SummonerCards
AI-ally cards with upgrades: Doppelganger, Necromancer, and Sentry, each with upgrade cards that only appear once you own the base card. Offline/local only.
| Date uploaded | 4 days ago |
| Version | 1.7.1 |
| Download link | BlueFlame327-SummonerCards-1.7.1.zip |
| Downloads | 4 |
| Dependency string | BlueFlame327-SummonerCards-1.7.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1900willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14README
SummonerCards
Adds AI-ally cards to ROUNDS, each with its own upgrade cards that only appear once you hold the matching base card. Offline / local play only — online (Photon) play is not supported and these effects safely do nothing there.
Base cards
Doppelganger (Rare)
Blocking splits you in two: your damage and health are halved and an AI clone spawns with the other half, fighting on your team on its own. One clone at a time; your stats return at point end.
Necromancer (Rare)
Block to raise every player you've killed (whose body is still down) as an AI ally on your team — half the stats they had in life, but keeping their original face and colours. (Works best in 2v2+ / multi-enemy fights: killing the last enemy ends the point.)
Sentry (Uncommon)
On spawn, deploy a stationary, knockback-immune AI turret on your team that fires your weapon at half damage with your full health. It holds position and lasts the point.
Hive (Rare)
On spawn, deploy an anchored bee hive plus a swarm of fast, fragile bees that fight with your weapon at reduced damage. Destroy the hive and the whole swarm falls with it.
Revenant (Rare)
When you die, a full-strength ghost of you rises where you fell and fights on for ten seconds — a last stand that can still steal the round.
Upgrade cards
Each upgrade affects only its base family, and is only offered once you own that base card.
Doppelganger
- Body Double — while your clone is out, blocking swaps your positions.
- Split Soul — no health penalty when you split; you and your clone share one health pool.
- Hall of Mirrors — keep two clones out at once.
- Sharper Image — your clone deals your full, un-split damage.
Sentry
- Twin Sentries — deploy up to two turrets at once.
- Overclocked — turrets fire at full damage instead of half.
- Bunkered — turrets deploy with +100% health.
- Bulwark — turrets raise their block on cooldown, shielding incoming fire.
Necromancer
- Plague Lord — your undead's kills feed your army, and you can raise fallen summons (turrets and other undead), not just players.
- Soul Harvest — your undead deal full damage instead of half.
- Undying Horde — each corpse you raise rises as two undead instead of one.
Notes
- Summoned allies copy your full weapon: stats and bullet effects from other cards (explosive, bouncy, on-hit spawns, etc.).
- All allies are bots with independent AI, share no friendly fire with you, die with you, and are cleaned up at point end.
Dependencies
- BepInExPack ROUNDS
- MMHook
- UnboundLib