyed off effective gun damage (clamped).
- Orbit Buddy — orbiting buddy visual plus extra pellet from buddy; prefab registered for Photon.
- Leaving Your Mark — on HP loss, burst shards + short ground tick damage (throttled).
- Pipe Gong — procedural clang SFX when your team wins a round (local audio).
- DoorDash — heal 50% of missing HP on block, then mobility/gravity debuff scaled by heal amount.
- Low Blow — bonus damage when your bullet hits someone from below.
1.0.0
- Initial release as Dylartillery only: ceiling artillery primary fire.